Disable CheckFailedGPUBackends() in debug builds, for convenience

This commit is contained in:
Henrik Rydgard 2018-10-08 13:33:21 +02:00
parent 52739a1021
commit 5a224d7a2b

View File

@ -352,6 +352,12 @@ void CreateDirectoriesAndroid() {
}
static void CheckFailedGPUBackends() {
#ifdef _DEBUG
// If you're in debug mode, you probably don't want a fallback. If you're in release mode, use IGNORE below.
WARN_LOG(LOADER, "Not checking for failed graphics backends in debug mode");
return;
#endif
// We only want to do this once per process run and backend, to detect process crashes.
// If NativeShutdown is called before we finish, we might call this multiple times.
static int lastBackend = -1;