Vulkan: Move texture hash/decode after vtx decode.

This commit is contained in:
Unknown W. Brackets 2016-05-01 17:27:14 -07:00
parent ffef628667
commit 53535558f8
3 changed files with 203 additions and 157 deletions

View File

@ -581,8 +581,6 @@ void DrawEngineVulkan::DirtyAllUBOs() {
if (!gstate.isModeClear()) {
// TODO: Test texture?
textureCache_->ApplyTexture();
if (fboTexNeedBind_) {
// Note that this is positions, not UVs, that we need the copy from.
framebufferManager_->BindFramebufferColor(1, nullptr, BINDFBCOLOR_MAY_COPY);
@ -604,7 +602,7 @@ void DrawEngineVulkan::DoFlush(VkCommandBuffer cmd) {
bool textureNeedsApply = false;
if (gstate_c.textureChanged != TEXCHANGE_UNCHANGED && !gstate.isModeClear() && gstate.isTextureMapEnabled()) {
textureCache_->SetTexture(frame->pushUBO);
textureCache_->SetTexture();
textureNeedsApply = true;
gstate_c.textureChanged = TEXCHANGE_UNCHANGED;
if (gstate_c.needShaderTexClamp) {
@ -649,7 +647,7 @@ void DrawEngineVulkan::DoFlush(VkCommandBuffer cmd) {
}
if (textureNeedsApply) {
textureCache_->ApplyTexture(imageView, sampler);
textureCache_->ApplyTexture(frame->pushUBO, imageView, sampler);
if (imageView == VK_NULL_HANDLE)
imageView = nullTexture_->GetImageView();
if (sampler == VK_NULL_HANDLE)
@ -749,7 +747,7 @@ void DrawEngineVulkan::DoFlush(VkCommandBuffer cmd) {
// to use a "pre-clear" render pass, for high efficiency on tilers.
if (result.action == SW_DRAW_PRIMITIVES) {
if (textureNeedsApply) {
textureCache_->ApplyTexture(imageView, sampler);
textureCache_->ApplyTexture(frame->pushUBO, imageView, sampler);
if (imageView == VK_NULL_HANDLE)
imageView = nullTexture_->GetImageView();
if (sampler == VK_NULL_HANDLE)

View File

@ -699,50 +699,68 @@ void TextureCacheVulkan::SetTextureFramebuffer(TexCacheEntry *entry, VirtualFram
}
}
void TextureCacheVulkan::ApplyTexture(VkImageView &imageView, VkSampler &sampler) {
if (nextTexture_ == nullptr) {
void TextureCacheVulkan::ApplyTexture(VulkanPushBuffer *uploadBuffer, VkImageView &imageView, VkSampler &sampler) {
TexCacheEntry *entry = nextTexture_;
if (entry == nullptr) {
imageView = VK_NULL_HANDLE;
sampler = VK_NULL_HANDLE;
return;
}
VkCommandBuffer cmd = nullptr;
if (nextTexture_->framebuffer) {
ApplyTextureFramebuffer(cmd, nextTexture_, nextTexture_->framebuffer, imageView, sampler);
} else if (nextTexture_->vkTex) {
// If the texture is >= 512 pixels tall...
if (nextTexture_->dim >= 0x900) {
// Texture scale/offset and gen modes don't apply in through.
// So we can optimize how much of the texture we look at.
if (gstate.isModeThrough()) {
if (nextTexture_->maxSeenV == 0 && gstate_c.vertBounds.maxV > 0) {
// Let's not hash less than 272, we might use more later and have to rehash. 272 is very common.
nextTexture_->maxSeenV = std::max((u16)272, gstate_c.vertBounds.maxV);
} else if (gstate_c.vertBounds.maxV > nextTexture_->maxSeenV) {
// The max height changed, so we're better off hashing the entire thing.
nextTexture_->maxSeenV = 512;
nextTexture_->status |= TexCacheEntry::STATUS_FREE_CHANGE;
}
} else {
// Otherwise, we need to reset to ensure we use the whole thing.
