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OpenGL debug log: Filter out some buffer mapping info from the NV driver
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1d6263d5eb
commit
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@ -85,8 +85,9 @@ void WindowsGLContext::Resume() {
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void FormatDebugOutputARB(char outStr[], size_t outStrSize, GLenum source, GLenum type,
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GLuint id, GLenum severity, const char *msg) {
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char sourceStr[32];
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const char *sourceFmt = "UNDEFINED(0x%04X)";
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const char *sourceFmt;
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switch(source) {
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case GL_DEBUG_SOURCE_API_ARB: sourceFmt = "API"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: sourceFmt = "WINDOW_SYSTEM"; break;
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@ -94,11 +95,12 @@ void FormatDebugOutputARB(char outStr[], size_t outStrSize, GLenum source, GLenu
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case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: sourceFmt = "THIRD_PARTY"; break;
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case GL_DEBUG_SOURCE_APPLICATION_ARB: sourceFmt = "APPLICATION"; break;
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case GL_DEBUG_SOURCE_OTHER_ARB: sourceFmt = "OTHER"; break;
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default: sourceFmt = "UNDEFINED(0x%04X)"; break;
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}
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snprintf(sourceStr, sizeof(sourceStr), sourceFmt, source);
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char typeStr[32];
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const char *typeFmt = "UNDEFINED(0x%04X)";
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const char *typeFmt;
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switch(type) {
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case GL_DEBUG_TYPE_ERROR_ARB: typeFmt = "ERROR"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: typeFmt = "DEPRECATED_BEHAVIOR"; break;
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@ -106,15 +108,17 @@ void FormatDebugOutputARB(char outStr[], size_t outStrSize, GLenum source, GLenu
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case GL_DEBUG_TYPE_PORTABILITY_ARB: typeFmt = "PORTABILITY"; break;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: typeFmt = "PERFORMANCE"; break;
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case GL_DEBUG_TYPE_OTHER_ARB: typeFmt = "OTHER"; break;
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default: typeFmt = "UNDEFINED(0x%04X)"; break;
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}
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snprintf(typeStr, sizeof(typeStr), typeFmt, type);
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char severityStr[32];
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const char *severityFmt = "UNDEFINED";
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const char *severityFmt;
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH_ARB: severityFmt = "HIGH"; break;
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case GL_DEBUG_SEVERITY_MEDIUM_ARB: severityFmt = "MEDIUM"; break;
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case GL_DEBUG_SEVERITY_LOW_ARB: severityFmt = "LOW"; break;
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default: severityFmt = "UNDEFINED(%d)"; break;
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}
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snprintf(severityStr, sizeof(severityStr), severityFmt, severity);
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@ -123,6 +127,10 @@ void FormatDebugOutputARB(char outStr[], size_t outStrSize, GLenum source, GLenu
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void DebugCallbackARB(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar *message, GLvoid *userParam) {
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// Ignore buffer mapping messages from NVIDIA
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if (source == GL_DEBUG_SOURCE_API_ARB && type == GL_DEBUG_TYPE_OTHER_ARB && id == 131185)
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return;
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(void)length;
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FILE *outFile = (FILE *)userParam;
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char finalMessage[1024];
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