iOS: Implement basic physical keyboard support

This commit is contained in:
Henrik Rydgård 2024-06-05 23:27:03 +02:00
parent f51870f78d
commit 584d07ea8e
5 changed files with 201 additions and 25 deletions

View File

@ -163,7 +163,7 @@ public:
}
return meta;
}
JitBlockProfileStats GetBlockProfileStats(int blockNum) const { // Cheap
JitBlockProfileStats GetBlockProfileStats(int blockNum) const override {
#ifdef IR_PROFILING
return blocks_[blockNum].profileStats_;
#else

View File

@ -1,6 +1,7 @@
#pragma once
#include <map>
#include <string_view>
#import <GameController/GameController.h>
#import <CoreMotion/CoreMotion.h>
@ -43,3 +44,8 @@ private:
};
void ProcessAccelerometerData(CMAccelerometerData *accData);
InputKeyCode HIDUsageToInputKeyCode(UIKeyboardHIDUsage usage);
void KeyboardPressesBegan(NSSet<UIPress *> *presses, UIPressesEvent *event);
void KeyboardPressesEnded(NSSet<UIPress *> *presses, UIPressesEvent *event);
void SendKeyboardChars(std::string_view str);

View File

@ -1,5 +1,6 @@
#include "Controls.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/Input/InputState.h"
@ -380,3 +381,167 @@ void ProcessAccelerometerData(CMAccelerometerData *accData) {
// Might need to change these for portrait or inverse landscape
NativeAccelerometer(-acc.x, -acc.y, -acc.z);
}
void SendKeyboardChars(std::string_view str) {
UTF8 chars(str);
while (!chars.end()) {
uint32_t codePoint = chars.next();
KeyInput input{};
input.deviceId = DEVICE_ID_KEYBOARD;
input.flags = KEY_CHAR;
input.unicodeChar = codePoint;
NativeKey(input);
}
}
void KeyboardPressesBegan(NSSet<UIPress *> *presses, UIPressesEvent *event) {
for (UIPress *press in presses) {
if (!press.key) {
// I guess we could support remotes and stuff.
continue;
}
if (@available(iOS 13.0, *)) {
InputKeyCode code = HIDUsageToInputKeyCode(press.key.keyCode);
if (code != NKCODE_UNKNOWN) {
KeyInput input{};
input.deviceId = DEVICE_ID_KEYBOARD;
input.keyCode = code;
input.flags = KEY_DOWN;
NativeKey(input);
INFO_LOG(SYSTEM, "pressesBegan %d", code);
}
}
if (press.key.characters) {
std::string chars([press.key.characters UTF8String]);
SendKeyboardChars(chars);
}
}
}
void KeyboardPressesEnded(NSSet<UIPress *> *presses, UIPressesEvent *event) {
for (UIPress *press in presses) {
if (!press.key) {
// I guess we could support remotes and stuff.
continue;
}
if (@available(iOS 13.0, *)) {
InputKeyCode code = HIDUsageToInputKeyCode(press.key.keyCode);
if (code != NKCODE_UNKNOWN) {
KeyInput input{};
input.deviceId = DEVICE_ID_KEYBOARD;
input.keyCode = code;
input.flags = KEY_UP;
NativeKey(input);
INFO_LOG(SYSTEM, "pressesEnded %d", code);
}
}
}
}
InputKeyCode HIDUsageToInputKeyCode(UIKeyboardHIDUsage usage) {
switch (usage) {
case UIKeyboardHIDUsageKeyboardA: return NKCODE_A;
case UIKeyboardHIDUsageKeyboardB: return NKCODE_B;
case UIKeyboardHIDUsageKeyboardC: return NKCODE_C;
case UIKeyboardHIDUsageKeyboardD: return NKCODE_D;
case UIKeyboardHIDUsageKeyboardE: return NKCODE_E;
case UIKeyboardHIDUsageKeyboardF: return NKCODE_F;
case UIKeyboardHIDUsageKeyboardG: return NKCODE_G;
case UIKeyboardHIDUsageKeyboardH: return NKCODE_H;
case UIKeyboardHIDUsageKeyboardI: return NKCODE_I;
case UIKeyboardHIDUsageKeyboardJ: return NKCODE_J;
case UIKeyboardHIDUsageKeyboardK: return NKCODE_K;
case UIKeyboardHIDUsageKeyboardL: return NKCODE_L;
case UIKeyboardHIDUsageKeyboardM: return NKCODE_M;
case UIKeyboardHIDUsageKeyboardN: return NKCODE_N;
case UIKeyboardHIDUsageKeyboardO: return NKCODE_O;
case UIKeyboardHIDUsageKeyboardP: return NKCODE_P;
case UIKeyboardHIDUsageKeyboardQ: return NKCODE_Q;
case UIKeyboardHIDUsageKeyboardR: return NKCODE_R;
case UIKeyboardHIDUsageKeyboardS: return NKCODE_S;
case UIKeyboardHIDUsageKeyboardT: return NKCODE_T;
case UIKeyboardHIDUsageKeyboardU: return NKCODE_U;
case UIKeyboardHIDUsageKeyboardV: return NKCODE_V;
case UIKeyboardHIDUsageKeyboardW: return NKCODE_W;
case UIKeyboardHIDUsageKeyboardX: return NKCODE_X;
case UIKeyboardHIDUsageKeyboardY: return NKCODE_Y;
case UIKeyboardHIDUsageKeyboardZ: return NKCODE_Z;
case UIKeyboardHIDUsageKeyboard1: return NKCODE_1;
case UIKeyboardHIDUsageKeyboard2: return NKCODE_2;
case UIKeyboardHIDUsageKeyboard3: return NKCODE_3;
case UIKeyboardHIDUsageKeyboard4: return NKCODE_4;
case UIKeyboardHIDUsageKeyboard5: return NKCODE_5;
case UIKeyboardHIDUsageKeyboard6: return NKCODE_6;
