Minor code cleanup

This commit is contained in:
Henrik Rydgård 2024-05-06 22:46:54 +02:00
parent a75516f53e
commit 508d6ebd58
2 changed files with 6 additions and 12 deletions

View File

@ -410,7 +410,7 @@ void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achi
}
}
void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) {
static void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) {
std::string description = Achievements::GetGameAchievementSummary();
float tw, th;
@ -421,12 +421,12 @@ void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) {
*w += 8.0f;
}
void MeasureLeaderboardSummary(const UIContext &dc, const rc_client_leaderboard_t *leaderboard, float *w, float *h) {
static void MeasureLeaderboardSummary(const UIContext &dc, const rc_client_leaderboard_t *leaderboard, float *w, float *h) {
*w = 0.0f;
*h = 72.0f;
}
void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h) {
static void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h) {
*w = 0.0f;
*h = 72.0f;
}
@ -537,7 +537,7 @@ void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement
dc.PopScissor();
}
void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha) {
static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha) {
using namespace UI;
UI::Drawable background = dc.theme->itemStyle.background;
@ -579,7 +579,7 @@ void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alp
dc.RebindTexture();
}
void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *leaderboard, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus) {
static void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *leaderboard, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus) {
using namespace UI;
UI::Drawable background = dc.theme->itemStyle.background;
if (hasFocus) {
@ -622,7 +622,7 @@ void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *lead
dc.RebindTexture();
}
void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha, bool hasFocus, bool isCurrentUser) {
static void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha, bool hasFocus, bool isCurrentUser) {
using namespace UI;
UI::Drawable background = dc.theme->itemStyle.background;
if (hasFocus) {

View File

@ -92,12 +92,6 @@ enum class AchievementRenderStyle {
void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, float *w, float *h);
void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s, bool hasFocus);
void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h);
void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha);
void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h);
void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha);
class AchievementView : public UI::ClickableItem {
public:
AchievementView(const rc_client_achievement_t *achievement, UI::LayoutParams *layoutParams = nullptr) : UI::ClickableItem(layoutParams), achievement_(achievement) {