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https://github.com/hrydgard/ppsspp.git
synced 2024-12-03 11:11:25 +00:00
Refactor a bit to simplify the code.
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parent
1a44b557e5
commit
53547bd8b9
@ -532,46 +532,9 @@ GameInfo *GameInfoCache::GetInfo(const std::string &gamePath, bool wantBG) {
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// Need to start over. We'll just add a new work item.
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goto again;
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}
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{
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lock_guard lock(info->lock);
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if (info->iconTextureData.size() && !info->iconTexture) {
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// We'd have to split up Texture->LoadPNG though, creating some intermediate Image class maybe.
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info->iconTexture = new Texture();
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if (info->iconTexture->LoadPNG((const u8 *)info->iconTextureData.data(), info->iconTextureData.size(), false)) {
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info->timeIconWasLoaded = time_now_d();
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} else {
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delete info->iconTexture;
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info->iconTexture = 0;
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}
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info->iconTextureData.clear();
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}
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}
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{
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lock_guard lock(info->lock);
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if (info->pic0TextureData.size() && !info->pic0Texture) {
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info->pic0Texture = new Texture();
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if (info->pic0Texture->LoadPNG((const u8 *)info->pic0TextureData.data(), info->pic0TextureData.size(), false)) {
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info->timePic0WasLoaded = time_now_d();
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} else {
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delete info->pic0Texture;
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info->pic0Texture = 0;
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}
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info->pic0TextureData.clear();
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}
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}
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{
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lock_guard lock(info->lock);
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if (info->pic1TextureData.size() && !info->pic1Texture) {
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info->pic1Texture = new Texture();
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if (info->pic1Texture->LoadPNG((const u8 *)info->pic1TextureData.data(), info->pic1TextureData.size(), false)) {
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info->timePic1WasLoaded = time_now_d();
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} else {
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delete info->pic1Texture;
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info->pic1Texture = 0;
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}
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info->pic1TextureData.clear();
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}
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}
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SetupTexture(info, info->iconTextureData, info->iconTexture, info->timeIconWasLoaded);
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SetupTexture(info, info->pic0TextureData, info->pic0Texture, info->timePic0WasLoaded);
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SetupTexture(info, info->pic1TextureData, info->pic1Texture, info->timePic1WasLoaded);
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iter->second->lastAccessedTime = time_now_d();
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return iter->second;
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}
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@ -592,3 +555,19 @@ again:
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info_[gamePath] = info;
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return info;
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}
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void GameInfoCache::SetupTexture(GameInfo *info, std::string &textureData, Texture *&tex, double &loadTime) {
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lock_guard lock(info->lock);
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if (textureData.size()) {
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if (!tex) {
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tex = new Texture();
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if (tex->LoadPNG((const u8 *)textureData.data(), textureData.size(), false)) {
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loadTime = time_now_d();
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} else {
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delete tex;
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tex = 0;
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}
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}
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textureData.clear();
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}
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}
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@ -126,6 +126,8 @@ public:
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void Load();
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private:
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void SetupTexture(GameInfo *info, std::string &textureData, Texture *&tex, double &loadTime);
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// Maps ISO path to info.
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std::map<std::string, GameInfo *> info_;
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