Headless: Add support for SDL.

This commit is contained in:
Unknown W. Brackets 2017-06-18 12:15:59 -07:00
parent 799c85ebe2
commit 5a3d229d04
4 changed files with 257 additions and 3 deletions

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@ -1771,7 +1771,9 @@ if(HEADLESS)
headless/Headless.cpp
headless/StubHost.h
headless/Compare.cpp
headless/Compare.h)
headless/Compare.h
headless/SDLHeadlessHost.cpp
headless/SDLHeadlessHost.h)
target_link_libraries(PPSSPPHeadless
${COCOA_LIBRARY} ${LinkCommon})
setup_target_project(PPSSPPHeadless headless)

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@ -24,8 +24,10 @@
#include "Compare.h"
#include "StubHost.h"
#ifdef _WIN32
#if defined(_WIN32)
#include "WindowsHeadlessHost.h"
#elif defined(SDL)
#include "SDLHeadlessHost.h"
#endif
// https://github.com/richq/android-ndk-profiler
@ -199,7 +201,7 @@ int main(int argc, const char* argv[])
{
PROFILE_INIT();
#ifdef _DEBUG
#if defined(_DEBUG) && defined(_MSC_VER)
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif

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@ -0,0 +1,202 @@
// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <stdio.h>
#include <SDL.h>
#include "gfx/gl_lost_manager.h"
#include "SDLHeadlessHost.h"
#include "Compare.h"
#include "Common/FileUtil.h"
#include "Common/GraphicsContext.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/GPUState.h"
#include "base/logging.h"
#include "gfx/gl_common.h"
#include "gfx_es2/gpu_features.h"
#include "file/vfs.h"
#include "file/zip_read.h"
const bool WINDOW_VISIBLE = false;
const int WINDOW_WIDTH = 480;
const int WINDOW_HEIGHT = 272;
SDL_Window *CreateHiddenWindow() {
Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
if (!WINDOW_VISIBLE) {
flags |= SDL_WINDOW_HIDDEN;
}
return SDL_CreateWindow("PPSSPPHeadless", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, flags);
}
class GLDummyGraphicsContext : public DummyGraphicsContext {
public:
GLDummyGraphicsContext() {
CheckGLExtensions();
draw_ = Draw::T3DCreateGLContext();
}
~GLDummyGraphicsContext() { delete draw_; }
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
private:
Draw::DrawContext *draw_;
};
void SDLHeadlessHost::LoadNativeAssets() {
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(""));
VFSRegister("", new DirectoryAssetReader("../"));
}
void SDLHeadlessHost::SendDebugOutput(const std::string &output) {
fwrite(output.data(), sizeof(char), output.length(), stdout);
OutputDebugStringUTF8(output.c_str());
}
void SDLHeadlessHost::SendOrCollectDebugOutput(const std::string &data) {
if (PSP_CoreParameter().printfEmuLog)
SendDebugOutput(data);
else if (PSP_CoreParameter().collectEmuLog)
*PSP_CoreParameter().collectEmuLog += data;
else
DEBUG_LOG(COMMON, "%s", data.c_str());
}
void SDLHeadlessHost::SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {
// Only if we're actually comparing.
if (comparisonScreenshot.empty()) {
return;
}
// We ignore the current framebuffer parameters and just grab the full screen.
const static u32 FRAME_STRIDE = 512;
const static u32 FRAME_WIDTH = 480;
const static u32 FRAME_HEIGHT = 272;
GPUDebugBuffer buffer;
gpuDebug->GetCurrentFramebuffer(buffer, GPU_DBG_FRAMEBUF_RENDER);
const std::vector<u32> pixels = TranslateDebugBufferToCompare(&buffer, 512, 272);
std::string error;
double errors = CompareScreenshot(pixels, FRAME_STRIDE, FRAME_WIDTH, FRAME_HEIGHT, comparisonScreenshot, error);
if (errors < 0)
SendOrCollectDebugOutput(error);
if (errors > 0) {
char temp[256];
snprintf(temp, 256, "Screenshot error: %f%%\n", errors * 100.0f);
SendOrCollectDebugOutput(temp);
}
if (errors > 0 && !teamCityMode) {
// Lazy, just read in the original header to output the failed screenshot.
u8 header[14 + 40] = {0};
FILE *bmp = File::OpenCFile(comparisonScreenshot, "rb");
if (bmp) {
fread(&header, sizeof(header), 1, bmp);
fclose(bmp);
}
FILE *saved = File::OpenCFile("__testfailure.bmp", "wb");
if (saved) {
fwrite(&header, sizeof(header), 1, saved);
fwrite(pixels.data(), sizeof(u32), FRAME_STRIDE * FRAME_HEIGHT, saved);
fclose(saved);
SendOrCollectDebugOutput("Actual output written to: __testfailure.bmp\n");
}
}
}
void SDLHeadlessHost::SetComparisonScreenshot(const std::string &filename) {
comparisonScreenshot = filename;
}
bool SDLHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
// TODO
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetSwapInterval(1);
screen_ = CreateHiddenWindow();
glContext_ = SDL_GL_CreateContext(screen_);
#ifndef USING_GLES2
// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
// glewExperimental allows us to force GLEW to search for the pointers anyway.
if (gl_extensions.IsCoreContext)
glewExperimental = true;
if (GLEW_OK != glewInit()) {
printf("Failed to initialize glew!\n");
return false;
}
// Unfortunately, glew will generate an invalid enum error, ignore.
if (gl_extensions.IsCoreContext)
glGetError();
if (GLEW_VERSION_2_0) {
printf("OpenGL 2.0 or higher.\n");
} else {
printf("Sorry, this program requires OpenGL 2.0.\n");
return false;
}
#endif
gl_lost_manager_init();
GraphicsContext *graphicsContext = new GLDummyGraphicsContext();
*ctx = graphicsContext;
gfx_ = graphicsContext;
LoadNativeAssets();
return true;
}
void SDLHeadlessHost::ShutdownGraphics() {
gfx_->Shutdown();
delete gfx_;
gfx_ = nullptr;
SDL_GL_DeleteContext(glContext_);
glContext_ = nullptr;
SDL_DestroyWindow(screen_);
screen_ = nullptr;
gl_lost_manager_shutdown();
}
void SDLHeadlessHost::SwapBuffers() {
gfx_->SwapBuffers();
SDL_GL_SwapWindow(screen_);
}

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@ -0,0 +1,48 @@
// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "StubHost.h"
#undef HEADLESSHOST_CLASS
#define HEADLESSHOST_CLASS SDLHeadlessHost
struct SDL_Window;
typedef void *SDL_GLContext;
class SDLHeadlessHost : public HeadlessHost
{
public:
virtual bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override;
virtual void ShutdownGraphics() override;
virtual void SwapBuffers() override;
virtual void SendDebugOutput(const std::string &output) override;
virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) override;
virtual void SetComparisonScreenshot(const std::string &filename) override;
protected:
void LoadNativeAssets();
void SendOrCollectDebugOutput(const std::string &output);
SDL_Window *screen_;
SDL_GLContext glContext_;
GraphicsContext *gfx_;
std::string comparisonScreenshot;
};