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Cheats: Cleanup global usage.
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dbc838565c
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@ -22,8 +22,6 @@
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#endif
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static int CheatEvent = -1;
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std::string gameTitle;
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std::string activeCheatFile;
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static CWCheatEngine *cheatEngine;
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static bool cheatsEnabled;
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void hleCheat(u64 userdata, int cyclesLate);
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@ -43,9 +41,9 @@ class CheatFileParser {
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public:
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CheatFileParser(const std::string &filename, const std::string &gameID = "") {
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#if defined(_WIN32) && !defined(__MINGW32__)
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file_.open(ConvertUTF8ToWString(activeCheatFile));
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file_.open(ConvertUTF8ToWString(filename));
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#else
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file_.open(activeCheatFile.c_str());
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file_.open(filename.c_str());
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#endif
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validGameID_ = ReplaceAll(gameID, "-", "");
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@ -247,13 +245,13 @@ static void __CheatStop() {
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static void __CheatStart() {
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__CheatStop();
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gameTitle = g_paramSFO.GetValueString("DISC_ID");
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if (gameTitle != "") { //this only generates ini files on boot, let's leave homebrew ini file for UI
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std::string gameID = g_paramSFO.GetValueString("DISC_ID");
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cheatEngine = new CWCheatEngine(gameID);
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// This only generates ini files on boot, let's leave homebrew ini file for UI.
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if (!gameID.empty()) {
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cheatEngine->CreateCheatFile();
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}
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cheatEngine = new CWCheatEngine();
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cheatEngine->ParseCheats();
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g_Config.bReloadCheats = false;
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cheatsEnabled = true;
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@ -348,28 +346,32 @@ void hleCheat(u64 userdata, int cyclesLate) {
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cheatEngine->Run();
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}
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CWCheatEngine::CWCheatEngine() {
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CWCheatEngine::CWCheatEngine(const std::string &gameID) : gameID_(gameID) {
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}
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void CWCheatEngine::CreateCheatFile() {
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activeCheatFile = GetSysDirectory(DIRECTORY_CHEATS) + gameTitle + ".ini";
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filename_ = GetSysDirectory(DIRECTORY_CHEATS) + gameID_ + ".ini";
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File::CreateFullPath(GetSysDirectory(DIRECTORY_CHEATS));
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if (!File::Exists(activeCheatFile)) {
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FILE *f = File::OpenCFile(activeCheatFile, "wb");
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if (!File::Exists(filename_)) {
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FILE *f = File::OpenCFile(filename_, "wb");
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if (f) {
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fwrite("\xEF\xBB\xBF\n", 1, 4, f);
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fclose(f);
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}
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if (!File::Exists(activeCheatFile)) {
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if (!File::Exists(filename_)) {
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auto err = GetI18NCategory("Error");
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host->NotifyUserMessage(err->T("Unable to create cheat file, disk may be full"));
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}
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}
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}
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std::string CWCheatEngine::CheatFilename() {
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return filename_;
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}
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void CWCheatEngine::ParseCheats() {
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CheatFileParser parser(activeCheatFile, gameTitle);
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CheatFileParser parser(filename_, gameID_);
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parser.Parse();
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// TODO: Report errors.
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@ -384,7 +386,7 @@ u32 CWCheatEngine::GetAddress(u32 value) {
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}
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std::vector<CheatFileInfo> CWCheatEngine::FileInfo() {
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CheatFileParser parser(activeCheatFile, gameTitle);
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CheatFileParser parser(filename_, gameID_);
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parser.Parse();
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return parser.GetFileInfo();
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@ -46,10 +46,11 @@ struct CheatOperation;
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class CWCheatEngine {
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public:
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CWCheatEngine();
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CWCheatEngine(const std::string &gameID);
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std::vector<CheatFileInfo> FileInfo();
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void ParseCheats();
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void CreateCheatFile();
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std::string CheatFilename();
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void Run();
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bool HasCheats();
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@ -67,4 +68,6 @@ private:
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bool TestIfAddr(const CheatOperation &op, bool(*oper)(int a, int b));
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std::vector<CheatCode> cheats_;
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std::string gameID_;
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std::string filename_;
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};
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@ -31,32 +31,41 @@
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static const int FILE_CHECK_FRAME_INTERVAL = 53;
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CwCheatScreen::CwCheatScreen(std::string gamePath)
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CwCheatScreen::CwCheatScreen(const std::string &gamePath)
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: UIDialogScreenWithBackground() {
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gamePath_ = gamePath;
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}
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CwCheatScreen::~CwCheatScreen() {
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delete engine_;
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}
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void CwCheatScreen::LoadCheatInfo() {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
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std::string gameID;
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if (info && info->paramSFOLoaded) {
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gameTitle = info->paramSFO.GetValueString("DISC_ID");
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gameID = info->paramSFO.GetValueString("DISC_ID");
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}
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if ((info->id.empty() || !info->disc_total)
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&& gamePath_.find("/PSP/GAME/") != std::string::npos) {
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gameTitle = g_paramSFO.GenerateFakeID(gamePath_);
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gameID = g_paramSFO.GenerateFakeID(gamePath_);
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}
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if (engine_ == nullptr || gameID != gameID_) {
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gameID_ = gameID;
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delete engine_;
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engine_ = new CWCheatEngine(gameID_);
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engine_->CreateCheatFile();
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}
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// We won't parse this, just using it to detect changes to the file.
