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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Allow to change atlas per theme
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parent
6f04f52f5c
commit
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@ -10,7 +10,6 @@
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#include "Common/UI/Context.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/Render/Text/draw_text.h"
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#include "Common/Log.h"
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#include "UI/TextureUtil.h"
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@ -36,10 +35,14 @@ void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pi
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textDrawer_ = TextDrawer::Create(thin3d); // May return nullptr if no implementation is available for this platform.
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}
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void UIContext::setUIAtlas(const std::string &name) {
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UIAtlas_ = name;
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}
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void UIContext::BeginFrame() {
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if (!uitexture_) {
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uitexture_ = CreateTextureFromFile(draw_, "ui_atlas.zim", ImageFileType::ZIM, false);
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_dbg_assert_msg_(uitexture_, "Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
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if (!uitexture_ || UIAtlas_ != lastUIAtlas_) {
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uitexture_ = CreateTextureFromFile(draw_, UIAtlas_.c_str(), ImageFileType::ZIM, false);
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lastUIAtlas_ = UIAtlas_;
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if (!fontTexture_) {
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#if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(ANDROID)
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// Don't bother with loading font_atlas.zim
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@ -3,6 +3,7 @@
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include <string>
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#include "Common/Math/geom2d.h"
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#include "Common/Math/lin/vec3.h"
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@ -100,6 +101,8 @@ public:
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void PopTransform();
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Bounds TransformBounds(const Bounds &bounds);
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void setUIAtlas(const std::string &name);
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private:
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Draw::DrawContext *draw_ = nullptr;
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Bounds bounds_;
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@ -120,4 +123,7 @@ private:
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std::vector<Bounds> scissorStack_;
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std::vector<UITransform> transformStack_;
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std::string lastUIAtlas_;
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std::string UIAtlas_ = "ui_atlas.zim";
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};
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@ -885,9 +885,9 @@ void GameSettingsScreen::CreateViews() {
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backgroundChoice_->OnClick.Handle(this, &GameSettingsScreen::OnChangeBackground);
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}
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PopupMultiChoiceDynamic *theme = systemSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sThemeName, sy->T("Color Theme"), GetThemeInfoNames(), th->GetName(), screenManager()));
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PopupMultiChoiceDynamic *theme = systemSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sThemeName, sy->T("Theme"), GetThemeInfoNames(), th->GetName(), screenManager()));
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theme->OnChoice.Add([=](EventParams &e) {
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UpdateTheme();
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UpdateTheme(screenManager()->getUIContext());
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return UI::EVENT_CONTINUE;
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});
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@ -130,11 +130,6 @@
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#include "android/jni/app-android.h"
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#endif
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// The new UI framework, for initialization
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static Atlas g_ui_atlas;
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static Atlas g_font_atlas;
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#if PPSSPP_ARCH(ARM) && defined(__ANDROID__)
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#include "../../android/jni/ArmEmitterTest.h"
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#elif PPSSPP_ARCH(ARM64) && defined(__ANDROID__)
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@ -876,22 +871,6 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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void RenderOverlays(UIContext *dc, void *userdata);
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bool CreateGlobalPipelines();
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static void LoadAtlasMetadata(Atlas &metadata, const char *filename, bool required) {
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size_t atlas_data_size = 0;
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if (!metadata.IsMetadataLoaded()) {
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const uint8_t *atlas_data = VFSReadFile(filename, &atlas_data_size);
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bool load_success = atlas_data != nullptr && metadata.Load(atlas_data, atlas_data_size);
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if (!load_success) {
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if (required)
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ERROR_LOG(G3D, "Failed to load %s - graphics will be broken", filename);
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else
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WARN_LOG(G3D, "Failed to load %s", filename);
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// Stumble along with broken visuals instead of dying...
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}
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delete[] atlas_data;
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}
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}
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bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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INFO_LOG(SYSTEM, "NativeInitGraphics");
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@ -906,22 +885,14 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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return false;
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}
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// Load any missing atlas metadata (the images are loaded from UIContext).
