mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations.
This commit is contained in:
parent
31cb3a8eae
commit
519db766b6
@ -875,7 +875,7 @@ static ConfigSetting graphicsSettings[] = {
|
||||
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", true, false),
|
||||
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, false, false),
|
||||
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, true, true, true),
|
||||
ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, 1, true, true),
|
||||
ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, true, true),
|
||||
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true),
|
||||
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, true, true),
|
||||
ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, true, true),
|
||||
@ -1410,9 +1410,6 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
|
||||
if (iAnisotropyLevel > 4) {
|
||||
iAnisotropyLevel = 4;
|
||||
}
|
||||
if (iRenderingMode != FB_NON_BUFFERED_MODE && iRenderingMode != FB_BUFFERED_MODE) {
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
}
|
||||
|
||||
// Check for an old dpad setting
|
||||
Section *control = iniFile.GetOrCreateSection("Control");
|
||||
@ -1463,8 +1460,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
|
||||
if (sMACAddress.length() != 17)
|
||||
sMACAddress = CreateRandMAC();
|
||||
|
||||
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
}
|
||||
|
||||
// Override ppsspp.ini JIT value to prevent crashing
|
||||
@ -1985,5 +1982,5 @@ void Config::GetReportingInfo(UrlEncoder &data) {
|
||||
}
|
||||
|
||||
bool Config::IsPortrait() const {
|
||||
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && iRenderingMode != FB_NON_BUFFERED_MODE;
|
||||
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects;
|
||||
}
|
||||
|
@ -162,11 +162,13 @@ public:
|
||||
bool bSoftwareRendering;
|
||||
bool bSoftwareRenderingJit;
|
||||
bool bHardwareTransform; // only used in the GLES backend
|
||||
bool bSoftwareSkinning; // may speed up some games
|
||||
bool bSoftwareSkinning;
|
||||
bool bVendorBugChecksEnabled;
|
||||
bool bUseGeometryShader;
|
||||
|
||||
int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering
|
||||
// Speedhacks (more will be moved here):
|
||||
bool bSkipBufferEffects;
|
||||
|
||||
int iTexFiltering; // 1 = auto , 2 = nearest , 3 = linear , 4 = auto max quality
|
||||
int iBufFilter; // 1 = linear, 2 = nearest
|
||||
int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling.
|
||||
|
@ -544,7 +544,7 @@ void __DisplayFlip(int cyclesLate) {
|
||||
// non-buffered rendering. The interaction with frame skipping seems to need
|
||||
// some work.
|
||||
// But, let's flip at least once every 10 vblanks, to update fps, etc.
|
||||
const bool noRecentFlip = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && numVBlanksSinceFlip >= 10;
|
||||
const bool noRecentFlip = !g_Config.bSkipBufferEffects && numVBlanksSinceFlip >= 10;
|
||||
// Also let's always flip for animated shaders.
|
||||
bool postEffectRequiresFlip = false;
|
||||
|
||||
@ -556,7 +556,7 @@ void __DisplayFlip(int cyclesLate) {
|
||||
fastForwardSkipFlip = true;
|
||||
}
|
||||
|
||||
if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) {
|
||||
if (!g_Config.bSkipBufferEffects) {
|
||||
postEffectRequiresFlip = duplicateFrames || g_Config.bShaderChainRequires60FPS;
|
||||
}
|
||||
|
||||
@ -777,7 +777,7 @@ void __DisplaySetFramebuf(u32 topaddr, int linesize, int pixelFormat, int sync)
|
||||
// IMMEDIATE means that the buffer is fine. We can just flip immediately.
|
||||
// Doing it in non-buffered though creates problems (black screen) on occasion though
|
||||
// so let's not.
|
||||
if (!flippedThisFrame && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) {
|
||||
if (!flippedThisFrame && !g_Config.bSkipBufferEffects) {
|
||||
double before_flip = time_now_d();
|
||||
__DisplayFlip(0);
|
||||
double after_flip = time_now_d();
|
||||
|
@ -91,7 +91,9 @@ bool FramebufferManagerCommon::UpdateSize() {
|
||||
|
||||
const int effectiveBloomHack = PSP_CoreParameter().compat.flags().ForceLowerResolutionForEffectsOn ? 3 : g_Config.iBloomHack;
|
||||
|
||||
const bool newSettings = bloomHack_ != effectiveBloomHack || useBufferedRendering_ != (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
|
||||
|
||||
bool newBuffered = !g_Config.bSkipBufferEffects;
|
||||
const bool newSettings = bloomHack_ != effectiveBloomHack || useBufferedRendering_ != newBuffered;
|
||||
|
||||
renderWidth_ = (float)PSP_CoreParameter().renderWidth;
|
||||
renderHeight_ = (float)PSP_CoreParameter().renderHeight;
|
||||
@ -99,7 +101,7 @@ bool FramebufferManagerCommon::UpdateSize() {
|
||||
pixelWidth_ = PSP_CoreParameter().pixelWidth;
|
||||
pixelHeight_ = PSP_CoreParameter().pixelHeight;
|
||||
bloomHack_ = effectiveBloomHack;
|
||||
useBufferedRendering_ = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
|
||||
useBufferedRendering_ = newBuffered;
|
||||
|
||||
presentation_->UpdateSize(pixelWidth_, pixelHeight_, renderWidth_, renderHeight_);
|
||||
|
||||
|
@ -275,7 +275,7 @@ void DisplayLayoutScreen::CreateViews() {
|
||||
root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding - vertBoundariesHeight, NONE, NONE)));
|
||||
root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding + previewHeight, NONE, NONE)));
|
||||
|
||||
bool displayRotEnable = (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) || g_Config.bSoftwareRendering;
|
||||
bool displayRotEnable = !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
|
||||
bRotated_ = false;
|
||||
if (displayRotEnable && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
|
||||
bRotated_ = true;
|
||||
@ -371,7 +371,7 @@ void DisplayLayoutScreen::CreateViews() {
|
||||
static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
|
||||
auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, 10, NONE, bounds.h - 64 - 10));
|
||||
rotation->SetEnabledFunc([] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE || g_Config.bSoftwareRendering;
|
||||
return !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
|
||||
});
|
||||
root_->Add(rotation);
|
||||
|
||||
|
@ -327,7 +327,7 @@ void EmuScreen::bootGame(const Path &filename) {
|
||||
System_SendMessage("event", "failstartgame");
|
||||
}
|
||||
|
||||
if (PSP_CoreParameter().compat.flags().RequireBufferedRendering && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
|
||||
if (PSP_CoreParameter().compat.flags().RequireBufferedRendering && g_Config.bSkipBufferEffects) {
|
||||
auto gr = GetI18NCategory("Graphics");
|
||||
host->NotifyUserMessage(gr->T("BufferedRenderingRequired", "Warning: This game requires Rendering Mode to be set to Buffered."), 15.0f);
|
||||
}
|
||||
@ -1355,7 +1355,7 @@ void EmuScreen::preRender() {
|
||||
// We only bind it in FramebufferManager::CopyDisplayToOutput (unless non-buffered)...
|
||||
// We do, however, start the frame in other ways.
|
||||
|
||||
bool useBufferedRendering = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
|
||||
bool useBufferedRendering = !g_Config.bSkipBufferEffects;
|
||||
if ((!useBufferedRendering && !g_Config.bSoftwareRendering) || Core_IsStepping()) {
|
||||
// We need to clear here already so that drawing during the frame is done on a clean slate.
|
||||
if (Core_IsStepping() && gpuStats.numFlips != 0) {
|
||||
|
@ -298,20 +298,16 @@ void GameSettingsScreen::CreateViews() {
|
||||
}
|
||||
}
|
||||
|
||||
static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering" };
|
||||
PopupMultiChoice *renderingModeChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gr->T("Mode"), renderingMode, 0, ARRAY_SIZE(renderingMode), gr->GetName(), screenManager()));
|
||||
renderingModeChoice->OnChoice.Add([=](EventParams &e) {
|
||||
switch (g_Config.iRenderingMode) {
|
||||
case FB_NON_BUFFERED_MODE:
|
||||
CheckBox *skipBufferEffects = graphicsSettings->Add(new CheckBox(&g_Config.bSkipBufferEffects, gr->T("Skip Buffer Effects")));
|
||||
skipBufferEffects->OnClick.Add([=](EventParams &e) {
|
||||
if (g_Config.bSkipBufferEffects) {
|
||||
settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but graphics may be missing in some games"), e.v);
|
||||
break;
|
||||
case FB_BUFFERED_MODE:
|
||||
break;
|
||||
g_Config.bAutoFrameSkip = false;
|
||||
}
|
||||
return UI::EVENT_CONTINUE;
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
renderingModeChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingMode);
|
||||
renderingModeChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
skipBufferEffects->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
|
||||
CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gr->T("Simulate Block Transfer", "Simulate Block Transfer")));
|
||||
blockTransfer->OnClick.Add([=](EventParams &e) {
|
||||
if (!g_Config.bBlockTransferGPU)
|
||||
@ -378,7 +374,7 @@ void GameSettingsScreen::CreateViews() {
|
||||
auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section.c_str(), i + 1)];
|
||||
PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager()));
|
||||
settingValue->SetEnabledFunc([=] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && enableStereo();
|
||||
return !g_Config.bSkipBufferEffects && enableStereo();
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -400,7 +396,7 @@ void GameSettingsScreen::CreateViews() {
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
postProcChoice_->SetEnabledFunc([=] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && !enableStereo();
|
||||
return !g_Config.bSkipBufferEffects && !enableStereo();
|
||||
});
|
||||
|
||||
// No need for settings on the last one.
