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Move Achievements::FrameUpdate call to hleEnterVblank for consistency
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@ -506,6 +506,9 @@ static void DoFrameIdleTiming() {
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void hleEnterVblank(u64 userdata, int cyclesLate) {
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int vbCount = userdata;
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// This should be a good place to do it. Should happen once per vblank. Here or in leave? Not sure it matters much.
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Achievements::FrameUpdate();
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VERBOSE_LOG(SCEDISPLAY, "Enter VBlank %i", vbCount);
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DisplayFireVblankStart();
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@ -1146,8 +1146,6 @@ void EmuScreen::update() {
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}
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}
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}
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Achievements::FrameUpdate();
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}
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void EmuScreen::checkPowerDown() {
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