Remove some dead code

This commit is contained in:
Henrik Rydgård 2022-07-30 20:42:56 +02:00
parent f87b4cf232
commit 566385f762

View File

@ -271,41 +271,6 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
}
WRITE(p, "};\n");
}
} else if (compat.shaderLanguage == HLSL_D3D9) {
if (doTexture)
WRITE(p, "sampler tex : register(s0);\n");
if (readFramebufferTex) {
WRITE(p, "vec2 u_fbotexSize : register(c%i);\n", CONST_PS_FBOTEXSIZE);
WRITE(p, "sampler fbotex : register(s1);\n");
}
if (replaceBlend > REPLACE_BLEND_STANDARD) {
if (replaceBlendFuncA >= GE_SRCBLEND_FIXA) {
WRITE(p, "float3 u_blendFixA : register(c%i);\n", CONST_PS_BLENDFIXA);
}
if (replaceBlendFuncB >= GE_DSTBLEND_FIXB) {
WRITE(p, "float3 u_blendFixB : register(c%i);\n", CONST_PS_BLENDFIXB);
}
}
if (needShaderTexClamp && doTexture) {
WRITE(p, "vec4 u_texclamp : register(c%i);\n", CONST_PS_TEXCLAMP);
if (textureAtOffset) {
WRITE(p, "vec2 u_texclampoff : register(c%i);\n", CONST_PS_TEXCLAMPOFF);
}
}
if (enableAlphaTest || enableColorTest) {
WRITE(p, "vec4 u_alphacolorref : register(c%i);\n", CONST_PS_ALPHACOLORREF);
WRITE(p, "vec4 u_alphacolormask : register(c%i);\n", CONST_PS_ALPHACOLORMASK);
}
if (stencilToAlpha && replaceAlphaWithStencilType == STENCIL_VALUE_UNIFORM) {
WRITE(p, "float u_stencilReplaceValue : register(c%i);\n", CONST_PS_STENCILREPLACE);
}
if (doTexture && texFunc == GE_TEXFUNC_BLEND) {
WRITE(p, "float3 u_texenv : register(c%i);\n", CONST_PS_TEXENV);
}
if (enableFog) {
WRITE(p, "float3 u_fogcolor : register(c%i);\n", CONST_PS_FOGCOLOR);
}
} else if (ShaderLanguageIsOpenGL(compat.shaderLanguage)) {
if ((shaderDepal || colorWriteMask) && gl_extensions.IsGLES) {
WRITE(p, "precision highp int;\n");