|
||||
@ -423,7 +419,7 @@ void GameSettingsScreen::CreateViews() {
|
||||
} else {
|
||||
PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager()));
|
||||
settingValue->SetEnabledFunc([=] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && !enableStereo();
|
||||
return !g_Config.bSkipBufferEffects && !enableStereo();
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -470,7 +466,7 @@ void GameSettingsScreen::CreateViews() {
|
||||
resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gr->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gr->GetName(), screenManager()));
|
||||
resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange);
|
||||
resolutionChoice_->SetEnabledFunc([] {
|
||||
return !g_Config.bSoftwareRendering && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
|
||||
return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects;
|
||||
});
|
||||
|
||||
#if PPSSPP_PLATFORM(ANDROID)
|
||||
@ -499,7 +495,7 @@ void GameSettingsScreen::CreateViews() {
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
frameDuplication->SetEnabledFunc([] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && g_Config.iFrameSkip == 0;
|
||||
return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0;
|
||||
});
|
||||
|
||||
if (GetGPUBackend() == GPUBackend::VULKAN || GetGPUBackend() == GPUBackend::OPENGL) {
|
||||
@ -1198,8 +1194,8 @@ UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) {
|
||||
if (g_Config.bAutoFrameSkip && g_Config.iFrameSkip == 0) {
|
||||
g_Config.iFrameSkip = 1;
|
||||
}
|
||||
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
@ -1243,20 +1239,6 @@ UI::EventReturn GameSettingsScreen::OnSustainedPerformanceModeChange(UI::EventPa
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnRenderingMode(UI::EventParams &e) {
|
||||
// We do not want to report when rendering mode is Framebuffer to memory - so many issues
|
||||
// are caused by that (framebuffer copies overwriting display lists, etc).
|
||||
Reporting::UpdateConfig();
|
||||
enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
|
||||
if (!Reporting::IsSupported())
|
||||
enableReports_ = Reporting::IsEnabled();
|
||||
|
||||
if (g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
|
||||
g_Config.bAutoFrameSkip = false;
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnJitAffectingSetting(UI::EventParams &e) {
|
||||
NativeMessageReceived("clear jit", "");
|
||||
return UI::EVENT_DONE;
|
||||
|
@ -315,8 +315,7 @@ namespace MainWindow {
|
||||
TranslateMenuItem(menu, ID_OPTIONS_VULKAN);
|
||||
|
||||
TranslateMenuItem(menu, ID_OPTIONS_RENDERMODE_MENU);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_NONBUFFEREDRENDERING);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_BUFFEREDRENDERING);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_SKIP_BUFFER_EFFECTS);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_MENU, g_Config.bSystemControls ? L"\tF7" : L"");
|
||||
TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_AUTO);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_0);
|
||||
@ -489,21 +488,8 @@ namespace MainWindow {
|
||||
NativeMessageReceived("gpu_clearCache", "");
|
||||
}
|
||||
|
||||
static void setRenderingMode(int mode) {
|
||||
auto gr = GetI18NCategory("Graphics");
|
||||
|
||||
g_Config.iRenderingMode = mode;
|
||||
switch (g_Config.iRenderingMode) {
|
||||
case FB_NON_BUFFERED_MODE:
|
||||
osm.Show(gr->T("Non-Buffered Rendering"));
|
||||
g_Config.bAutoFrameSkip = false;
|
||||
break;
|
||||
|
||||
case FB_BUFFERED_MODE:
|
||||
osm.Show(gr->T("Buffered Rendering"));
|
||||
break;
|
||||
}
|
||||
|
||||
static void setSkipBufferEffects(bool skip) {
|
||||
g_Config.bSkipBufferEffects = skip;
|
||||
NativeMessageReceived("gpu_resized", "");
|
||||
}
|
||||
|
||||
@ -756,8 +742,8 @@ namespace MainWindow {
|
||||
|
||||
case ID_OPTIONS_FRAMESKIP_AUTO:
|
||||
g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
|
||||
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
NativeMessageReceived("gpu_resized", "");
|
||||
}
|
||||
break;
|
||||
@ -802,8 +788,11 @@ namespace MainWindow {
|
||||
RestartApp();
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_NONBUFFEREDRENDERING: setRenderingMode(FB_NON_BUFFERED_MODE); break;
|
||||
case ID_OPTIONS_BUFFEREDRENDERING: setRenderingMode(FB_BUFFERED_MODE); break;
|
||||
case ID_OPTIONS_SKIP_BUFFER_EFFECTS:
|
||||
g_Config.bSkipBufferEffects = !g_Config.bSkipBufferEffects;
|
||||
NativeMessageReceived("gpu_resized", "");
|
||||
osm.ShowOnOff(gr->T("Skip Buffer Effects"), g_Config.bSkipBufferEffects);
|
||||
break;
|
||||
|
||||
case ID_DEBUG_SHOWDEBUGSTATISTICS:
|
||||
g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
|
||||
@ -1095,6 +1084,7 @@ namespace MainWindow {
|
||||
CHECKITEM(ID_FILE_USEFFV1, g_Config.bUseFFV1);
|
||||
CHECKITEM(ID_FILE_DUMP_VIDEO_OUTPUT, g_Config.bDumpVideoOutput);
|
||||
CHECKITEM(ID_FILE_DUMPAUDIO, g_Config.bDumpAudio);
|
||||
CHECKITEM(ID_OPTIONS_SKIP_BUFFER_EFFECTS, g_Config.bSkipBufferEffects);
|
||||
|
||||
static const int displayrotationitems[] = {
|
||||
ID_EMULATION_ROTATION_H,
|
||||
@ -1238,15 +1228,6 @@ namespace MainWindow {
|
||||
CheckMenuItem(menu, bufferfilteritems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iBufFilter ? MF_CHECKED : MF_UNCHECKED));
|
||||
}
|
||||
|
||||
static const int renderingmode[] = {
|
||||
ID_OPTIONS_NONBUFFEREDRENDERING,
|
||||
ID_OPTIONS_BUFFEREDRENDERING,
|
||||
};
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(renderingmode); i++) {
|
||||
CheckMenuItem(menu, renderingmode[i], MF_BYCOMMAND | ((i == g_Config.iRenderingMode) ? MF_CHECKED : MF_UNCHECKED));
|
||||
}
|
||||
|
||||
static const int frameskipping[] = {
|
||||
ID_OPTIONS_FRAMESKIP_0,
|
||||
ID_OPTIONS_FRAMESKIP_1,
|
||||
|
@ -552,6 +552,7 @@ BEGIN
|
||||
MENUITEM "", 0, MFT_SEPARATOR
|
||||
MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN
|
||||
MENUITEM "VSync", ID_OPTIONS_VSYNC
|
||||
MENUITEM "Skip Buffer Effects", ID_OPTIONS_SKIP_BUFFER_EFFECTS
|
||||
POPUP "Postprocessing Shader", ID_OPTIONS_SHADER_MENU
|
||||
BEGIN
|
||||
MENUITEM "", 0, MFT_SEPARATOR
|
||||
@ -592,11 +593,7 @@ BEGIN
|
||||
MENUITEM "Vulkan", ID_OPTIONS_VULKAN
|
||||
END
|
||||
|
||||
POPUP "Rendering Mode", ID_OPTIONS_RENDERMODE_MENU
|
||||
BEGIN
|
||||
MENUITEM "Non-Buffered Rendering", ID_OPTIONS_NONBUFFEREDRENDERING
|
||||
MENUITEM "Buffered Rendering", ID_OPTIONS_BUFFEREDRENDERING
|
||||
END
|
||||
|
||||
POPUP "Frame Skipping", ID_OPTIONS_FRAMESKIP_MENU
|
||||
BEGIN
|
||||
MENUITEM "Auto", ID_OPTIONS_FRAMESKIP_AUTO
|
||||
|
@ -189,7 +189,7 @@
|
||||
#define ID_DISASM_THREAD_KILL 40073
|
||||
#define ID_FILE_SAVESTATE_NEXT_SLOT 40074
|
||||
#define ID_FILE_SAVESTATE_NEXT_SLOT_HC 40075
|
||||
#define ID_OPTIONS_NONBUFFEREDRENDERING 40078
|
||||
#define ID_OPTIONS_SKIP_BUFFER_EFFECTS 40078
|
||||
#define ID_OPTIONS_FRAMESKIP_0 40079
|
||||
#define ID_OPTIONS_FRAMESKIP_1 40080
|
||||
#define ID_OPTIONS_FRAMESKIP_2 40081
|
||||
@ -219,7 +219,6 @@
|
||||
#define ID_OPTIONS_WINDOW3X 40106
|
||||
#define ID_OPTIONS_WINDOW4X 40107
|
||||
#define ID_OPTIONS_WINDOW5X 40108
|
||||
#define ID_OPTIONS_BUFFEREDRENDERING 40109
|
||||
#define ID_DEBUG_SHOWDEBUGSTATISTICS 40110
|
||||
#define ID_OPTIONS_SCREEN6X 40111
|
||||
#define ID_OPTIONS_SCREEN7X 40112
|
||||
|
@ -137,7 +137,6 @@ Backend = &خلفية التصيير(إعادة تشغيل PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &تصيير مخفف
|
||||
Buy Gold = إشتري النسخة الإحترافية &
|
||||
Control Mapping... = &تخطيط التحكم...
|
||||
Debugging = &تصحيح
|
||||
@ -181,7 +180,7 @@ Log Console = &سجل الكونسول
|
||||
Memory View... = عرض الرام...
|
||||
More Settings... = &إعدادات إضافية...
|
||||
Nearest = &الأقرب
|
||||
Non-Buffered Rendering = &تخطي تأثيرات الصقل (غير مصقول, أسرع)
|
||||
Skip Buffer Effects = &تخطي تأثيرات الصقل (غير مصقول, أسرع)
|
||||
Off = &مغلق
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = إفتح مسار&...
|
||||
@ -481,7 +480,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = الأثنين
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = التصيير المُخفف
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -533,7 +531,7 @@ Must Restart = يجب عليك إعادة تشغيل البرنامج لكي
|
||||
Native device resolution = حجم الجهاز الأساسي
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = لا شئ
|
||||
Number of Frames = Number of frames
|
||||
Off = مغلق
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = &Debug
|
||||
@ -173,7 +172,7 @@ Log Console = &Log Console
|
||||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Both
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Yükləyərək Aç
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = None
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Купи &Gold
|
||||
Control Mapping... = Контроли...
|
||||
Debugging = &Debug
|
||||
@ -173,7 +172,7 @@ Log Console = &Log Console
|
||||
Memory View... = Памет изглед...
|
||||
More Settings... = Още настройки...
|
||||
Nearest = &Най-близко
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Изключено
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Отвори директория...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = И двете
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Най-близко
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Нищо
|
||||
Number of Frames = Number of frames
|
||||
Off = Изключен
|
||||
|
@ -129,7 +129,6 @@ Backend = Motor &gràfic (requereix reiniciar)
|
||||
Bicubic = &Bicúbic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Renderitzat en memòria intermèdia
|
||||
Buy Gold = Compreu la versió &Gold
|
||||
Control Mapping... = Assigneu els &botons...