// Can't tell how much is used.
// TODO: We could tell for texcoord UV gen, and apply scale to max?
nextTexture_->maxSeenV = 512;
}
nextTexture_ = nullptr;
UpdateMaxSeenV(entry, gstate.isModeThrough());
if (nextNeedsRebuild_) {
if (nextNeedsRehash_) {
// Update the hash on the texture.
int w = gstate.getTextureWidth(0);
int h = gstate.getTextureHeight(0);
entry->fullhash = QuickTexHash(replacer, entry->addr, entry->bufw, w, h, GETextureFormat(entry->format), entry);
}
imageView = nextTexture_->vkTex->texture_->GetImageView();
if (nextNeedsChange_) {
// This texture existed previously, let's handle the change.
HandleTextureChange(entry, nextChangeReason_, false, true);
}
// We actually build afterward (shared with rehash rebuild.)
} else if (nextNeedsRehash_) {
// Okay, this matched and didn't change - but let's check the hash. Maybe it will change.
bool doDelete = true;
if (!CheckFullHash(entry, doDelete)) {
HandleTextureChange(entry, "hash fail", true, doDelete);
nextNeedsRebuild_ = true;
} else if (nextTexture_ != nullptr) {
// Secondary cache picked a different texture, use it.
entry = nextTexture_;
nextTexture_ = nullptr;
UpdateMaxSeenV(entry, gstate.isModeThrough());
}
}
// Okay, now actually rebuild the texture if needed.
if (nextNeedsRebuild_) {
BuildTexture(entry, uploadBuffer);
}
entry->lastFrame = gpuStats.numFlips;
VkCommandBuffer cmd = nullptr;
if (entry->framebuffer) {
ApplyTextureFramebuffer(cmd, entry, entry->framebuffer, imageView, sampler);
} else if (entry->vkTex) {
imageView = entry->vkTex->texture_->GetImageView();
SamplerCacheKey key;
UpdateSamplingParams(*nextTexture_, key);
UpdateSamplingParams(*entry, key);
sampler = samplerCache_.GetOrCreateSampler(key);
lastBoundTexture = nextTexture_->vkTex;
gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL;
gstate_c.textureSimpleAlpha = entry->GetAlphaStatus() != TexCacheEntry::STATUS_ALPHA_UNKNOWN;
lastBoundTexture = entry->vkTex;
} else {
imageView = VK_NULL_HANDLE;
sampler = VK_NULL_HANDLE;
}
nextTexture_ = nullptr;
}
void TextureCacheVulkan::ApplyTextureFramebuffer(VkCommandBuffer cmd, TexCacheEntry *entry, VirtualFramebuffer *framebuffer, VkImageView &imageView, VkSampler &sampler) {
@ -836,7 +854,7 @@ void TextureCacheVulkan::ApplyTextureFramebuffer(VkCommandBuffer cmd, TexCacheEn
*/
SamplerCacheKey key;
UpdateSamplingParams(*nextTexture_, key);
UpdateSamplingParams(*entry, key);
key.mipEnable = false;
sampler = samplerCache_.GetOrCreateSampler(key);
@ -871,7 +889,6 @@ bool TextureCacheVulkan::SetOffsetTexture(u32 offset) {
if (success && entry->framebuffer) {
// This will not apply the texture immediately.
SetTextureFramebuffer(entry, entry->framebuffer);
entry->lastFrame = gpuStats.numFlips;
return true;
}
@ -906,7 +923,7 @@ VkFormat ToVulkanFormat(ReplacedTextureFormat fmt) {
}
}
void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
void TextureCacheVulkan::SetTexture() {
#ifdef DEBUG_TEXTURES
if (SetDebugTexture()) {
// A different texture was bound, let's rebind next time.
