Try to ignore unimplemented ATRAC features.

Even if it causes the audio to blip, it should continue.  May fix Class of
Heroes and zero no Kiseki (see #5286.)
This commit is contained in:
Unknown W. Brackets 2014-01-31 21:40:15 -08:00
parent 5e4a076798
commit 55c59164f7

View File

@ -604,7 +604,10 @@ u32 _AtracDecodeData(int atracID, u8* outbuf, u32 *SamplesNum, u32* finish, int
got_frame = 0;
int bytes_in_packet = packet.size;
avret = avcodec_decode_audio4(atrac->pCodecCtx, atrac->pFrame, &got_frame, &packet);
if (avret < 0) {
if (avret == AVERROR_PATCHWELCOME) {
ERROR_LOG(ME, "Unsupported feature in ATRAC audio.");
// Let's try the next frame.
} else if (avret < 0) {
ERROR_LOG(ME, "avcodec_decode_audio4: Error decoding audio %d", avret);
atrac->failedDecode = true;
// No need to free the packet if decode_audio4 fails.
@ -1770,7 +1773,10 @@ int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedA
got_frame = 0;
avret = avcodec_decode_audio4(atrac->pCodecCtx, atrac->pFrame, &got_frame, &packet);
if (avret < 0) {
if (avret == AVERROR_PATCHWELCOME) {
ERROR_LOG(ME, "Unsupported feature in ATRAC audio.");
// Let's try the next frame.
} else if (avret < 0) {
ERROR_LOG(ME, "atracID: %i, avcodec_decode_audio4: Error decoding audio %d", atracID, avret);
av_free_packet(&packet);
atrac->failedDecode = true;