case UIKeyboardHIDUsageKeyboard7: return NKCODE_7;
case UIKeyboardHIDUsageKeyboard8: return NKCODE_8;
case UIKeyboardHIDUsageKeyboard9: return NKCODE_9;
case UIKeyboardHIDUsageKeyboard0: return NKCODE_0;
case UIKeyboardHIDUsageKeyboardReturnOrEnter: return NKCODE_NUMPAD_ENTER;
case UIKeyboardHIDUsageKeyboardEscape: return NKCODE_ESCAPE;
case UIKeyboardHIDUsageKeyboardDeleteOrBackspace: return NKCODE_DEL; // really.
case UIKeyboardHIDUsageKeyboardTab: return NKCODE_TAB;
case UIKeyboardHIDUsageKeyboardSpacebar: return NKCODE_SPACE;
case UIKeyboardHIDUsageKeyboardHyphen: return NKCODE_MINUS;
case UIKeyboardHIDUsageKeyboardEqualSign: return NKCODE_EQUALS;
case UIKeyboardHIDUsageKeyboardOpenBracket: return NKCODE_LEFT_BRACKET;
case UIKeyboardHIDUsageKeyboardCloseBracket: return NKCODE_RIGHT_BRACKET;
case UIKeyboardHIDUsageKeyboardBackslash: return NKCODE_BACKSLASH;
case UIKeyboardHIDUsageKeyboardNonUSPound: return NKCODE_POUND;
case UIKeyboardHIDUsageKeyboardSemicolon: return NKCODE_SEMICOLON;
case UIKeyboardHIDUsageKeyboardQuote: return NKCODE_APOSTROPHE;
case UIKeyboardHIDUsageKeyboardGraveAccentAndTilde: return NKCODE_GRAVE;
case UIKeyboardHIDUsageKeyboardComma: return NKCODE_COMMA;
case UIKeyboardHIDUsageKeyboardPeriod: return NKCODE_PERIOD;
case UIKeyboardHIDUsageKeyboardSlash: return NKCODE_SLASH;
case UIKeyboardHIDUsageKeyboardCapsLock: return NKCODE_CAPS_LOCK;
case UIKeyboardHIDUsageKeyboardF1: return NKCODE_F1;
case UIKeyboardHIDUsageKeyboardF2: return NKCODE_F2;
case UIKeyboardHIDUsageKeyboardF3: return NKCODE_F3;
case UIKeyboardHIDUsageKeyboardF4: return NKCODE_F4;
case UIKeyboardHIDUsageKeyboardF5: return NKCODE_F5;
case UIKeyboardHIDUsageKeyboardF6: return NKCODE_F6;
case UIKeyboardHIDUsageKeyboardF7: return NKCODE_F7;
case UIKeyboardHIDUsageKeyboardF8: return NKCODE_F8;
case UIKeyboardHIDUsageKeyboardF9: return NKCODE_F9;
case UIKeyboardHIDUsageKeyboardF10: return NKCODE_F10;
case UIKeyboardHIDUsageKeyboardF11: return NKCODE_F11;
case UIKeyboardHIDUsageKeyboardF12: return NKCODE_F12;
case UIKeyboardHIDUsageKeyboardScrollLock: return NKCODE_SCROLL_LOCK;
case UIKeyboardHIDUsageKeyboardInsert: return NKCODE_INSERT;
case UIKeyboardHIDUsageKeyboardHome: return NKCODE_HOME;
case UIKeyboardHIDUsageKeyboardPageUp: return NKCODE_PAGE_UP;
case UIKeyboardHIDUsageKeyboardDeleteForward: return NKCODE_DEL;
case UIKeyboardHIDUsageKeyboardEnd: return NKCODE_MOVE_END;
case UIKeyboardHIDUsageKeyboardPageDown: return NKCODE_PAGE_DOWN;
case UIKeyboardHIDUsageKeyboardRightArrow: return NKCODE_DPAD_RIGHT;
case UIKeyboardHIDUsageKeyboardLeftArrow: return NKCODE_DPAD_LEFT;
case UIKeyboardHIDUsageKeyboardDownArrow: return NKCODE_DPAD_DOWN;
case UIKeyboardHIDUsageKeyboardUpArrow: return NKCODE_DPAD_UP;
case UIKeyboardHIDUsageKeypadNumLock: return NKCODE_NUM_LOCK;
case UIKeyboardHIDUsageKeypadSlash: return NKCODE_NUMPAD_DIVIDE;
case UIKeyboardHIDUsageKeypadAsterisk: return NKCODE_NUMPAD_MULTIPLY;
case UIKeyboardHIDUsageKeypadHyphen: return NKCODE_NUMPAD_SUBTRACT;
case UIKeyboardHIDUsageKeypadPlus: return NKCODE_NUMPAD_ADD;
case UIKeyboardHIDUsageKeypadEnter: return NKCODE_NUMPAD_ENTER;
case UIKeyboardHIDUsageKeypad1: return NKCODE_NUMPAD_1;
case UIKeyboardHIDUsageKeypad2: return NKCODE_NUMPAD_2;
case UIKeyboardHIDUsageKeypad3: return NKCODE_NUMPAD_3;
case UIKeyboardHIDUsageKeypad4: return NKCODE_NUMPAD_4;
case UIKeyboardHIDUsageKeypad5: return NKCODE_NUMPAD_5;
case UIKeyboardHIDUsageKeypad6: return NKCODE_NUMPAD_6;
case UIKeyboardHIDUsageKeypad7: return NKCODE_NUMPAD_7;
case UIKeyboardHIDUsageKeypad8: return NKCODE_NUMPAD_8;
case UIKeyboardHIDUsageKeypad9: return NKCODE_NUMPAD_9;
case UIKeyboardHIDUsageKeypad0: return NKCODE_NUMPAD_0;
case UIKeyboardHIDUsageKeypadPeriod: return NKCODE_NUMPAD_COMMA;
case UIKeyboardHIDUsageKeyboardNonUSBackslash: return NKCODE_BACKSLASH;
case UIKeyboardHIDUsageKeyboardApplication: return NKCODE_APP_SWITCH;
case UIKeyboardHIDUsageKeyboardPower: return NKCODE_POWER;
case UIKeyboardHIDUsageKeypadEqualSign: return NKCODE_NUMPAD_EQUALS;
case UIKeyboardHIDUsageKeyboardMenu: return NKCODE_MENU;
case UIKeyboardHIDUsageKeyboardMute: return NKCODE_MUTE;
case UIKeyboardHIDUsageKeyboardVolumeUp: return NKCODE_VOLUME_UP;
case UIKeyboardHIDUsageKeypadComma: return NKCODE_NUMPAD_COMMA;
default: return NKCODE_UNKNOWN;
}
}

