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Merge pull request #13096 from hrydgard/revert-remove-io-on-thread
Revert "Remove the I/O on Thread option - treat it as always on."
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commit
586dd6a962
@ -504,6 +504,7 @@ static bool DefaultSasThread() {
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static ConfigSetting cpuSettings[] = {
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ReportedConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, true, true),
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ReportedConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, true, true),
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ReportedConfigSetting("SeparateIOThread", &g_Config.bSeparateIOThread, true, true, true),
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ReportedConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, true, true),
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ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, true, true),
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ReportedConfigSetting("FuncReplacements", &g_Config.bFuncReplacements, true, true, true),
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@ -108,6 +108,7 @@ public:
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uint32_t uJitDisableFlags;
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bool bSeparateSASThread;
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bool bSeparateIOThread;
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int iIOTimingMethod;
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int iLockedCPUSpeed;
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bool bAutoSaveSymbolMap;
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@ -129,7 +129,7 @@ static MemStickFatState lastMemStickFatState;
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static AsyncIOManager ioManager;
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static bool ioManagerThreadEnabled = false;
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static std::thread ioManagerThread;
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static std::thread *ioManagerThread;
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// TODO: Is it better to just put all on the thread?
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// Let's try. (was 256)
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@ -649,10 +649,12 @@ void __IoInit() {
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memset(fds, 0, sizeof(fds));
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ioManagerThreadEnabled = true;
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ioManagerThreadEnabled = g_Config.bSeparateIOThread;
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ioManager.SetThreadEnabled(ioManagerThreadEnabled);
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Core_ListenLifecycle(&__IoWakeManager);
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ioManagerThread = std::thread(&__IoManagerThread);
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if (ioManagerThreadEnabled) {
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Core_ListenLifecycle(&__IoWakeManager);
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ioManagerThread = new std::thread(&__IoManagerThread);
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}
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__KernelRegisterWaitTypeFuncs(WAITTYPE_ASYNCIO, __IoAsyncBeginCallback, __IoAsyncEndCallback);
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@ -733,8 +735,12 @@ void __IoShutdown() {
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ioManagerThreadEnabled = false;
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ioManager.SyncThread();
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ioManager.FinishEventLoop();
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ioManagerThread.join();
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ioManager.Shutdown();
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if (ioManagerThread != nullptr) {
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ioManagerThread->join();
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delete ioManagerThread;
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ioManagerThread = nullptr;
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ioManager.Shutdown();
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}
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for (int i = 0; i < PSP_COUNT_FDS; ++i) {
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asyncParams[i].op = IoAsyncOp::NONE;
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@ -771,8 +771,10 @@ void GameSettingsScreen::CreateViews() {
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systemSettings->Add(new CheckBox(&g_Config.bFastMemory, sy->T("Fast Memory", "Fast Memory (Unstable)")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting);
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systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, sy->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited());
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static const char *ioTimingMethods[] = { "Fast (lag on slow storage)", "Host (bugs, less lag)", "Simulate UMD delays" };
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View *ioTimingMethod = systemSettings->Add(new PopupMultiChoice(&g_Config.iIOTimingMethod, sy->T("IO timing method"), ioTimingMethods, 0, ARRAY_SIZE(ioTimingMethods), sy->GetName(), screenManager()));
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ioTimingMethod->SetEnabledPtr(&g_Config.bSeparateIOThread);
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systemSettings->Add(new CheckBox(&g_Config.bForceLagSync, sy->T("Force real clock sync (slower, less lag)")));
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PopupSliderChoice *lockedMhz = systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, sy->T("Change CPU Clock", "Change CPU Clock (unstable)"), screenManager(), sy->T("MHz, 0:default")));
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lockedMhz->OnChange.Add([&](UI::EventParams &) {
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