@ -954,7 +971,6 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
u8 maxLevel = gstate.getTextureMaxLevel();
u32 texhash = MiniHash((const u32 *)Memory::GetPointerUnchecked(texaddr));
u32 fullhash = 0;
TexCache::iterator iter = cache.find(cachekey);
TexCacheEntry *entry = NULL;
@ -975,7 +991,6 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
}
SetTextureFramebuffer(entry, entry->framebuffer);
entry->lastFrame = gpuStats.numFlips;
return;
} else {
// Make sure we re-evaluate framebuffers.
@ -986,7 +1001,6 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
}
bool rehash = entry->GetHashStatus() == TexCacheEntry::STATUS_UNRELIABLE;
bool doDelete = true;
// First let's see if another texture with the same address had a hashfail.
if (entry->status & TexCacheEntry::STATUS_CLUT_RECHECK) {
@ -1023,67 +1037,10 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
rehash = true;
}
bool hashFail = false;
if (texhash != entry->hash) {
fullhash = QuickTexHash(replacer, texaddr, bufw, w, h, format, entry);
hashFail = true;
rehash = false;
}
if (rehash && entry->GetHashStatus() != TexCacheEntry::STATUS_RELIABLE) {
fullhash = QuickTexHash(replacer, texaddr, bufw, w, h, format, entry);
if (fullhash != entry->fullhash) {
hashFail = true;
} else {
if (g_Config.bTextureBackoffCache) {
if (entry->GetHashStatus() != TexCacheEntry::STATUS_HASHING && entry->numFrames > TexCacheEntry::FRAMES_REGAIN_TRUST) {
// Reset to STATUS_HASHING.
entry->SetHashStatus(TexCacheEntry::STATUS_HASHING);
entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
}
} else if (entry->numFrames > TEXCACHE_FRAME_CHANGE_FREQUENT_REGAIN_TRUST) {
entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
}
}
}
if (hashFail) {
match = false;
reason = "hash fail";
entry->status |= TexCacheEntry::STATUS_UNRELIABLE;
if (entry->numFrames < TEXCACHE_FRAME_CHANGE_FREQUENT) {
if (entry->status & TexCacheEntry::STATUS_FREE_CHANGE) {
entry->status &= ~TexCacheEntry::STATUS_FREE_CHANGE;
} else {
entry->status |= TexCacheEntry::STATUS_CHANGE_FREQUENT;
}
}
entry->numFrames = 0;
// Don't give up just yet. Let's try the secondary cache if it's been invalidated before.
// If it's failed a bunch of times, then the second cache is just wasting time and VRAM.
if (g_Config.bTextureSecondaryCache) {
if (entry->numInvalidated > 2 && entry->numInvalidated < 128 && !lowMemoryMode_) {
u64 secondKey = fullhash | (u64)cluthash << 32;
TexCache::iterator secondIter = secondCache.find(secondKey);
if (secondIter != secondCache.end()) {
TexCacheEntry *secondEntry = &secondIter->second;
if (secondEntry->Matches(dim, format, maxLevel)) {
// Reset the numInvalidated value lower, we got a match.
if (entry->numInvalidated > 8) {
--entry->numInvalidated;
}
entry = secondEntry;
match = true;
}
} else {
secondKey = entry->fullhash | ((u64)entry->cluthash << 32);
secondCacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
secondCache[secondKey] = *entry;
doDelete = false;
}
}
}
} else if (entry->GetHashStatus() == TexCacheEntry::STATUS_RELIABLE) {
rehash = false;
}
}
@ -1098,41 +1055,27 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
if (match) {
// TODO: Mark the entry reliable if it's been safe for long enough?