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LoadAtlasMetadata(g_ui_atlas, "ui_atlas.meta", true);
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#if !(PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(ANDROID))
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LoadAtlasMetadata(g_font_atlas, "font_atlas.meta", g_ui_atlas.num_fonts == 0);
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#else
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LoadAtlasMetadata(g_font_atlas, "asciifont_atlas.meta", g_ui_atlas.num_fonts == 0);
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#endif
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ui_draw2d.SetAtlas(GetUIAtlas());
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ui_draw2d.SetFontAtlas(GetFontAtlas());
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ui_draw2d_front.SetAtlas(GetUIAtlas());
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ui_draw2d_front.SetFontAtlas(GetFontAtlas());
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ui_draw2d.SetAtlas(&g_ui_atlas);
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ui_draw2d.SetFontAtlas(&g_font_atlas);
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ui_draw2d_front.SetAtlas(&g_ui_atlas);
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ui_draw2d_front.SetFontAtlas(&g_font_atlas);
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UpdateTheme();
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uiContext = new UIContext();
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uiContext->theme = GetTheme();
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UpdateTheme(uiContext);
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ui_draw2d.Init(g_draw, texColorPipeline);
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ui_draw2d_front.Init(g_draw, texColorPipeline);
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58
UI/Theme.cpp
58
UI/Theme.cpp
@ -25,6 +25,7 @@
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#include "Common/File/VFS/VFS.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/File/DirListing.h"
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#include "Common/LogManager.h"
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#include "Core/Config.h"
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@ -52,6 +53,8 @@ struct ThemeInfo {
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uint32_t uPopupStyleBg = 0xFF303030;
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uint32_t uBackgroundColor = 0xFF754D24;
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std::string UIAtlas;
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bool operator == (const std::string &other) {
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return name == other;
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}
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@ -63,6 +66,9 @@ struct ThemeInfo {
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static UI::Theme ui_theme;
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static std::vector<ThemeInfo> themeInfos;
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static Atlas ui_atlas;
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static Atlas font_atlas;
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static void LoadThemeInfo(const std::vector<Path> &directories) {
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themeInfos.clear();
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ThemeInfo def{};
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@ -128,6 +134,22 @@ static void LoadThemeInfo(const std::vector<Path> &directories) {
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section.Get("PopupStyleBg", &info.uPopupStyleBg, info.uPopupStyleBg);
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section.Get("BackgroundColor", &info.uBackgroundColor, info.uBackgroundColor);
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std::string tmpPath;
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section.Get("UIAtlas", &tmpPath, "");
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if (tmpPath != "") {
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tmpPath = (path / tmpPath).ToString();
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File::FileInfo tmpInfo;
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if (VFSGetFileInfo((tmpPath+".meta").c_str(), &tmpInfo) && VFSGetFileInfo((tmpPath+".zim").c_str(), &tmpInfo)) {
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info.UIAtlas = tmpPath;
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} else {
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// Files not found, fallback to default
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info.UIAtlas = "ui_atlas";
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}
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} else {
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info.UIAtlas = "ui_atlas";
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}
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appendTheme(info);
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}
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}
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@ -141,7 +163,23 @@ static UI::Style MakeStyle(uint32_t fg, uint32_t bg) {
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return s;
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}
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void UpdateTheme() {
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static void LoadAtlasMetadata(Atlas &metadata, const char *filename, bool required) {
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size_t atlas_data_size = 0;
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if (!metadata.IsMetadataLoaded()) {
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const uint8_t *atlas_data = VFSReadFile(filename, &atlas_data_size);
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bool load_success = atlas_data != nullptr && metadata.Load(atlas_data, atlas_data_size);
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if (!load_success) {
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if (required)
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ERROR_LOG(G3D, "Failed to load %s - graphics will be broken", filename);
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else
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WARN_LOG(G3D, "Failed to load %s", filename);
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// Stumble along with broken visuals instead of dying...
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}
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delete[] atlas_data;
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}
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}
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void UpdateTheme(UIContext *ctx) {
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// First run, get the default in at least
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if (themeInfos.empty()) {
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ReloadAllThemeInfo();
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@ -188,12 +226,30 @@ void UpdateTheme() {
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ui_theme.popupTitle.fgColor = themeInfos[i].uPopupTitleStyleFg;
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ui_theme.popupStyle = MakeStyle(themeInfos[i].uPopupStyleFg, themeInfos[i].uPopupStyleBg);
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ui_theme.backgroundColor = themeInfos[i].uBackgroundColor;
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// Load any missing atlas metadata (the images are loaded from UIContext).
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LoadAtlasMetadata(ui_atlas, (themeInfos[i].UIAtlas+".meta").c_str(), true);
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#if !(PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(ANDROID))
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LoadAtlasMetadata(font_atlas, "font_atlas.meta", ui_atlas.num_fonts == 0);
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#else
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LoadAtlasMetadata(font_atlas, "asciifont_atlas.meta", ui_atlas.num_fonts == 0);
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#endif
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ctx->setUIAtlas(themeInfos[i].UIAtlas+".zim");
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}
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UI::Theme *GetTheme() {
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return &ui_theme;
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}
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Atlas *GetFontAtlas() {
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return &font_atlas;
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}
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Atlas *GetUIAtlas() {
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return &ui_atlas;
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}
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void ReloadAllThemeInfo() {
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std::vector<Path> directories;
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directories.push_back(Path("themes")); // For VFS
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@ -21,9 +21,12 @@
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#include <vector>
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#include "Common/UI/Context.h"
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#include "Common/Render/TextureAtlas.h"
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void ReloadAllThemeInfo();
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std::vector<std::string> GetThemeInfoNames();
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void UpdateTheme();
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void UpdateTheme(UIContext *ctx);
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Atlas *GetFontAtlas();
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Atlas *GetUIAtlas();
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UI::Theme *GetTheme();
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