|
||||
Debugging = &Depuració
|
||||
@ -173,7 +172,7 @@ Log Console = Consola de re&gistres
|
||||
Memory View... = Visor de &memòria...
|
||||
More Settings... = Més &paràmetres...
|
||||
Nearest = &El més proper
|
||||
Non-Buffered Rendering = &Renderitzat sense memòria intermèdia (més ràpid)
|
||||
Skip Buffer Effects = &Renderitzat sense memòria intermèdia (més ràpid)
|
||||
Off = &No
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Obriu &directori...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Both
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Renderizat per buffer
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = None
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -129,7 +129,6 @@ Backend = V&ykreslovací Jádro (Restartuje PPSSPP)
|
||||
Bicubic = &Bikubická
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = Vykreslování &s vyrovnávací pamětí
|
||||
Buy Gold = &Koupit zlaté PPSSPP
|
||||
Control Mapping... = &Mapování ovládání...
|
||||
Debugging = &Ladění
|
||||
@ -173,7 +172,7 @@ Log Console = &Konzole záznamu
|
||||
Memory View... = &Zobrazení paměti...
|
||||
More Settings... = D&alší nastavení...
|
||||
Nearest = &Nejbližší
|
||||
Non-Buffered Rendering = &Přeskočit efekty vyrovnávací paměti (rychlejší, neukládá se do paměti)
|
||||
Skip Buffer Effects = &Přeskočit efekty vyrovnávací paměti
|
||||
Off = &Vypnuto
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &Otevřít adresář...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Obojí
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Vykreslování s vyrovnávací pamětí
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Aby došlo k použití těchto změn, je nutné PPSSPP restartova
|
||||
Native device resolution = Původní rozlišení zařízení
|
||||
Nearest = Nejbližší
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Přeskočit efekty vyrovnávací paměti (rychlejší, neukládá se do paměti)
|
||||
Skip Buffer Effects = Přeskočit efekty vyrovnávací paměti
|
||||
None = Nezobrazovat
|
||||
Number of Frames = Number of frames
|
||||
Off = Vypnuto
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Genstarter PPSSPP)
|
||||
Bicubic = &Bicubisk
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered rendering
|
||||
Buy Gold = Køb PPSSPP &guld
|
||||
Control Mapping... = &Ændre tasteplaceringen...
|
||||
Debugging = Fe&jlfind
|
||||
@ -173,7 +172,7 @@ Log Console = &Log konsol
|
||||
Memory View... = Hukommelseso&versigt...
|
||||
More Settings... = &Flere indstillinger...
|
||||
Nearest = &Nærmest
|
||||
Non-Buffered Rendering = &Skip buffer effekter (ikke-bufferet, hurtigere)
|
||||
Skip Buffer Effects = &Skip buffer effekter
|
||||
Off = &Slukket
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &Åben katalog...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Nogle spil kræver at denne er tændt for korrekt grafik
|
||||
BlockTransferRequired = Advarsel: Dette spil kræver at simulerede blok overførsel tilstand er tændt.
|
||||
Both = Begge
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Bufferet rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Du må genstarte PPSSPP for at aktivere denne ændring.
|
||||
Native device resolution = Standard enheds opløsning
|
||||
Nearest = Nærmest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effekter (ikke-buffered, hurtigere)
|
||||
Skip Buffer Effects = Skip buffer effekter
|
||||
None = Ingen
|
||||
Number of Frames = Number of frames
|
||||
Off = Slukket
|
||||
|
@ -129,7 +129,6 @@ Backend = Grafik-Backend
|
||||
Bicubic = Bikubisch
|
||||
Break = Anhalten
|
||||
Break on Load = Anhalten beim Laden
|
||||
Buffered Rendering = Gepuffertes Rendern
|
||||
Buy Gold = Goldversion kaufen
|
||||
Control Mapping... = Tastenbelegung ändern...
|
||||
Debugging = Debug
|
||||
@ -173,7 +172,7 @@ Log Console = Logkonsole
|
||||
Memory View... = Speicheransicht...
|
||||
More Settings... = Mehr Einstellungen...
|
||||
Nearest = Nächster Nachbar
|
||||
Non-Buffered Rendering = Überspringe Puffereffekte (ungepuffert, schneller)
|
||||
Skip Buffer Effects = Überspringe Puffereffekte
|
||||
Off = Aus
|
||||
Open Chat = Öffne Chat
|
||||
Open Directory... = Öffne Verzeichnis...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Manche Spiele benötigen dies für eine korrekte Darstellung
|
||||
BlockTransferRequired = Warnung: Dieses Spiel benötigt "Blockübertragungseffekte simulieren".
|
||||
Both = Beide
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Gepuffertes Rendern
|
||||
BufferedRenderingRequired = Warnung: Bei diesem Spiel muss "Rendering Modus" auf "Gepuffert" gesetzt werden.
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Sie müssen PPSSPP neustarten, damit die Änderungen wirksam werd
|
||||
Native device resolution = Native Auflösung
|
||||
Nearest = Nächster Nachbar
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Über&springe Puffereffekte (ungepuffert, schneller)
|
||||
Skip Buffer Effects = Über&springe Puffereffekte
|
||||
None = Keine
|
||||
Number of Frames = Anzahl an Frames
|
||||
Off = Aus
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Alli &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = Debu&g
|
||||
@ -173,7 +172,7 @@ Log Console = &Konsol log
|
||||
Memory View... = Pempakitan &Memory...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Mate
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Bukka' &Ngenan...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Pa jio duai
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = To paling mandoppi'
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Danggo'mo
|
||||
Number of Frames = Number of frames
|
||||
Off = Mate
|
||||
|
@ -153,7 +153,6 @@ Backend = Rendering &backend (restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol mapping...
|
||||
Debugging = &Debug
|
||||
@ -197,7 +196,7 @@ Log Console = &Log console
|
||||
Memory View... = Memory &view...
|
||||
More Settings... = &More settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &directory...
|
||||
@ -497,7 +496,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Both
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -548,7 +546,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = None
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -129,7 +129,6 @@ Backend = Motor &gráfico (requiere reiniciar)
|
||||
Bicubic = &Bicúbico
|
||||
Break = Romper
|
||||
Break on Load = Romper en carga
|
||||
Buffered Rendering = &Dibujado por búfer
|
||||
Buy Gold = Comprar versión &Gold
|
||||
Control Mapping... = Asignar &botones...
|
||||
Debugging = &Depuración
|
||||
@ -173,7 +172,7 @@ Log Console = Consola de re&gistros...
|
||||
Memory View... = Visor de &memoria...
|
||||
More Settings... = Más &opciones...
|
||||
Nearest = &Cercano
|
||||
Non-Buffered Rendering = &Saltar efectos del búfer (rápido)
|
||||
Skip Buffer Effects = &Saltar efectos del búfer (rápido)
|
||||
Off = &No
|
||||
Open Chat = Abrir ventana de chat
|
||||
Open Directory... = &Abrir carpeta...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Algunos juegos necesitan esta opción para evitar errores gr
|
||||
BlockTransferRequired = AVISO: Este juego requiere activar los efectos de transferencia de bloque.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Comandos de búfer gráfico (puede generar input lag)
|
||||
Buffered Rendering = Dibujado por búfer
|
||||
BufferedRenderingRequired = AVISO: este juego requiere modo de renderizado por búfer.
|
||||
Camera = Cámara
|
||||
Camera Device = Dispositivo de cámara
|
||||
@ -525,7 +523,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio.
|
||||
Native device resolution = Resolución nativa del dispositivo
|
||||
Nearest = Pixelado
|
||||
No buffer = Sin búfer
|
||||
Non-Buffered Rendering = Saltar efectos del búfer
|
||||
Skip Buffer Effects = Saltar efectos del búfer
|
||||
None = No
|
||||
Number of Frames = Nº de cuadros
|
||||
Off = No
|
||||
|
@ -129,7 +129,6 @@ Backend = Motor &gráfico (requiere reiniciar)
|
||||
Bicubic = &Bicúbico
|
||||
Break = Romper
|
||||
Break on Load = Romper en carga
|
||||
Buffered Rendering = &Renderizado por búfer
|
||||
Buy Gold = Comprar versión &Gold
|
||||
Control Mapping... = Asignar &botones...
|
||||
Debugging = &Depuración
|
||||
@ -173,7 +172,7 @@ Log Console = Consola de re&gistros...
|
||||
Memory View... = Visor de &memoria...
|
||||
More Settings... = Más &opciones...
|
||||
Nearest = &Cercano
|
||||
Non-Buffered Rendering = &Saltar efectos por búfer (rápido)
|
||||
Skip Buffer Effects = &Saltar efectos por búfer (rápido)
|
||||
Off = &No
|
||||
Open Chat = Abrir ventana de chat
|
||||
Open Directory... = &Abrir carpeta...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Algunos juegos requieren activarlo para corregir gráficos.
|
||||
BlockTransferRequired = Advertencia: Este juego requiere activar los efectos de transferencia de bloque.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Comandos gráficos de búfer (puede generar input lag)
|
||||
Buffered Rendering = Renderizado con Buffer
|
||||
BufferedRenderingRequired = Advertencia: Este juego requiere modo de renderizado por búfer.
|
||||
Camera = Cámara
|
||||
Camera Device = Dispositivo de cámara
|
||||
@ -525,7 +523,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio.
