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Fix HLSL shader gen issue
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@ -30,6 +30,9 @@ const char *hlsl_preamble_fs =
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"#define mat3x4 float4x3\n" // note how the conventions are backwards
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"#define splat3(x) float3(x, x, x)\n"
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"#define mix lerp\n"
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"#define lowp\n"
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"#define mediump\n"
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"#define highp\n"
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"#define mod(x, y) fmod(x, y)\n";
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const char *hlsl_d3d11_preamble_fs =
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