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Orient Save State / Load State buttons horizontally
As suggested back in #7437 , this pretty much matches that screenshot. Makes it a bit harder to misclick save/load state. Part of #13016 Fixes #7437
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@ -287,9 +287,15 @@ SaveSlotView::SaveSlotView(const Path &gameFilename, int slot, UI::LayoutParams
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auto pa = GetI18NCategory("Pause");
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LinearLayout *buttons = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
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buttons->SetSpacing(2.0);
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Add(buttons);
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LinearLayout *lines = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
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lines->SetSpacing(2.0f);
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Add(lines);
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LinearLayout *buttons = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
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buttons->SetSpacing(10.0f);
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lines->Add(buttons);
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saveStateButton_ = buttons->Add(new Button(pa->T("Save State"), new LinearLayoutParams(0.0, G_VCENTER)));
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saveStateButton_->OnClick.Handle(this, &SaveSlotView::OnSaveState);
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@ -301,14 +307,8 @@ SaveSlotView::SaveSlotView(const Path &gameFilename, int slot, UI::LayoutParams
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loadStateButton_->OnClick.Handle(this, &SaveSlotView::OnLoadState);
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std::string dateStr = SaveState::GetSlotDateAsString(gamePath_, slot_);
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std::vector<std::string> dateStrs;
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SplitString(dateStr, ' ', dateStrs);
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if (!dateStrs.empty() && !dateStrs[0].empty()) {
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LinearLayout *strs = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
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Add(strs);
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for (size_t i = 0; i < dateStrs.size(); i++) {
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strs->Add(new TextView(dateStrs[i], new LinearLayoutParams(0.0, G_VCENTER)))->SetShadow(true);
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}
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if (!dateStr.empty()) {
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lines->Add(new TextView(dateStr, new LinearLayoutParams(0.0, G_VCENTER)))->SetShadow(true);
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}
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} else {
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fv->SetFilename(Path());
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