|
||||
Native device resolution = Resolución nativa del dispositivo
|
||||
Nearest = Pixelado
|
||||
No buffer = No hay búfer
|
||||
Non-Buffered Rendering = Saltar efectos por búfer (Desactiva búfer, rápido)
|
||||
Skip Buffer Effects = Saltar efectos por búfer (Desactiva búfer, rápido)
|
||||
None = No
|
||||
Number of Frames = Número de Frames
|
||||
Off = Apagado
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (ریستارت میشود PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = رندر کردن از بافر
|
||||
Buy Gold = خرید نسخه طلایی
|
||||
Control Mapping... = ...تنظیمات کنترلر
|
||||
Debugging = دیباگ
|
||||
@ -173,7 +172,7 @@ Log Console = کنسول لاگ
|
||||
Memory View... = ...نمایش مموری
|
||||
More Settings... = ...تنظیمات بیشتر
|
||||
Nearest = نزدیک ترین
|
||||
Non-Buffered Rendering = رد کردن اثرات بافر (سریع تر)
|
||||
Skip Buffer Effects = رد کردن اثرات بافر (سریع تر)
|
||||
Off = خاموش
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = ... بازکردن مسیر
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = در بعضی بازی ها برای نشان دادن د
|
||||
BlockTransferRequired = دارد "simulate block transfer effects" هشدار:این گزینه نیاز به روشن بودن
|
||||
Both = سرعت + فریم بر ثانیه
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = رندر کردن از بافر
|
||||
BufferedRenderingRequired = تنظیم باشد "buffered" هشدار: برای این بازی "حالت رندرینگ" باید روی
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = برای اعمال این تنظیم باید برنامه ر
|
||||
Native device resolution = رزولوشن دستگاه
|
||||
Nearest = نزدیک ترین
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = رد کردن اثر بافر (سریع تر)
|
||||
Skip Buffer Effects = رد کردن اثر بافر (سریع تر)
|
||||
None = هیچ
|
||||
Number of Frames = Number of frames
|
||||
Off = خاموش
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = &Debug
|
||||
@ -173,7 +172,7 @@ Log Console = &Log Console
|
||||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Molemmat
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Puskuroitu renderointi
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Lähin
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Ei mitään
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendu &back-end (redémarre PPSSPP)
|
||||
Bicubic = &Bicubique
|
||||
Break = Arrêter
|
||||
Break on Load = Arrêter au lancement
|
||||
Buffered Rendering = &Mise en mémoire tampon
|
||||
Buy Gold = Acheter la version &Gold
|
||||
Control Mapping... = R&éassignation des touches...
|
||||
Debugging = &Débogage
|
||||
@ -173,7 +172,7 @@ Log Console = &Journal de débogage
|
||||
Memory View... = &Visionneur de mémoire
|
||||
More Settings... = &Plus de paramètres...
|
||||
Nearest = Le plus &proche
|
||||
Non-Buffered Rendering = &Pas d'effets en mémoire tampon (hack de vitesse)
|
||||
Skip Buffer Effects = &Pas d'effets en mémoire tampon (hack de vitesse)
|
||||
Off = &Désactivé
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Ouvrir &répertoire...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Certains jeux requièrent l'activation de ce paramètre pour
|
||||
BlockTransferRequired = Avertissement : Ce jeu requiert l'activation de "Simuler les effets de transfert de bloc".
|
||||
Both = Vitesse + FPS
|
||||
Buffer graphics commands (faster, input lag) = Commandes graphiques en mémoire tampon (+ rapide, + lag entrée)
|
||||
Buffered Rendering = Mise en mémoire tampon
|
||||
BufferedRenderingRequired = Avertissement : Ce jeu requiert "mode de rendu" réglé sur "Mise en mémoire tampon".
|
||||
Camera = Caméra
|
||||
Camera Device = Caméra
|
||||
@ -525,7 +523,7 @@ Must Restart = Vous devez redémarrer PPSSPP pour que cette modification prenne
|
||||
Native device resolution = Définition native de l'appareil
|
||||
Nearest = Le plus proche
|
||||
No buffer = 0
|
||||
Non-Buffered Rendering = Pas d'effets en mémoire tampon (hack vitesse)
|
||||
Skip Buffer Effects = Pas d'effets en mémoire tampon (hack vitesse)
|
||||
None = Aucun
|
||||
Number of Frames = Nombre d'images
|
||||
Off = Désactivé
|
||||
|
@ -129,7 +129,6 @@ Backend = Motor &gráfico (require reiniciar)
|
||||
Bicubic = &Bicúbico
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Renderizado por búfer
|
||||
Buy Gold = Comprar versión &Gold
|
||||
Control Mapping... = Asignar &botóns...
|
||||
Debugging = &Depuración
|
||||
@ -173,7 +172,7 @@ Log Console = Consola de re&xistros...
|
||||
Memory View... = Visor de &memoria...
|
||||
More Settings... = Máis &opcións...
|
||||
Nearest = &Cercano
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Non
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &Abrir carpeta...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Renderizado por búfer
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio.
|
||||
Native device resolution = Resolución nativa do dispositivo
|
||||
Nearest = Pixelado
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Non
|
||||
Number of Frames = Number of frames
|
||||
Off = Non
|
||||
|
@ -129,7 +129,6 @@ Backend = Σύστημα Υποστήριξης (επανεκκινεί το PPS
|
||||
Bicubic = &Διακυβική
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = Απεικόνιση με Buffer
|
||||
Buy Gold = Αγορά &Gold
|
||||
Control Mapping... = Χαρτογράφηση Κουμπιών...
|
||||
Debugging = Αποσφαλμάτωση
|
||||
@ -173,7 +172,7 @@ Log Console = Κονσόλα Καταγραφέα
|
||||
Memory View... = Προβολή Μνήμης...
|
||||
More Settings... = Περισσότερες Ρυθμίσεις...
|
||||
Nearest = Κοντινότερο
|
||||
Non-Buffered Rendering = &Παράκαμψη εφέ buffer (γρηγορότερο)
|
||||
Skip Buffer Effects = &Παράκαμψη εφέ buffer (γρηγορότερο)
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Άνοιγμα Φακέλου...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Ορισμένα παιχνίδια απαιτούν να ε
|
||||
BlockTransferRequired = Προειδοποίηση: Αυτό το παιχνίδι απαιτεί τη λειτουργία προσομοίωσης εφέ μεταφοράς block να είναι ενεργοποιημένη.
|
||||
Both = Όλα
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Απεικόνιση με Buffer
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Πρέπει να επανεκκινήσετε το PPSSPP για
|
||||
Native device resolution = Χρήση ανάλυσης συσκευής
|
||||
Nearest = Κοντινότερο
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Παράκαμψη εφέ buffer (γρηγορότερο)
|
||||
Skip Buffer Effects = Παράκαμψη εφέ buffer (γρηγορότερο)
|
||||
None = Καμία
|
||||
Number of Frames = Number of frames
|
||||
Off = Ανενεργό
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &מאגר מעובד
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = ניפ&וי
|
||||
@ -173,7 +172,7 @@ Log Console = &התחבר לקונסולה
|
||||
Memory View... = הצג &זיכרון...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = פתח &קובץ...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = שניהם
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = מאגר מעובד
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = הקרוב ביותר
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = אל תציג מונה
|
||||
Number of Frames = Number of frames
|
||||
Off = כבוי
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = Debu&g
|
||||
@ -173,7 +172,7 @@ Log Console = &Log Console
|
||||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = םהינש
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = דבועמ רגאמ
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = רתויב בורקה
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = הנומ גיצת לא
|
||||
Number of Frames = Number of frames
|
||||
Off = יובכ
|
||||
|
@ -129,7 +129,6 @@ Backend = Poslužitelj &renderanja (restarta PPSSPP)
|
||||
Bicubic = &Bikubično
|
||||
Break = Pokvari
|
||||
Break on Load = Pokvari na učitavanju
|
||||
Buffered Rendering = &Buffano prikazivanje
|
||||
Buy Gold = Kupi &Gold
|
||||
Control Mapping... = P&ostavljanje kontroli...
|
||||
Debugging = &Debug
|
||||
@ -173,7 +172,7 @@ Log Console = &Konzola log-a
|
||||
Memory View... = Pregled &memorije...
|
||||
More Settings... = &Više postavki...
|
||||
Nearest = &Najbliže
|
||||
Non-Buffered Rendering = &Preskoči bufferane efekte (non-buffered, faster)
|
||||
Skip Buffer Effects = &Preskoči bufferane efekte
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Otvori &direktorij...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Neke igre zahtijevaju ovo na Uključeno za točne grafike
|
||||
BlockTransferRequired = Upozorenje: Ova igra zahtijeva "simulirajte blok transfer efekte" da budu postavljeni na Uključeno.
|
||||
Both = Oboje
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Ublaživanje prikaza
|
||||
BufferedRenderingRequired = Upozorenje: Ova igra zahtijeva "prikazni način" da bude postavljen na "ublaženo".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Morate ponovno pokrenuti PPSSPP da bi se efekat primjenio.
|
||||
Native device resolution = Urođena rezolucija uređaja
|
||||
Nearest = Najbliže
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Preskoči efekte ublaživanja (nije ublaženo, faster)
|
||||
Skip Buffer Effects = Preskoči efekte ublaživanja (nije ublaženo, faster)
|
||||
None = Nijedna
|
||||
Number of Frames = Broj frame-ova
|
||||
Off = Isključeno
|
||||
|
@ -129,7 +129,6 @@ Backend = Renderelési &backend (újraindítás szükséges)
|
||||
Bicubic = &Bicubic
|
||||
Break = Megállítás
|
||||
Break on Load = Megállítás betöltéskor
|
||||
Buffered Rendering = &Bufferelt renderelés
|
||||
Buy Gold = &Gold vásárlása
|
||||
Control Mapping... = &Gombok beállítása…
|
||||
Debugging = &Hibakeresés
|
||||
@ -173,7 +172,7 @@ Log Console = &Napló ablak
|
||||
Memory View... = Memória &nézet…
|
||||
More Settings... = &Egyéb beállítások…
|
||||
Nearest = Leg&közelebbi
|
||||
Non-Buffered Rendering = Bufferelt effektek kihagyá&sa (nem bufferelt, gyorsabb)
|
||||
Skip Buffer Effects = Bufferelt effektek kihagyá&sa (nem bufferelt, gyorsabb)
|
||||
Off = &Ki
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Ma&ppa megnyitása…
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Néhány játék számára ezt be kell kapcsolni ahhoz, hogy
|
||||
BlockTransferRequired = Figyelem: Ehhez a játékhoz be kell kapcsolni a "Blokk transzfer effektek szimulálása" opciót!
|
||||
Both = Mindkettő
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Bufferelt renderelés
|
||||
BufferedRenderingRequired = Figyelem: Ehhez a játékhoz a "Renderelési mód" beállítást "Bufferelt"-re kell állítani!
