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Minor code cleanup
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parent
a75516f53e
commit
508d6ebd58
@ -410,7 +410,7 @@ void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achi
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}
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}
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void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) {
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static void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) {
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std::string description = Achievements::GetGameAchievementSummary();
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float tw, th;
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@ -421,12 +421,12 @@ void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) {
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*w += 8.0f;
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}
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void MeasureLeaderboardSummary(const UIContext &dc, const rc_client_leaderboard_t *leaderboard, float *w, float *h) {
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static void MeasureLeaderboardSummary(const UIContext &dc, const rc_client_leaderboard_t *leaderboard, float *w, float *h) {
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*w = 0.0f;
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*h = 72.0f;
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}
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void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h) {
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static void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h) {
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*w = 0.0f;
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*h = 72.0f;
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}
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@ -537,7 +537,7 @@ void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement
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dc.PopScissor();
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}
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void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha) {
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static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha) {
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using namespace UI;
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UI::Drawable background = dc.theme->itemStyle.background;
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@ -579,7 +579,7 @@ void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alp
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dc.RebindTexture();
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}
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void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *leaderboard, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus) {
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static void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *leaderboard, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus) {
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using namespace UI;
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UI::Drawable background = dc.theme->itemStyle.background;
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if (hasFocus) {
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@ -622,7 +622,7 @@ void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *lead
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dc.RebindTexture();
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}
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void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha, bool hasFocus, bool isCurrentUser) {
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static void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha, bool hasFocus, bool isCurrentUser) {
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using namespace UI;
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UI::Drawable background = dc.theme->itemStyle.background;
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if (hasFocus) {
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@ -92,12 +92,6 @@ enum class AchievementRenderStyle {
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void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, float *w, float *h);
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void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus);
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void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h);
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void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha);
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void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h);
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void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha);
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class AchievementView : public UI::ClickableItem {
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public:
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AchievementView(const rc_client_achievement_t *achievement, UI::LayoutParams *layoutParams = nullptr) : UI::ClickableItem(layoutParams), achievement_(achievement) {
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