//got one!
entry->lastFrame = gpuStats.numFlips;
if (entry->vkTex != lastBoundTexture) {
gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL;
gstate_c.textureSimpleAlpha = entry->GetAlphaStatus() != TexCacheEntry::STATUS_ALPHA_UNKNOWN;
gstate_c.curTextureWidth = w;
gstate_c.curTextureHeight = h;
}
if (rehash) {
// Update in case any of these changed.
entry->sizeInRAM = (textureBitsPerPixel[format] * bufw * h / 2) / 8;
entry->bufw = bufw;
entry->cluthash = cluthash;
}
nextTexture_ = entry;
nextNeedsRehash_ = rehash;
nextNeedsChange_ = false;
// Might need a rebuild if the hash fails.
nextNeedsRebuild_= false;
VERBOSE_LOG(G3D, "Texture at %08x Found in Cache, applying", texaddr);
return; //Done!
} else {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
entry->numInvalidated++;
gpuStats.numTextureInvalidations++;
DEBUG_LOG(G3D, "Texture different or overwritten, reloading at %08x: %s", texaddr, reason);
if (doDelete) {
if (entry->vkTex == lastBoundTexture) {
lastBoundTexture = nullptr;
}
delete entry->vkTex;
entry->vkTex = nullptr;
}
// Clear the reliable bit if set.
if (entry->GetHashStatus() == TexCacheEntry::STATUS_RELIABLE) {
entry->SetHashStatus(TexCacheEntry::STATUS_HASHING);
}
// Also, mark any textures with the same address but different clut. They need rechecking.
if (cluthash != 0) {
const u64 cachekeyMin = (u64)(texaddr & 0x3FFFFFFF) << 32;
const u64 cachekeyMax = cachekeyMin + (1ULL << 32);
for (auto it = cache.lower_bound(cachekeyMin), end = cache.upper_bound(cachekeyMax); it != end; ++it) {
if (it->second.cluthash != cluthash) {
it->second.status |= TexCacheEntry::STATUS_CLUT_RECHECK;
}
}
}
nextChangeReason_ = reason;
nextNeedsChange_ = true;
}
} else {
VERBOSE_LOG(G3D, "No texture in cache, decoding...");
@ -1149,43 +1092,134 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
} else {
entry->status = TexCacheEntry::STATUS_UNRELIABLE;
}
}
if ((bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && texaddr >= PSP_GetKernelMemoryEnd()) {
ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff);
// Proceeding here can cause a crash.
nextTexture_ = nullptr;
return;
nextNeedsChange_ = false;
}
// We have to decode it, let's setup the cache entry first.
entry->addr = texaddr;
entry->hash = texhash;
entry->dim = dim;
entry->format = format;
entry->lastFrame = gpuStats.numFlips;
entry->framebuffer = 0;
entry->maxLevel = maxLevel;
entry->lodBias = 0.0f;
entry->dim = gstate.getTextureDimension(0);
entry->bufw = bufw;
// This would overestimate the size in many case so we underestimate instead
// to avoid excessive clearing caused by cache invalidations.
entry->sizeInRAM = (textureBitsPerPixel[format] * bufw * h / 2) / 8;
entry->bufw = bufw;
entry->fullhash = fullhash == 0 ? QuickTexHash(replacer, texaddr, bufw, w, h, format, entry) : fullhash;
entry->cluthash = cluthash;
entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK;
gstate_c.curTextureWidth = w;
gstate_c.curTextureHeight = h;
nextTexture_ = entry;
nextNeedsRehash_ = true;
nextNeedsRebuild_= true;
}
bool TextureCacheVulkan::CheckFullHash(TexCacheEntry *const entry, bool &doDelete) {
bool hashFail = false;
int w = gstate.getTextureWidth(0);
int h = gstate.getTextureHeight(0);
u32 fullhash = QuickTexHash(replacer, entry->addr, entry->bufw, w, h, GETextureFormat(entry->format), entry);
if (fullhash != entry->fullhash) {
hashFail = true;
} else {
if (g_Config.bTextureBackoffCache) {
if (entry->GetHashStatus() != TexCacheEntry::STATUS_HASHING && entry->numFrames > TexCacheEntry::FRAMES_REGAIN_TRUST) {
// Reset to STATUS_HASHING.