|
||||
Camera = Kamera
|
||||
Camera Device = Kamera eszköz
|
||||
@ -525,7 +523,7 @@ Must Restart = A beállítások érvénybeléptetéséhez újra kell indítani a
|
||||
Native device resolution = Natív készülék felbontás
|
||||
Nearest = Legközelebbi
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Buffer effektek kihagyása (nem bufferelt, gyorsabb)
|
||||
Skip Buffer Effects = Buffer effektek kihagyása (nem bufferelt, gyorsabb)
|
||||
None = Nincs
|
||||
Number of Frames = Képkockák száma
|
||||
Off = Ki
|
||||
|
@ -129,7 +129,6 @@ Backend = Bangun pelukisan &penyangga grafis (mulai ulang PPSSPP)
|
||||
Bicubic = &Bikubik
|
||||
Break = Rusak
|
||||
Break on Load = Rusak pada pemuatan
|
||||
Buffered Rendering = Pelukisan tersangga
|
||||
Buy Gold = Beli versi &Emas
|
||||
Control Mapping... = Pemetaan k&ontrol...
|
||||
Debugging = Awakutu
|
||||
@ -173,7 +172,7 @@ Log Console = Konso&l pencatat
|
||||
Memory View... = Tampilan memori...
|
||||
More Settings... = Pengaturan lainnya...
|
||||
Nearest = Terdekat
|
||||
Non-Buffered Rendering = Lewati efek penyangga (tak-tersangga, lebih cepat)
|
||||
Skip Buffer Effects = Lewati efek penyangga (tak-tersangga, lebih cepat)
|
||||
Off = Mati
|
||||
Open Chat = Buka opsi obrolan
|
||||
Open Directory... = Buka &direktori...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Beberapa permainan memerlukan opsi ini untuk menghindari kes
|
||||
BlockTransferRequired = Peringatan: Permainan ini membutuhkan "Simulasikan efek transfer blok" dalam keadaan menyala.
|
||||
Both = Keduanya
|
||||
Buffer graphics commands (faster, input lag) = Perintah grafis penyangga (lebih cepat, masukan lag)
|
||||
Buffered Rendering = Pelukisan tersangga
|
||||
BufferedRenderingRequired = Peringatan: Permainan ini membutuhkan "Mode pelukisan" yang ditetapkan "Penyangga".
|
||||
Camera = Kamera
|
||||
Camera Device = Kamera perangkat
|
||||
@ -525,7 +523,7 @@ Must Restart = Anda harus memulai ulang PPSSPP agar perubahan ini berfungsi.
|
||||
Native device resolution = Resolusi asli
|
||||
Nearest = Terdekat
|
||||
No buffer = Tidak ada penyangga
|
||||
Non-Buffered Rendering = Lewati efek penyangga (tak tersangga, lebih cepat)
|
||||
Skip Buffer Effects = Lewati efek penyangga (tak tersangga, lebih cepat)
|
||||
None = Tidak ada
|
||||
Number of Frames = Nomor laju bingkai
|
||||
Off = Mati
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering di fondo (riavvia il PPSSPP)
|
||||
Bicubic = Bicubico
|
||||
Break = Interruzione
|
||||
Break on Load = Fermati al caricamento
|
||||
Buffered Rendering = Rendering con buffer
|
||||
Buy Gold = Acquista la Versione Gold
|
||||
Control Mapping... = Impostazioni dei Controlli...
|
||||
Debugging = Debug
|
||||
@ -173,7 +172,7 @@ Log Console = Log Console
|
||||
Memory View... = Visualizzazione Memoria...
|
||||
More Settings... = Altre Impostazioni...
|
||||
Nearest = Pixel perfect
|
||||
Non-Buffered Rendering = Salta effetti di buffer (niente buffer, più velocità)
|
||||
Skip Buffer Effects = Salta effetti di buffer (niente buffer, più velocità)
|
||||
Off = Disattiva
|
||||
Open Chat = Apri Chat
|
||||
Open Directory... = Apri Cartella...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Alcuni giochi richiedono che quest'opzione sia attiva per co
|
||||
BlockTransferRequired = Attenzione: Questo gioco richiede l'attivazione di 'Simula gli effetti del blocco trasferimento'.
|
||||
Both = Entrambi
|
||||
Buffer graphics commands (faster, input lag) = Comandi grafici bufferizzati (più rapido, più lag dei comandi)
|
||||
Buffered Rendering = Rendering in buffer
|
||||
BufferedRenderingRequired = Attenzione: Questo gioco richiede di impostare "modalità di rendering" su "buffered".
|
||||
Camera = Telecamera
|
||||
Camera Device = Dispositivo di telecamera
|
||||
@ -526,7 +524,7 @@ Must Restart = Sarà necessario riavviare PPSSPP per attivare le modifiche.
|
||||
Native device resolution = Risoluzione nativa della periferica
|
||||
Nearest = Pixel perfect
|
||||
No buffer = Niente buffer
|
||||
Non-Buffered Rendering = Salta effetti di buffer (niente buffer, più velocità)
|
||||
Skip Buffer Effects = Salta effetti di buffer (niente buffer, più velocità)
|
||||
None = Nessuno
|
||||
Number of Frames = Numero di Frames
|
||||
Off = Disattiva
|
||||
|
@ -129,7 +129,6 @@ Backend = バックエンド(&B)
|
||||
Bicubic = Bicubic(&B)
|
||||
Break = ブレーク
|
||||
Break on Load = ロード時にブレーク
|
||||
Buffered Rendering = バッファレンダリング(&B)
|
||||
Buy Gold = Gold版を購入(&G)
|
||||
Control Mapping... = キーマッピング(入力ボタン設定)(&O)...
|
||||
Debugging = デバッグ(&D)
|
||||
@ -173,7 +172,7 @@ Log Console = ログコンソール(&L)
|
||||
Memory View... = メモリビュー(&V)...
|
||||
More Settings... = 詳細設定(&M)...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = ノンバッファレンダリング (高速化)(&S)
|
||||
Skip Buffer Effects = ノンバッファレンダリング (高速化)(&S)
|
||||
Off = オフ(&O)
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = ディレクトリを開く(&D)...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = オンにしないと正しく表示できないゲームが
|
||||
BlockTransferRequired = 警告: このゲームは「ブロック転送の効果をシミュレートする」をオンにする必要があります。
|
||||
Both = 両方
|
||||
Buffer graphics commands (faster, input lag) = グラフィックスコマンドをバッファする (高速, 入力ラグあり)
|
||||
Buffered Rendering = バッファレンダリング
|
||||
BufferedRenderingRequired = 警告: このゲームは「レンダリングモード」を「バッファ」にする必要があります。
|
||||
Camera = カメラの設定
|
||||
Camera Device = カメラデバイスの選択
|
||||
@ -525,7 +523,7 @@ Must Restart = この変更を適用するにはPPSSPPを再起動してくだ
|
||||
Native device resolution = 機器のネイティブ解像度
|
||||
Nearest = Nearest
|
||||
No buffer = バッファなし
|
||||
Non-Buffered Rendering = ノンバッファレンダリング (高速化)
|
||||
Skip Buffer Effects = ノンバッファレンダリング (高速化)
|
||||
None = なし
|
||||
Number of Frames = フレーム数
|
||||
Off = オフ
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Yakuwi Rendering
|
||||
Buy Gold = Tuku &Gold
|
||||
Control Mapping... = Pemetaan Kontrol ...
|
||||
Debugging = Debu&g
|
||||
@ -173,7 +172,7 @@ Log Console = &Konsol Log
|
||||
Memory View... = Tampilan &Memory...
|
||||
More Settings... = Setelan sing luwih ...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = Skip efek buffer (ora yakuwi,luwih cepet)
|
||||
Skip Buffer Effects = Skip efek buffer (ora yakuwi,luwih cepet)
|
||||
Off = &Mati
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Mbukak &Direktori...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Kelorone
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Yakuwi Rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Wiwiti maneh PPSSPP kanggo aplikasi setelan.
|
||||
Native device resolution = Resolusi piranti asal
|
||||
Nearest = Cedhak
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip efek buffer (non-yakuwi,luwih cepet)
|
||||
Skip Buffer Effects = Skip efek buffer (non-yakuwi,luwih cepet)
|
||||
None = Ora ana
|
||||
Number of Frames = Number of frames
|
||||
Off = Pateni
|
||||
|
@ -129,7 +129,6 @@ Backend = 렌더링 백엔드(&B) (PPSSPP 재시작)
|
||||
Bicubic = 고등차수보간(&B)
|
||||
Break = 증딘
|
||||
Break on Load = 불러오기 시 중단
|
||||
Buffered Rendering = 버퍼링된 렌더링(&B)
|
||||
Buy Gold = 골드 버전 구매(&G)
|
||||
Control Mapping... = 제어 맵핑(&O)...
|
||||
Debugging = 디버그(&D)
|
||||
@ -173,7 +172,7 @@ Log Console = 콘솔 로그(&L)
|
||||
Memory View... = 메모리 보기(&V)...
|
||||
More Settings... = 기타 설정(&M)...
|
||||
Nearest = 근접 필터링(&N)
|
||||
Non-Buffered Rendering = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)(&S)
|
||||
Skip Buffer Effects = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)(&S)
|
||||
Off = 끔(&O)
|
||||
Open Chat = 채팅 열기
|
||||
Open Directory... = 디렉터리 열기(&D)...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = 일부 게임에서는 올바른 그래픽을 위해 이 기
|
||||
BlockTransferRequired = 경고: 이 게임은 "블록 전송 효과 시뮬레이션"을 켬으로 설정해야 합니다.
|
||||
Both = 둘 다
|
||||
Buffer graphics commands (faster, input lag) = 버퍼 그래픽 명령 (빠름, 입력 지연)
|
||||
Buffered Rendering = 버퍼링된 렌더링
|
||||
BufferedRenderingRequired = 경고: 이 게임은 "렌더링 모드"를 "버퍼링"으로 설정해야 합니다.
|
||||
Camera = 카메라
|
||||
Camera Device = 카메라 장치
|
||||
@ -524,7 +522,7 @@ Must Restart = 이 변경 사항을 적용하려면 PPSSPP를 다시 시작해
|
||||
Native device resolution = 기본 장치 해상도
|
||||
Nearest = 근접 필터링
|
||||
No buffer = 버퍼 없음
|
||||
Non-Buffered Rendering = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)
|
||||
Skip Buffer Effects = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)
|
||||
None = 없음
|
||||
Number of Frames = 프레임 수
|
||||
Off = 끔
|
||||
|
@ -129,7 +129,6 @@ Backend = &ການສະແດງຜົນທີ່ສະໜັບສະໜຸ
|
||||
Bicubic = &ປັບພາບແບບ Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = ການສະແດງຜົນແບບໃຊ້ ບັບເຟີ້
|
||||
Buy Gold = & ຊື້ແບບ Gold
|
||||
Control Mapping... = &ແຜງຄວບຄຸມ...
