mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
If filename specified on command line, jump directly to it. Retab NativeApp.cpp.
This commit is contained in:
parent
a54dcbedc1
commit
581872f2d0
@ -6,7 +6,7 @@
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
@ -55,26 +55,26 @@ std::string config_filename;
|
||||
class AndroidLogger : public LogListener
|
||||
{
|
||||
public:
|
||||
void Log(LogTypes::LOG_LEVELS level, const char *msg)
|
||||
{
|
||||
switch (level)
|
||||
{
|
||||
case LogTypes::LDEBUG:
|
||||
case LogTypes::LINFO:
|
||||
ILOG("%s", msg);
|
||||
break;
|
||||
case LogTypes::LERROR:
|
||||
ELOG("%s", msg);
|
||||
break;
|
||||
case LogTypes::LWARNING:
|
||||
WLOG("%s", msg);
|
||||
break;
|
||||
case LogTypes::LNOTICE:
|
||||
default:
|
||||
ILOG("%s", msg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
void Log(LogTypes::LOG_LEVELS level, const char *msg)
|
||||
{
|
||||
switch (level)
|
||||
{
|
||||
case LogTypes::LDEBUG:
|
||||
case LogTypes::LINFO:
|
||||
ILOG("%s", msg);
|
||||
break;
|
||||
case LogTypes::LERROR:
|
||||
ELOG("%s", msg);
|
||||
break;
|
||||
case LogTypes::LWARNING:
|
||||
WLOG("%s", msg);
|
||||
break;
|
||||
case LogTypes::LNOTICE:
|
||||
default:
|
||||
ILOG("%s", msg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@ -86,30 +86,30 @@ public:
|
||||
// hasRendered = false;
|
||||
}
|
||||
|
||||
virtual void UpdateUI() {}
|
||||
virtual void UpdateUI() {}
|
||||
|
||||
virtual void UpdateMemView() {}
|
||||
virtual void UpdateDisassembly() {}
|
||||
virtual void UpdateMemView() {}
|
||||
virtual void UpdateDisassembly() {}
|
||||
|
||||
virtual void SetDebugMode(bool mode) { }
|
||||
virtual void SetDebugMode(bool mode) { }
|
||||
|
||||
virtual void InitGL() {}
|
||||
virtual void BeginFrame() {}
|
||||
virtual void EndFrame() {}
|
||||
virtual void ShutdownGL() {}
|
||||
virtual void InitGL() {}
|
||||
virtual void BeginFrame() {}
|
||||
virtual void EndFrame() {}
|
||||
virtual void ShutdownGL() {}
|
||||
|
||||
virtual void InitSound(PMixer *mixer);
|
||||
virtual void UpdateSound() {};
|
||||
virtual void ShutdownSound();
|
||||
virtual void InitSound(PMixer *mixer);
|
||||
virtual void UpdateSound() {};
|
||||
virtual void ShutdownSound();
|
||||
|
||||
// this is sent from EMU thread! Make sure that Host handles it properly!
|
||||
virtual void BootDone() {}
|
||||
virtual void PrepareShutdown() {}
|
||||
// this is sent from EMU thread! Make sure that Host handles it properly!
|
||||
virtual void BootDone() {}
|
||||
virtual void PrepareShutdown() {}
|
||||
|
||||
virtual bool IsDebuggingEnabled() {return false;}
|
||||
virtual bool AttemptLoadSymbolMap() {return false;}
|
||||
virtual void ResetSymbolMap() {}
|
||||
virtual void AddSymbol(std::string name, u32 addr, u32 size, int type=0) {}
|
||||
virtual bool IsDebuggingEnabled() {return false;}
|
||||
virtual bool AttemptLoadSymbolMap() {return false;}
|
||||
virtual void ResetSymbolMap() {}
|
||||
virtual void AddSymbol(std::string name, u32 addr, u32 size, int type=0) {}
|
||||
};
|
||||
|
||||
// globals
|
||||
@ -130,10 +130,10 @@ void NativeHost::ShutdownSound()
|
||||
|
||||
void NativeMix(short *audio, int num_samples)
|
||||
{
|
||||
if (g_mixer)
|
||||
{
|
||||
g_mixer->Mix(audio, num_samples/2);
|
||||
}
|
||||
if (g_mixer)
|
||||
{
|
||||
g_mixer->Mix(audio, num_samples/2);
|
||||
}
|
||||
else
|
||||
{
|
||||
//memset(audio, 0, numSamples * 2);
|
||||
@ -149,21 +149,21 @@ void NativeGetAppInfo(std::string *app_dir_name, std::string *app_nice_name, boo
|
||||
|
||||
void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID)
|
||||
{
|
||||
std::string user_data_path = savegame_directory;
|
||||
std::string user_data_path = savegame_directory;
|
||||
|
||||
// We want this to be FIRST.
|
||||
VFSRegister("", new DirectoryAssetReader("assets/"));
|
||||
VFSRegister("", new DirectoryAssetReader(user_data_path.c_str()));
|
||||
// We want this to be FIRST.