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std::string str;
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if (readFileToString(true, activeCheatFile.c_str(), str)) {
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if (readFileToString(true, engine_->CheatFilename().c_str(), str)) {
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fileCheckHash_ = CityHash64(str.c_str(), str.size());
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}
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fileCheckCounter_ = 0;
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CWCheatEngine *cheatEngine2 = new CWCheatEngine();
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cheatEngine2->CreateCheatFile();
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fileInfo_ = cheatEngine2->FileInfo();
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delete cheatEngine2;
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fileInfo_ = engine_->FileInfo();
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// Let's also trigger a reload, in case it changed.
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g_Config.bReloadCheats = true;
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@ -105,10 +114,10 @@ void CwCheatScreen::CreateViews() {
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}
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void CwCheatScreen::update() {
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if (fileCheckCounter_++ >= FILE_CHECK_FRAME_INTERVAL) {
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if (fileCheckCounter_++ >= FILE_CHECK_FRAME_INTERVAL && engine_) {
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// Check if the file has changed. If it has, we'll reload.
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std::string str;
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if (readFileToString(true, activeCheatFile.c_str(), str)) {
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if (readFileToString(true, engine_->CheatFilename().c_str(), str)) {
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uint64_t newHash = CityHash64(str.c_str(), str.size());
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if (newHash != fileCheckHash_) {
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// This will update the hash.
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@ -160,17 +169,19 @@ UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams ¶ms) {
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if (MIPSComp::jit) {
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MIPSComp::jit->ClearCache();
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}
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if (engine_) {
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#if PPSSPP_PLATFORM(UWP)
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LaunchBrowser(activeCheatFile.c_str());
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LaunchBrowser(engine_->CheatFilename().c_str());
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#else
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File::openIniFile(activeCheatFile);
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File::openIniFile(engine_->CheatFilename());
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#endif
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}
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) {
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if (gameTitle.length() != 9) {
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WARN_LOG(COMMON, "CWCHEAT: Incorrect ID(%s) - can't import cheats.", gameTitle.c_str());
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if (gameID_.length() != 9 || !engine_) {
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WARN_LOG(COMMON, "CWCHEAT: Incorrect ID(%s) - can't import cheats.", gameID_.c_str());
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return UI::EVENT_DONE;
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}
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std::string line;
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@ -179,7 +190,7 @@ UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) {
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std::vector<std::string> newList;
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std::string cheatFile = GetSysDirectory(DIRECTORY_CHEATS) + "cheat.db";
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std::string gameID = StringFromFormat("_S %s-%s", gameTitle.substr(0, 4).c_str(), gameTitle.substr(4).c_str());
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std::string gameID = StringFromFormat("_S %s-%s", gameID_.substr(0, 4).c_str(), gameID_.substr(4).c_str());
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std::fstream fs;
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File::OpenCPPFile(fs, cheatFile, std::ios::in);
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@ -226,10 +237,10 @@ UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) {
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}
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fs.close();
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std::string title2;
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File::OpenCPPFile(fs, activeCheatFile, std::ios::in);
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File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::in);
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getline(fs, title2);
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fs.close();
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out | std::ios::app);
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File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::out | std::ios::app);
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auto it = title.begin();
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if (((title2[0] == '_' && title2[1] != 'S') || title2[0] == '/' || title2[0] == '#') && it != title.end() && (++it) != title.end()) {
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@ -266,7 +277,7 @@ UI::EventReturn CwCheatScreen::OnCheckBox(int index) {
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bool CwCheatScreen::RebuildCheatFile(int index) {
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std::fstream fs;
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if (!File::OpenCPPFile(fs, activeCheatFile, std::ios::in)) {
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if (!engine_ || !File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::in)) {
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return false;
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}
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@ -292,8 +303,9 @@ bool CwCheatScreen::RebuildCheatFile(int index) {
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}
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line = (info.enabled ? "_C1 " : "_C0 ") + info.name;
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}
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return true;
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}
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return false;
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};
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if (index == INDEX_ALL) {
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@ -310,7 +322,7 @@ bool CwCheatScreen::RebuildCheatFile(int index) {
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}
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if (!File::OpenCPPFile(fs, activeCheatFile, std::ios::out | std::ios::trunc)) {
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if (!File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::out | std::ios::trunc)) {
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return false;
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}
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@ -24,13 +24,12 @@
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#include "UI/MiscScreens.h"
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struct CheatFileInfo;
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extern std::string activeCheatFile;
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extern std::string gameTitle;
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class CWCheatEngine;
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class CwCheatScreen : public UIDialogScreenWithBackground {
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public:
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CwCheatScreen(std::string gamePath);
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CwCheatScreen(const std::string &gamePath);
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~CwCheatScreen();
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void LoadCheatInfo();
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@ -52,8 +51,10 @@ private:
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bool RebuildCheatFile(int index);
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UI::ScrollView *rightScroll_ = nullptr;
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CWCheatEngine *engine_ = nullptr;
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std::vector<CheatFileInfo> fileInfo_;
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std::string gamePath_;
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std::string gameID_;
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int fileCheckCounter_ = 0;
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uint64_t fileCheckHash_;
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bool enableAllFlag_ = false;
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