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@ -20,7 +20,6 @@
#include "Common/GPU/thin3d_create.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/System/OSD.h"
@ -500,6 +499,18 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
0 /* bearing */);
}
- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
KeyboardPressesBegan(presses, event);
}
- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
KeyboardPressesEnded(presses, event);
}
- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
KeyboardPressesEnded(presses, event);
}
// The below is inspired by https://stackoverflow.com/questions/7253477/how-to-display-the-iphone-ipad-keyboard-over-a-full-screen-opengl-es-app
// It's a bit limited but good enough.
@ -514,18 +525,9 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
-(void) insertText:(NSString *)text
{
std::string str = std::string([text UTF8String]);
std::string str([text UTF8String]);
INFO_LOG(SYSTEM, "Chars: %s", str.c_str());
UTF8 chars(str);
while (!chars.end()) {
uint32_t codePoint = chars.next();
INFO_LOG(SYSTEM, "Codepoint#: %d", codePoint);
KeyInput input{};
input.deviceId = DEVICE_ID_KEYBOARD;
input.flags = KEY_CHAR;
input.unicodeChar = codePoint;
NativeKey(input);
}
SendKeyboardChars(str);
}
-(BOOL) canBecomeFirstResponder

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@ -12,7 +12,6 @@
#include "Common/GPU/thin3d.h"
#include "Common/GPU/thin3d_create.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/System/OSD.h"
@ -572,6 +571,18 @@ extern float g_safeInsetBottom;
g_iCadeTracker.ButtonUp(button);
}
- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
KeyboardPressesBegan(presses, event);
}
- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
KeyboardPressesEnded(presses, event);
}
- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
KeyboardPressesEnded(presses, event);
}
- (void)controllerDidConnect:(NSNotification *)note
{
if (![[GCController controllers] containsObject:self.gameController]) self.gameController = nil;
@ -659,17 +670,9 @@ extern float g_safeInsetBottom;
-(void) insertText:(NSString *)text
{
std::string str = std::string([text UTF8String]);
std::string str([text UTF8String]);
INFO_LOG(SYSTEM, "Chars: %s", str.c_str());
UTF8 chars(str);
while (!chars.end()) {
uint32_t codePoint = chars.next();
KeyInput input{};
input.deviceId = DEVICE_ID_KEYBOARD;
input.flags = KEY_CHAR;
input.unicodeChar = codePoint;
NativeKey(input);
}
SendKeyboardChars(str);
}
-(BOOL) canBecomeFirstResponder