entry->SetHashStatus(TexCacheEntry::STATUS_HASHING);
entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
}
} else if (entry->numFrames > TEXCACHE_FRAME_CHANGE_FREQUENT_REGAIN_TRUST) {
entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
}
}
if (hashFail) {
entry->status |= TexCacheEntry::STATUS_UNRELIABLE;
if (entry->numFrames < TEXCACHE_FRAME_CHANGE_FREQUENT) {
if (entry->status & TexCacheEntry::STATUS_FREE_CHANGE) {
entry->status &= ~TexCacheEntry::STATUS_FREE_CHANGE;
} else {
entry->status |= TexCacheEntry::STATUS_CHANGE_FREQUENT;
}
}
entry->numFrames = 0;
// Don't give up just yet. Let's try the secondary cache if it's been invalidated before.
// If it's failed a bunch of times, then the second cache is just wasting time and VRAM.
if (g_Config.bTextureSecondaryCache) {
if (entry->numInvalidated > 2 && entry->numInvalidated < 128 && !lowMemoryMode_) {
u64 secondKey = fullhash | (u64)entry->cluthash << 32;
TexCache::iterator secondIter = secondCache.find(secondKey);
if (secondIter != secondCache.end()) {
TexCacheEntry *secondEntry = &secondIter->second;
if (secondEntry->Matches(entry->dim, entry->format, entry->maxLevel)) {
// Reset the numInvalidated value lower, we got a match.
if (entry->numInvalidated > 8) {
--entry->numInvalidated;
}
nextTexture_ = secondEntry;
return true;
}
} else {
secondKey = entry->fullhash | ((u64)entry->cluthash << 32);
secondCacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
secondCache[secondKey] = *entry;
doDelete = false;
}
}
}
// We know it failed, so update the full hash right away.
entry->fullhash = fullhash;
return false;
}
return true;
}
bool TextureCacheVulkan::HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
entry->numInvalidated++;
gpuStats.numTextureInvalidations++;
DEBUG_LOG(G3D, "Texture different or overwritten, reloading at %08x: %s", entry->addr, reason);
if (doDelete) {
if (entry->vkTex == lastBoundTexture) {
lastBoundTexture = nullptr;
}
delete entry->vkTex;
entry->vkTex = nullptr;
}
// Clear the reliable bit if set.
if (entry->GetHashStatus() == TexCacheEntry::STATUS_RELIABLE) {
entry->SetHashStatus(TexCacheEntry::STATUS_HASHING);
}
// Also, mark any textures with the same address but different clut. They need rechecking.
if (entry->cluthash != 0) {
const u64 cachekeyMin = (u64)(entry->addr & 0x3FFFFFFF) << 32;
const u64 cachekeyMax = cachekeyMin + (1ULL << 32);
for (auto it = cache.lower_bound(cachekeyMin), end = cache.upper_bound(cachekeyMax); it != end; ++it) {
if (it->second.cluthash != entry->cluthash) {
it->second.status |= TexCacheEntry::STATUS_CLUT_RECHECK;
}
}
}
return false;
}
void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry,VulkanPushBuffer *uploadBuffer) {
entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK;
// For the estimate, we assume cluts always point to 8888 for simplicity.
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
// Before we go reading the texture from memory, let's check for render-to-texture.
entry->framebuffer = 0;
for (size_t i = 0, n = fbCache_.size(); i < n; ++i) {
auto framebuffer = fbCache_[i];
AttachFramebuffer(entry, framebuffer->fb_address, framebuffer);
@ -1194,13 +1228,19 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
// If we ended up with a framebuffer, attach it - no texture decoding needed.
if (entry->framebuffer) {
SetTextureFramebuffer(entry, entry->framebuffer);
entry->lastFrame = gpuStats.numFlips;
return;
}
if ((entry->bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && entry->addr >= PSP_GetKernelMemoryEnd()) {
ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff);
// Proceeding here can cause a crash.
return;
}
// Adjust maxLevel to actually present levels..
bool badMipSizes = false;
for (u32 i = 0; i <= maxLevel; i++) {
int maxLevel = entry->maxLevel;
for (int i = 0; i <= maxLevel; i++) {
// If encountering levels pointing to nothing, adjust max level.
u32 levelTexaddr = gstate.getTextureAddress(i);
if (!Memory::IsValidAddress(levelTexaddr)) {
@ -1223,11 +1263,8 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
maxLevel = 0;
}
// Disable mipmapping. Something is wrong.