|
||||
VFSRegister("", new DirectoryAssetReader("assets/"));
|
||||
VFSRegister("", new DirectoryAssetReader(user_data_path.c_str()));
|
||||
|
||||
host = new NativeHost();
|
||||
host = new NativeHost();
|
||||
|
||||
logger = new AndroidLogger();
|
||||
logger = new AndroidLogger();
|
||||
|
||||
LogManager::Init();
|
||||
LogManager *logman = LogManager::GetInstance();
|
||||
ILOG("Logman: %p", logman);
|
||||
LogManager::Init();
|
||||
LogManager *logman = LogManager::GetInstance();
|
||||
ILOG("Logman: %p", logman);
|
||||
|
||||
if (argc > 1)
|
||||
if (argc > 1)
|
||||
{
|
||||
boot_filename = argv[1];
|
||||
|
||||
@ -186,17 +186,17 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
|
||||
#endif
|
||||
}
|
||||
|
||||
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
|
||||
{
|
||||
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
|
||||
logman->SetEnable(type, true);
|
||||
logman->SetLogLevel(type, LogTypes::LDEBUG);
|
||||
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
|
||||
{
|
||||
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
|
||||
logman->SetEnable(type, true);
|
||||
logman->SetLogLevel(type, LogTypes::LDEBUG);
|
||||
#ifdef ANDROID
|
||||
logman->AddListener(type, logger);
|
||||
logman->AddListener(type, logger);
|
||||
#endif
|
||||
}
|
||||
logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
|
||||
INFO_LOG(BOOT, "Logger inited.");
|
||||
}
|
||||
logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
|
||||
INFO_LOG(BOOT, "Logger inited.");
|
||||
}
|
||||
|
||||
void NativeInitGraphics()
|
||||
@ -205,7 +205,12 @@ void NativeInitGraphics()
|
||||
gl_lost_manager_init();
|
||||
ui_draw2d.SetAtlas(&ui_atlas);
|
||||
|
||||
screenManager.switchScreen(new LogoScreen(boot_filename));
|
||||
if (boot_filename.empty()) {
|
||||
screenManager.switchScreen(new LogoScreen(boot_filename));
|
||||
} else {
|
||||
// Go directly into the game.
|
||||
screenManager.switchScreen(new EmuScreen(boot_filename));
|
||||
}
|
||||
// screenManager.switchScreen(new FileSelectScreen());
|
||||
|
||||
UIShader_Init();
|
||||
@ -223,21 +228,21 @@ void NativeInitGraphics()
|
||||
|
||||
uiTexture = new Texture();
|
||||
if (!uiTexture->Load("ui_atlas.zim"))
|
||||
{
|
||||
ELOG("Failed to load texture");
|
||||
}
|
||||
uiTexture->Bind(0);
|
||||
{
|
||||
ELOG("Failed to load texture");
|
||||
}
|
||||
uiTexture->Bind(0);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
void NativeRender()
|
||||
{
|
||||
glViewport(0, 0, pixel_xres, pixel_yres);
|
||||
Matrix4x4 ortho;
|
||||
Matrix4x4 ortho;
|
||||
ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
|
||||
glsl_bind(UIShader_Get());
|
||||
glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());
|
||||
@ -260,20 +265,20 @@ void NativeDeviceLost()
|
||||
|
||||
bool NativeIsAtTopLevel()
|
||||
{
|
||||
// TODO
|
||||
return false;
|
||||
// TODO
|
||||
return false;
|
||||
}
|
||||
|
||||
void NativeTouch(int finger, float x, float y, double time, TouchEvent event)
|
||||
{
|
||||
switch (event) {
|
||||
case TOUCH_DOWN:
|
||||
break;
|
||||
case TOUCH_MOVE:
|
||||
break;
|
||||
case TOUCH_UP:
|
||||
break;
|
||||
}
|
||||
switch (event) {
|
||||
case TOUCH_DOWN:
|
||||
break;
|
||||
case TOUCH_MOVE:
|
||||
break;
|
||||
case TOUCH_UP:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NativeShutdownGraphics()
|
||||
@ -285,14 +290,14 @@ void NativeShutdownGraphics()
|
||||
|
||||
UIShader_Shutdown();
|
||||
|
||||
gl_lost_manager_shutdown();
|
||||
gl_lost_manager_shutdown();
|
||||
}
|
||||
|
||||
void NativeShutdown()
|
||||
{
|
||||
delete host;
|
||||
host = 0;
|
||||
LogManager::Shutdown();
|
||||
delete host;
|
||||
host = 0;
|
||||
LogManager::Shutdown();
|
||||
g_Config.Save();
|
||||
// This means that the activity has been completely destroyed. PPSSPP does not
|
||||
// boot up correctly with "dirty" global variables currently, so we hack around that
|
||||
|
Loading…
Reference in New Issue
Block a user