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@ -780,7 +780,7 @@ static inline Vec3<int> GetDestFactor(const Vec4<int>& source, const Vec4<int>&
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}
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// Removed inline here - it was never chosen to be inlined by the compiler anyway, too complex.
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inline Vec3<int> AlphaBlendingResult(const Vec4<int> &source, const Vec4<int> &dst)
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Vec3<int> AlphaBlendingResult(const Vec4<int> &source, const Vec4<int> &dst)
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{
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// Note: These factors cannot go below 0, but they can go above 255 when doubling.
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Vec3<int> srcfactor = GetSourceFactor(source, dst);
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