// maxLevel = 0;
// If GLES3 is available, we can preallocate the storage, which makes texture loading more efficient.
VkFormat dstFmt = GetDestFormat(format, gstate.getClutPaletteFormat());
VkFormat dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
int scaleFactor = standardScaleFactor_;
@ -1237,12 +1274,16 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1);
}
u64 cachekey = replacer.Enabled() ? entry->CacheKey() : 0;
int w = gstate.getTextureWidth(0);
int h = gstate.getTextureHeight(0);
ReplacedTexture &replaced = replacer.FindReplacement(cachekey, entry->fullhash, w, h);
if (replaced.GetSize(0, w, h)) {
// We're replacing, so we won't scale.
scaleFactor = 1;
if (g_Config.bMipMap) {
maxLevel = replaced.MaxLevel();
badMipSizes = false;
}
}
@ -1333,8 +1374,8 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
if (replacer.Enabled() && !replaced.Valid()) {
replacedInfo.cachekey = cachekey;
replacedInfo.hash = entry->fullhash;
replacedInfo.addr = texaddr;
replacedInfo.isVideo = videos_.find(texaddr & 0x3FFFFFFF) != videos_.end();
replacedInfo.addr = entry->addr;
replacedInfo.isVideo = videos_.find(entry->addr & 0x3FFFFFFF) != videos_.end();
replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
replacedInfo.scaleFactor = scaleFactor;
replacedInfo.fmt = FromVulkanFormat(actualFmt);
@ -1374,8 +1415,6 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL;
gstate_c.textureSimpleAlpha = entry->GetAlphaStatus() != TexCacheEntry::STATUS_ALPHA_UNKNOWN;
nextTexture_ = entry;
}
VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {

View File

@ -86,7 +86,7 @@ public:
TextureCacheVulkan(VulkanContext *vulkan);
~TextureCacheVulkan();
void SetTexture(VulkanPushBuffer *uploadBuffer);
void SetTexture();
virtual bool SetOffsetTexture(u32 offset) override;
void Clear(bool delete_them);
@ -118,7 +118,7 @@ public:
gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
}
void ApplyTexture(VkImageView &imageView, VkSampler &sampler);
void ApplyTexture(VulkanPushBuffer *uploadBuffer, VkImageView &imageView, VkSampler &sampler);
protected:
void DownloadFramebufferForClut(u32 clutAddr, u32 bytes);
@ -141,6 +141,10 @@ private:
void ApplyTextureFramebuffer(VkCommandBuffer cmd, TexCacheEntry *entry, VirtualFramebuffer *framebuffer, VkImageView &image, VkSampler &sampler);
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);
bool CheckFullHash(TexCacheEntry *const entry, bool &doDelete);
bool HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete);
void BuildTexture(TexCacheEntry *const entry, VulkanPushBuffer *uploadBuffer);
VulkanContext *vulkan_;
VulkanDeviceAllocator *allocator_;
@ -170,6 +174,11 @@ private:
DepalShaderCacheVulkan *depalShaderCache_;
ShaderManagerVulkan *shaderManager_;
DrawEngineVulkan *transformDraw_;
const char *nextChangeReason_;
bool nextNeedsRehash_;
bool nextNeedsChange_;
bool nextNeedsRebuild_;
};
VkFormat getClutDestFormatVulkan(GEPaletteFormat format);