|
||||
Debugging = &ແກ້ໄຂຈຸດບົກພ່ອງ
|
||||
@ -173,7 +172,7 @@ Log Console = &ເກັບຄ່າຄອນໂຊລ
|
||||
Memory View... = &ມຸມມອງຄ່າຄວາມຈຳ...
|
||||
More Settings... = &ການຕັ້ງຄ່າອື່ນໆ...
|
||||
Nearest = &ພາບເປັນຮອຍຍັກໄດ້
|
||||
Non-Buffered Rendering = &ຂ້າມການໃຊ້ເອັບເຟັກບັບເຟີ້ (ບໍ່ມີບັບເຟີ້, ໄວຂຶ້ນ)
|
||||
Skip Buffer Effects = &ຂ້າມການໃຊ້ເອັບເຟັກບັບເຟີ້ (ບໍ່ມີບັບເຟີ້, ໄວຂຶ້ນ)
|
||||
Off = &ປິດ
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &ເປີດໄດເຣກທໍຣີ...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = ບາງເກມຕ້ອງເປີດໃຊ້ງານ
|
||||
BlockTransferRequired = ຄຳເຕືອນ: ເກມນີ້ຕ້ອງການໃຫ້ເປີດໂໝດ "ຈຳລອງຜົນປິດກັ້ນການສົ່ງຜ່ານຂໍ້ມູນເອັບເຟກ" ນຳ
|
||||
Both = ໃຊ້ທັງ FPS ແລະ Speed
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = ການສະແດງຜົນແບບໃຊ້ບັບເຟີ້
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = ເຈົ້າຄວນເລີ່ມ PPSSPP ໃໝ່ເພື
|
||||
Native device resolution = ຄ່າຄວາມລະອຽດດັ້ງເດີມຂອງອຸປະກອນ
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = ຂ້າມການໃຊ້ບັບເຟີເອັບເຟກ (ບໍ່ໃຊ້ບັບເຟີ, ໄວຂຶ້ນ)
|
||||
Skip Buffer Effects = ຂ້າມການໃຊ້ບັບເຟີເອັບເຟກ (ບໍ່ໃຊ້ບັບເຟີ, ໄວຂຶ້ນ)
|
||||
None = ບໍ່ມີ
|
||||
Number of Frames = Number of frames
|
||||
Off = ປິດ
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Nusipirkti &Gold
|
||||
Control Mapping... = Va&ldymo mygtukų keitimas...
|
||||
Debugging = &Ekspermentas
|
||||
@ -173,7 +172,7 @@ Log Console = "&Statuso" konsolė
|
||||
Memory View... = Atminties &rodymas...
|
||||
More Settings... = &Daugiau parametrų...
|
||||
Nearest = &Arčiausias
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Išjungti
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Atidaryti &vietą...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Abu
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buferinis rodymas
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Jūs turite perkrauti "PPSSPP" programą, kad pakeisti parametrai
|
||||
Native device resolution = Įrenginio rezoliucija
|
||||
Nearest = Arčiausias
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Nieko
|
||||
Number of Frames = Number of frames
|
||||
Off = Išjungti
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bikubik
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Beli ve&rsi Gold
|
||||
Control Mapping... = P&emetaan kawalan...
|
||||
Debugging = &Pepijat
|
||||
@ -173,7 +172,7 @@ Log Console = &Log Konsol
|
||||
Memory View... = Lihat &Memori...
|
||||
More Settings... = &Tetapan lanjutan...
|
||||
Nearest = &Terdekat
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Tutup
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Buka &Penyimpanan...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Keduanya
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Terdekat
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Tiada
|
||||
Number of Frames = Number of frames
|
||||
Off = Tutup
|
||||
|
@ -129,7 +129,6 @@ Backend = &Renderbackend (herstart PPSSPP)
|
||||
Bicubic = &Bicubisch
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Gebufferde weergave
|
||||
Buy Gold = Gold &kopen
|
||||
Control Mapping... = Bestur&ing toewijzen...
|
||||
Debugging = &Fouten opsporen
|
||||
@ -173,7 +172,7 @@ Log Console = Logboek&console
|
||||
Memory View... = &Geheugenweergave...
|
||||
More Settings... = &Meer instellingen...
|
||||
Nearest = &Naaste buur
|
||||
Non-Buffered Rendering = &Buffereffecten nalaten (niet-gebufferd, sneller)
|
||||
Skip Buffer Effects = &Buffereffecten nalaten (niet-gebufferd, sneller)
|
||||
Off = &Uit
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &Map openen...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Sommige games vereisen dat deze optie aan staat voor juiste
|
||||
BlockTransferRequired = Waarschuwing: Deze game vereist de optie Blokoverdrachteffecten simuleren.
|
||||
Both = Beide
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Gebufferde weergave
|
||||
BufferedRenderingRequired = Waarschuwing: Deze game vereist een "gebufferde renderingmodus".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = U moet PPSSPP herstarten om de wijzigingen door te voeren.
|
||||
Native device resolution = Apparaatresolutie
|
||||
Nearest = Naaste buur
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Buffereffecten nalaten (niet-gebufferd, sneller)
|
||||
Skip Buffer Effects = Buffereffecten nalaten (niet-gebufferd, sneller)
|
||||
None = Geen
|
||||
Number of Frames = Number of frames
|
||||
Off = Uit
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = &Debug
|
||||
@ -173,7 +172,7 @@ Log Console = &Log Console
|
||||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Begge
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffrad rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Nermest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Ingen
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -129,7 +129,6 @@ Backend = &Sterownik obrazu (Restartuje PPSSPP)
|
||||
Bicubic = Bicubic (Dwusześcienne)
|
||||
Break = Zatrzymaj
|
||||
Break on Load = Zatrzymaj po załadowaniu
|
||||
Buffered Rendering = Renderowanie buforowe
|
||||
Buy Gold = Kup wersję Gold
|
||||
Control Mapping... = Ustawienia przycisków...
|
||||
Debugging = &Debugowanie
|
||||
@ -173,7 +172,7 @@ Log Console = Konsola dziennika zdarzeń
|
||||
Memory View... = Podgląd pamięci...
|
||||
More Settings... = Więcej ustawień...
|
||||
Nearest = Najbliższe
|
||||
Non-Buffered Rendering = &Nie renderuj efektów z bufora (niebuforowane, szybsze)
|
||||
Skip Buffer Effects = &Nie renderuj efektów z bufora (niebuforowane, szybsze)
|
||||
Off = Wyłącz
|
||||
Open Chat = Otwórz Chat
|
||||
Open Directory... = Otwórz katalog...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Niektóre gry wymagają włączenia tej opcji do poprawnego
|
||||
BlockTransferRequired = Uwaga: Ta gra wymaga włączonej opcji "Symuluj efekty transferu bloków".
|
||||
Both = Oba
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Renderowanie buforowe
|
||||
BufferedRenderingRequired = Uwaga: Ta gra wymaga włączonej opcji "Renderowanie buforowe".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Musisz zrestartować PPSSPP, aby zobaczyć zmiany.
|
||||
Native device resolution = Natywna rozdzielczość urządzenia
|
||||
Nearest = Najbliższe
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Nie renderuj efektów z bufora (niebuforowane, szybsze)
|
||||
Skip Buffer Effects = Nie renderuj efektów z bufora (niebuforowane, szybsze)
|
||||
None = Wył.
|
||||
Number of Frames = Ilość klatek
|
||||
Off = Wył.
|
||||
|
@ -153,7 +153,6 @@ Backend = Backend de &renderização (Reinicia o PPSSPP)
|
||||
Bicubic = &Bi-cúbico
|
||||
Break = Parar
|
||||
Break on Load = Parar ao carregar
|
||||
Buffered Rendering = &Renderização com buffer
|
||||
Buy Gold = Comprar &Gold
|
||||
Control Mapping... = M&apeamento dos controles...
|
||||
Debugging = &Debug
|
||||
@ -197,7 +196,7 @@ Log Console = &Console dos logs
|
||||
Memory View... = Visualização da &memória...
|
||||
More Settings... = &Mais configurações...
|
||||
Nearest = &Mais próximo
|
||||
Non-Buffered Rendering = &Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Skip Buffer Effects = &Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Off = &Desligado
|
||||
Open Chat = Abrir Bate-Papo
|
||||
Open Directory... = Abrir &diretório...
|
||||
@ -497,7 +496,6 @@ BlockTransfer Tip = Alguns jogos requerem que isto esteja Ligado pros gráficos
|
||||
BlockTransferRequired = Aviso: Esse jogo requer que a "simulação dos efeitos de transferência dos blocos" esteja definida como Ligada.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer dos comandos dos gráficos (mais rápido, atraso na entrada dos dados)
|
||||
Buffered Rendering = Renderização com buffer
|
||||
BufferedRenderingRequired = Aviso: Este jogo requer que o "modo de renderização" esteja definido "com buffer".
|
||||
Camera = Câmera
|
||||
Camera Device = Dispositivo de câmera
|
||||
@ -548,7 +546,7 @@ Must Restart = Você deve reiniciar o PPSSPP pra esta mudança ter efeito.
|
||||
Native device resolution = Resolução nativa do dispositivo
|
||||
Nearest = Mais próximo
|
||||
No buffer = Sem buffer
|
||||
Non-Buffered Rendering = Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Skip Buffer Effects = Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
None = Nenhum
|
||||
Number of Frames = Número de frames
|
||||
Off = Desligado
|
||||
|
@ -153,7 +153,6 @@ Backend = API de &renderização (Reinicia o PPSSPP)
|
||||
Bicubic = &Bi-cúbico
|
||||
Break = Parar
|
||||
Break on Load = Parar ao carregar
|
||||
Buffered Rendering = &Renderização com buffer
|
||||
Buy Gold = Comprar &Gold
|
||||
Control Mapping... = M&apeamento dos controlos...
|
||||
Debugging = &Depurar
|
||||
@ -197,7 +196,7 @@ Log Console = &Console dos Logs
|
||||
Memory View... = Visualização da &memória...
|
||||
More Settings... = &Mais Definições...
|
||||
Nearest = &Mais próximo
|
||||
Non-Buffered Rendering = &Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Skip Buffer Effects = &Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Off = &Desligado
|
||||
Open Chat = Abrir Bate-Papo
|
||||
Open Directory... = Abrir &Diretório...
|
||||
@ -497,7 +496,6 @@ BlockTransfer Tip = Alguns jogos requerem que esta opção esteja habilitada par
|
||||
BlockTransferRequired = Aviso: Este jogo requer que a "Simulação dos Efeitos de Transferência dos Blocos" esteja habilitada.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer dos Comandos Gráficos (mais rápido, atraso na entrada dos dados)
|
||||
Buffered Rendering = Renderização com Buffer
|
||||
BufferedRenderingRequired = Aviso: Este jogo requer que o "modo de renderização" esteja definido "com buffer".
|
||||
Camera = Câmera
|
||||
Camera Device = Dispositivo de câmera
|
||||
@ -548,7 +546,7 @@ Must Restart = Deverás reiniciar o PPSSPP para esta mudança ter efeito.
|
||||
Native device resolution = Resolução Nativa do Dispositivo
|
||||
Nearest = Mais próximo
|
||||
No buffer = Sem buffer
|
||||
Non-Buffered Rendering = Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Skip Buffer Effects = Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
None = Nenhum
|
||||
Number of Frames = Número de quadros
|
||||
Off = Desligado
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = &Debug
|
||||
@ -173,7 +172,7 @@ Log Console = &Log Console
|
||||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Ambele
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Afișare cu stocare
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Trebuie să resartezi PPSSPP pt. ca această schimbare să aibă
|
||||
Native device resolution = Rezoluție nativă dispozitiv
|
||||
Nearest = Apropiată
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Fără
|
||||
Number of Frames = Number of frames
|
||||
Off = Oprit
|
||||
|
@ -129,7 +129,6 @@ Backend = Бэкенд &рендеринга (нужен перезапуск)
|
||||
Bicubic = &Бикубическое
|
||||
Break = Остановить
|
||||
Break on Load = Остановить после загрузки
|
||||
Buffered Rendering = &Буферированный рендеринг
|
||||
Buy Gold = Купить &Gold
|
||||
Control Mapping... = Назначение &кнопок...
|
||||
Debugging = &Отладка
|
||||
@ -173,7 +172,7 @@ Log Console = Консоль отладки
|
||||
Memory View... = Просмотрщик па&мяти...
|
||||
More Settings... = &Ещё настройки...
|
||||
Nearest = &Ближайший
|
||||
Non-Buffered Rendering = &Пропускать эффекты (небуферированный, быстрее)
|
||||
Skip Buffer Effects = &Пропускать эффекты (небуферированный, быстрее)
|
||||
Off = В&ыключено
|
||||
Open Chat = Открыть чат
|
||||
Open Directory... = Открыть &папку...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Требуется для корректной график
|
||||
BlockTransferRequired = Предупреждение: для этой игры требуется включить "Симуляцию эффектов от передачи блоков"
|
||||
Both = Оба
|
||||
Buffer graphics commands (faster, input lag) = Команды буферированной графики (быстрее, задержка ввода)
|
||||
Buffered Rendering = Буферированный рендеринг
|
||||
BufferedRenderingRequired = Предупреждение: для этой игры требуется буферированный режим рендеринга.
|
||||
Camera = Камера
|
||||
Camera Device = Устройство камеры
|
||||
@ -526,7 +524,7 @@ Must Restart = Вы должны перезапустить PPSSPP, чтобы
|
||||
Native device resolution = Разрешение устройства
|
||||
Nearest = Ближайший
|
||||
No buffer = Нет буфера
|
||||
Non-Buffered Rendering = Пропускать эффекты (небуферированный)
|
||||
Skip Buffer Effects = Пропускать эффекты (небуферированный)
|
||||
None = Выключено
|
||||
Number of Frames = Количество кадров
|
||||
Off = Выключено
|
||||
|
@ -129,7 +129,6 @@ Backend = Backend
|
||||
Bicubic = Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = Buffrad rendering
|
||||
Buy Gold = Buy Gold
|
||||
Control Mapping... = Kontrollmappning...
|
||||
Debugging = Debuggning
|
||||
@ -173,7 +172,7 @@ Log Console = Loggkonsol
|
||||
Memory View... = Minnesvy...
|
||||
More Settings... = Mer inställningar...
|
||||
Nearest = Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Öppna mapp...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Vissa spel kräver att denna inställning är på.
|
||||
BlockTransferRequired = Varning: Detta spel kräver att "Simulera blocktransfer-effekter" är påslaget.
|
||||
Both = Båda
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffrad rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Kamera
|
||||
Camera Device = Kamera-enhet
|
||||
@ -525,7 +523,7 @@ Must Restart = Starta om PPSSPP för att ändringen ska få effekt.
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Närmast
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skippa buffereffekter (snabbare, risk för fel)
|
||||
Skip Buffer Effects = Skippa buffereffekter (snabbare, risk för fel)
|
||||
None = Inget
|
||||
Number of Frames = Antal frames
|
||||
Off = Off
|
||||
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
||||
Bicubic = Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = Buffered Rendering
|
||||
Buy Gold = Bilhin ang Gold
|
||||
Control Mapping... = Control Mapping...
|
||||
Debugging = Debug
|
||||
@ -173,7 +172,7 @@ Log Console = Log Console
|
||||
Memory View... = Memory View...
|
||||
More Settings... = Karagdagang settings...
|
||||
Nearest = Nearest
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
Off = Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Buksan ang Directory...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = BABALA: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Pareho
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered Rendering
|
||||
BufferedRenderingRequired = BABALA: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Kailangan i-restart ang PPSSPP upang maging epiktibo ito
|
||||
Native device resolution = Native device resolution
|
||||
Nearest = Pinakamalapit
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, mabilis)
|
||||
Skip Buffer Effects = Skip buffer effects (non-buffered, mabilis)
|
||||
None = Wala
|
||||
Number of Frames = Bilang ng frames
|
||||
Off = Patayin
|
||||
|
@ -129,7 +129,6 @@ Backend = การแสดงผลที่สนับสนุน (ต้
|
||||
Bicubic = ไบคิวบิค
|
||||
Break = หยุด
|
||||
Break on Load = หยุดเมื่อโหลด
|
||||
Buffered Rendering = การแสดงผลแบบใช้บัฟเฟอร์
|
||||
Buy Gold = ซื้อแบบตัวสีทอง
|
||||
Control Mapping... = แผงปรับการคุมควบ...
|
||||
Debugging = แก้ไขจุดบกพร่อง
|
||||
@ -173,7 +172,7 @@ Log Console = เก็บค่าคอนโซล
|
||||
Memory View... = มุมมองค่าความจำ...
|
||||
More Settings... = การตั้งค่าอื่นๆ...
|
||||
Nearest = แบบใกล้เคียง
|
||||
Non-Buffered Rendering = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์)
|
||||
Skip Buffer Effects = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์)
|
||||
Off = ปิด
|
||||
Open Chat = เปิดหน้าต่างแชท
|
||||
Open Directory... = เปิดแหล่งที่เก็บ...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = บางเกมจำเป็นต้องเปิด
|
||||
BlockTransferRequired = คำเตือน: เกมนี้ต้องปรับใช้งาน "จำลองผลปิดกั้นการส่งผ่านข้อมูลเอฟเฟ็คท์" ด้วย
|
||||
Both = ใช้ทั้งคู่
|
||||
Buffer graphics commands (faster, input lag) = ควบคุมกราฟิกบัฟเฟอร์ (เร็วขึ้น, อาจทำให้เกิดอินพุตแล็ก)
|
||||
Buffered Rendering = การแสดงผลแบบใช้บัฟเฟอร์
|
||||
BufferedRenderingRequired = คำเตือน: เกมนี้ต้องปรับใช้งานในโหมด "การแสดงผลแบบใช้บัฟเฟอร์"
|
||||
Camera = กล้อง
|
||||
Camera Device = กล้องที่พร้อมใช้งาน
|
||||
@ -525,7 +523,7 @@ Must Restart = คุณควรรีสตาร์ท PPSSPP อีกคร
|
||||
Native device resolution = ค่าความละเอียดดั้งเดิมของอุปกรณ์
|
||||
Nearest = แบบใกล้เคียง
|
||||
No buffer = ไม่ใช้บัฟเฟอร์
|
||||
Non-Buffered Rendering = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์)
|
||||
Skip Buffer Effects = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์)
|
||||
None = ไม่มี
|
||||
Number of Frames = อิงจากค่าจำนวนเฟรม
|
||||
Off = ปิด
|
||||
|
@ -131,7 +131,6 @@ Backend = Oluşturma &Arkaucu (PPSSPP'yi yeniden başlatır)
|
||||
Bicubic = &Bikübik
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Tampon bellek ile oluştur
|
||||
Buy Gold = Altın Sürümünü Satın Al
|
||||
Control Mapping... = Kontrol Ayarlama...
|
||||
Debugging = &Hata Ayıklama
|
||||
@ -175,7 +174,7 @@ Log Console = &Günlük Konsolu
|
||||
Memory View... = Bellek &Görünümü...
|
||||
More Settings... = &Daha Fazla Ayar...
|
||||
Nearest = &En Yakın
|
||||
Non-Buffered Rendering = &Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır)
|
||||
Skip Buffer Effects = &Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır)
|
||||
Off = &Kapalı
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Dizin Aç...
|
||||
@ -475,7 +474,6 @@ BlockTransfer Tip = Bazı oyunlarda doğru grafikler için bu ayarın açık olm
|
||||
BlockTransferRequired = Uyarı: Bu oyun Blok Aktarım Simülasyon Modunun Açık olmasını gerektirir.
|
||||
Both = İkisi de
|
||||
Buffer graphics commands (faster, input lag) = Grafik komutlarını arabellekle (daha hızlı, input lag'e sebep olabilir)
|
||||
Buffered Rendering = Yükleyerek işleme
|
||||
BufferedRenderingRequired = Uyarı: Bu oyun "işleme modunun" "yükleyerek işleme"ye alınmasını gerektirir.
|
||||
Camera = Kamera
|
||||
Camera Device = Kamera cihazı
|
||||
@ -528,7 +526,7 @@ Must Restart = Bu değişikliğin uygulanması için PPSSPP'yi yeniden başlatma
|
||||
Native device resolution = Yerel aygıt çözünürlüğü
|
||||
Nearest = En yakın
|
||||
No buffer = Arabellek/tampon bellek yok
|
||||
Non-Buffered Rendering = Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır)
|
||||
Skip Buffer Effects = Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır)
|
||||
None = Hiçbiri
|
||||
Number of Frames = Kare sayısı
|
||||
Off = Kapalı
|
||||
@ -1196,7 +1194,7 @@ YYYYMMDD = YYYYAAGG
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
|
@ -129,7 +129,6 @@ Backend = Бекенд &рендерингу (потрібне перезава
|
||||
Bicubic = &Бікубічний
|
||||
Break = Перервати
|
||||
Break on Load = Перервати при завантаженні
|
||||
Buffered Rendering = Буферинізований рендеринг
|
||||
Buy Gold = Купити &Gold
|
||||
Control Mapping... = Призначення &кнопок...
|
||||
Debugging = &Налагодження
|
||||
@ -173,7 +172,7 @@ Log Console = Консоль журналу (log)
|
||||
Memory View... = Переглядач па&м'яті...
|
||||
More Settings... = &Ще налаштування...
|
||||
Nearest = &Найближчий
|
||||
Non-Buffered Rendering = &Пропустити ефекти (небуферований, швидше)
|
||||
Skip Buffer Effects = &Пропустити ефекти (небуферований, швидше)
|
||||
Off = В&имкнено
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Відкрити &папку...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Потрібно для правильної графіки
|
||||
BlockTransferRequired = Попередження: Ця гра вимагає, щоб "імітувати ефекти передачі блоку" було встановлено на Увімкнено.
|
||||
Both = Обидва
|
||||
Buffer graphics commands (faster, input lag) = Буферні графічні команди (швидше, можливі глюки)
|
||||
Buffered Rendering = Буферинізований рендеринг
|
||||
BufferedRenderingRequired = Попередження: Ця гра вимагає, щоб "режим візуалізації" був встановлений на "буферний".
|
||||
Camera = Камера
|
||||
Camera Device = Пристрій камери
|
||||
@ -525,7 +523,7 @@ Must Restart = Ви повинні перезавантажити PPSSPP, щоб
|
||||
Native device resolution = Роздільна здатність пристрою
|
||||
Nearest = Найближчий
|
||||
No buffer = Без буфера
|
||||
Non-Buffered Rendering = Пропускати ефекти (небуференізованний, швидше)
|
||||
Skip Buffer Effects = Пропускати ефекти (небуференізованний, швидше)
|
||||
None = Немає
|
||||
Number of Frames = Кількість кадрів
|
||||
Off = Вимкнено
|
||||
|
@ -129,7 +129,6 @@ Backend = Kết xuất từ thư viện đồ họa (Khởi động lại PPSSPP
|
||||
Bicubic = Bicubic (mịn)
|
||||
Break = Break
|
||||
Break on Load = Hủy bỏ trong mục load
|
||||
Buffered Rendering = Dựng hình có bộ nhớ đệm
|
||||
Buy Gold = Mua PPSSPP Gold
|
||||
Control Mapping... = Chỉnh nút...
|
||||
Debugging = Debug
|
||||
@ -173,7 +172,7 @@ Log Console = Log Console
|
||||
Memory View... = Xem bộ nhớ...
|
||||
More Settings... = Các thiết lập khác...
|
||||
Nearest = Gần nhất
|
||||
Non-Buffered Rendering = Bỏ qua hiệu ứng đệm (Không bộ nhớ đệm, nhanh hơn)
|
||||
Skip Buffer Effects = Bỏ qua hiệu ứng đệm (Không bộ nhớ đệm, nhanh hơn)
|
||||
Off = Tắt
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Mở thư mục...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = Một số trò chơi yêu cầu đồ họa thích hợp.
|
||||
BlockTransferRequired = Cảnh báo: Trò chơi này yêu cầu mở "simulate block transfer effects"
|
||||
Both = Cả hai
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Dựng hình có bộ nhớ đệm
|
||||
BufferedRenderingRequired = Cảnh báo: Trò chơi này yêu cầu "chế độ kết xuất" được đặt thành "được đệm".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
@ -525,7 +523,7 @@ Must Restart = Bạn cần khởi động lại PPSSPP để những thay đổi
|
||||
Native device resolution = Độ phân giải tự nhiên.
|
||||
Nearest = Gần nhất
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Bỏ qua hiệu ứng đệm (không bộ nhớ đệm, nhanh hơn)
|
||||
Skip Buffer Effects = Bỏ qua hiệu ứng đệm (không bộ nhớ đệm, nhanh hơn)
|
||||
None = Không
|
||||
Number of Frames = Number of frames
|
||||
Off = Tắt
|
||||
|
@ -129,7 +129,6 @@ Backend = 渲染引擎(需要PPSSPP重新启动) (&b)
|
||||
Bicubic = 双三次 (&B)
|
||||
Break = 停止
|
||||
Break on Load = 载入后停止
|
||||
Buffered Rendering = 缓冲渲染 (&B)
|
||||
Buy Gold = 购买黄金版 (&G)
|
||||
Control Mapping... = 按键映射 (&o)...
|
||||
Debugging = 调试 (&D)
|
||||
@ -173,7 +172,7 @@ Log Console = 控制台日志 (&L)
|
||||
Memory View... = 查看内存 (&V)...
|
||||
More Settings... = 更多设置 (&M)...
|
||||
Nearest = 邻近取样 (&N)
|
||||
Non-Buffered Rendering = 跳过缓冲效果(非缓冲, 更快) (&S)
|
||||
Skip Buffer Effects = 跳过缓冲效果(非缓冲, 更快) (&S)
|
||||
Off = 关闭 (&O)
|
||||
Open Chat = 打开聊天
|
||||
Open Directory... = 打开路径(&D)...
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = 有些游戏需要将此选项设置为开以显示正确的
|
||||
BlockTransferRequired = 警告:此游戏需要将"模拟块传输模式"设置为开。
|
||||
Both = 全部显示
|
||||
Buffer graphics commands (faster, input lag) = 缓冲图形命令(更快, 有输入延迟)
|
||||
Buffered Rendering = 缓冲渲染
|
||||
BufferedRenderingRequired = 警告:此游戏需要将"渲染模式"设置为"缓冲渲染"。
|
||||
Camera = 摄像头
|
||||
Camera Device = 摄像头设备
|
||||
@ -525,7 +523,7 @@ Must Restart = 重启PPSSPP才能使这项设置生效。
|
||||
Native device resolution = 本机原生的分辨率
|
||||
Nearest = 邻近取样
|
||||
No buffer = 不缓冲
|
||||
Non-Buffered Rendering = 跳过缓冲(更快)
|
||||
Skip Buffer Effects = 跳过缓冲(更快)
|
||||
None = 不显示
|
||||
Number of Frames = 帧的数量
|
||||
Off = 关闭
|
||||
|
@ -129,7 +129,6 @@ Backend = 轉譯後端 (需要重新啟動) (&b)
|
||||
Bicubic = 雙立方 (&B)
|
||||
Break = 中斷
|
||||
Break on Load = 載入時中斷
|
||||
Buffered Rendering = 緩衝轉譯 (&B)
|
||||
Buy Gold = 購買黃金版 (&G)
|
||||
Control Mapping... = 控制對應 (&O)…
|
||||
Debugging = 偵錯 (&D)
|
||||
@ -173,7 +172,7 @@ Log Console = 記錄主控台 (&L)
|
||||
Memory View... = 記憶體檢視 (&V)…
|
||||
More Settings... = 更多設定 (&M)…
|
||||
Nearest = 鄰近取樣 (&N)
|
||||
Non-Buffered Rendering = 跳過緩衝區效果 (非緩衝區,更快) (&S)
|
||||
Skip Buffer Effects = 跳過緩衝區效果 (非緩衝區,更快) (&S)
|
||||
Off = 關閉 (&O)
|
||||
Open Chat = 開啟聊天
|
||||
Open Directory... = 開啟目錄 (&D)…
|
||||
@ -473,7 +472,6 @@ BlockTransfer Tip = 部分遊戲需要開啟此項以顯示正確的圖形
|
||||
BlockTransferRequired = 警告:這個遊戲需要開啟「模擬區塊傳輸效果」
|
||||
Both = 全部
|
||||
Buffer graphics commands (faster, input lag) = 緩衝圖形命令 (更快,有輸入延遲)
|
||||
Buffered Rendering = 緩衝轉譯
|
||||
BufferedRenderingRequired = 警告:這個遊戲需要將「轉譯模式」設為「緩衝轉譯」
|
||||
Camera = 相機
|
||||
Camera Device = 相機裝置
|
||||
@ -524,7 +522,7 @@ Must Restart = 您必須重新啟動 PPSSPP 以使這項變更生效
|
||||
Native device resolution = 原生裝置解析度
|
||||
Nearest = 鄰近取樣
|
||||
No buffer = 無緩衝
|
||||
Non-Buffered Rendering = 跳過緩衝效果 (無緩衝,更快)
|
||||
Skip Buffer Effects = 跳過緩衝效果 (無緩衝,更快)
|
||||
None = 無
|
||||
Number of Frames = 影格數
|
||||
Off = 關閉
|
||||
@ -863,9 +861,9 @@ tools = 使用的自由工具:
|
||||
# Add translators1-6 for up to 6 lines of translator credits.
|
||||
# Leave extra lines blank. 4 contributors per line seems to look best.
|
||||
translators1 = sum2012, xujibbs, leoxxx, Adeptus2
|
||||
translators2 =
|
||||
translators3 =
|
||||
translators4 =
|
||||
translators2 =
|
||||
translators3 =
|
||||
translators4 =
|
||||
translators5 =
|
||||
translators6 =
|
||||
Twitter @PPSSPP_emu = Twitter @PPSSPP_emu
|
||||
|
@ -420,7 +420,7 @@ int main(int argc, const char* argv[])
|
||||
// Never report from tests.
|
||||
g_Config.sReportHost.clear();
|
||||
g_Config.bAutoSaveSymbolMap = false;
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
g_Config.bHardwareTransform = true;
|
||||
g_Config.iAnisotropyLevel = 0; // When testing mipmapping we really don't want this.
|
||||
g_Config.bVertexCache = false;
|
||||
|
Loading…
Reference in New Issue
Block a user