mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
Upgrade SDL for Mac
This removes the option to use system SDL, which seems like a trap. Also simplifies the macbundle.sh script accordingly. Buildfix Buildfix fix Moar buildfix
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22314f8cc7
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5d028cb004
@ -107,10 +107,6 @@ if(NOT IOS)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/sdl)
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endif()
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if(MACOSX AND NOT USE_SYSTEM_LIBSDL2)
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set(SDL2_LIBRARY ${CMAKE_SOURCE_DIR}/SDL/macOS/SDL2.framework)
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endif()
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include(ccache)
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include(GNUInstallDirs)
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@ -161,7 +157,7 @@ option(USE_ARMIPS "Build with armips support in API/debugger" ON)
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option(USE_SYSTEM_SNAPPY "Dynamically link against system snappy" ${USE_SYSTEM_SNAPPY})
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option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_FFMPEG})
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option(USE_SYSTEM_LIBZIP "Dynamically link against system libzip" ${USE_SYSTEM_LIBZIP})
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option(USE_SYSTEM_LIBSDL2 "Dynamically link against system SDL2" ON)
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option(USE_SYSTEM_LIBSDL2 "Dynamically link against system SDL2" ON) # Ignored on Mac
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option(USE_SYSTEM_LIBPNG "Dynamically link against system libpng" ON)
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option(USE_SYSTEM_ZSTD "Dynamically link against system zstd" ${USE_SYSTEM_ZSTD})
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option(USE_SYSTEM_MINIUPNPC "Dynamically link against system miniUPnPc" ${USE_SYSTEM_MINIUPNPC})
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@ -241,9 +237,16 @@ if(USING_EGL)
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set(OPENGL_LIBRARIES ${OPENGL_LIBRARIES} ${EGL_LIBRARIES})
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endif()
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if(NOT LIBRETRO AND NOT IOS)
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if(NOT LIBRETRO AND NOT IOS AND NOT MACOSX)
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find_package(SDL2)
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endif()
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if(MACOSX AND NOT IOS)
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find_library(SDL2Fwk SDL2 REQUIRED PATHS SDL/macOS)
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message(STATUS "found SDL2Fwk=${SDL2Fwk}")
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add_definitions(-DHAVE_SYSCTLBYNAME)
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endif()
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include(FindThreads)
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if(APPLE)
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@ -1252,7 +1255,8 @@ elseif(WIN32)
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else()
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link_directories(dx9sdk/Lib/x86)
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endif()
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elseif(TARGET SDL2::SDL2)
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elseif(LIBRETRO)
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else()
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set(TargetBin PPSSPPSDL)
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# Require SDL
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add_definitions(-DSDL)
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@ -1267,7 +1271,6 @@ elseif(TARGET SDL2::SDL2)
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SDL/SDLVulkanGraphicsContext.cpp
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)
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endif()
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set(nativeExtraLibs ${nativeExtraLibs} SDL2::SDL2)
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if(APPLE)
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set(nativeExtra ${nativeExtra}
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SDL/SDLMain.h
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@ -1290,11 +1293,12 @@ elseif(TARGET SDL2::SDL2)
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set_source_files_properties(SDL/PPSSPPAboutViewController.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
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set_source_files_properties(Common/Battery/AppleBatteryClient.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
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set(nativeExtraLibs ${nativeExtraLibs} ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY} ${IOKIT_LIBRARY})
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set(nativeExtraLibs ${nativeExtraLibs} ${SDL2Fwk})
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elseif(USING_EGL)
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set(nativeExtraLibs ${nativeExtraLibs} pthread)
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set(nativeExtraLibs ${nativeExtraLibs} pthread SDL2::SDL2)
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else()
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set(nativeExtraLibs ${nativeExtraLibs} SDL2::SDL2)
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endif()
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elseif(NOT LIBRETRO)
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message(FATAL_ERROR "Could not find SDL2. Failing.")
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endif()
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if(WIN32)
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@ -2547,10 +2551,10 @@ if(TargetBin)
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else()
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add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${BigFontAssets} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource})
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file(INSTALL "${CMAKE_SOURCE_DIR}/ext/vulkan/macOS/Frameworks/libMoltenVK.dylib" DESTINATION "${CMAKE_BINARY_DIR}/PPSSPPSDL.app/Contents/Frameworks/")
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if(TARGET SDL2::SDL2 AND NOT USING_QT_UI)
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add_custom_command(TARGET ${TargetBin} POST_BUILD COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/SDL/macbundle.sh" "${CMAKE_BINARY_DIR}/PPSSPPSDL.app")
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elseif(USING_QT_UI)
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if(USING_QT_UI)
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add_custom_command(TARGET ${TargetBin} POST_BUILD COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/Qt/macbundle.sh" "${CMAKE_BINARY_DIR}/PPSSPPQt.app")
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else()
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add_custom_command(TARGET ${TargetBin} POST_BUILD COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/SDL/macbundle.sh" "${CMAKE_BINARY_DIR}/PPSSPPSDL.app")
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endif()
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endif()
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elseif(WIN32)
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@ -1,5 +1,11 @@
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#include "SDL_syswm.h"
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#include "ppsspp_config.h"
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#if PPSSPP_PLATFORM(MAC)
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_syswm.h"
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#else
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#include "SDL.h"
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#include "SDL_syswm.h"
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#endif
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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#include "Common/GPU/OpenGL/GLCommon.h"
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@ -1,10 +1,12 @@
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#pragma once
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#ifdef _MSC_VER
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#include "SDL/SDL.h"
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#include "SDL/SDL_thread.h"
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#else
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#if PPSSPP_PLATFORM(MAC)
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#include "SDL2/SDL.h"
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#else
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#include "SDL.h"
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#include "SDL_thread.h"
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#endif
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#endif
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#include <map>
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@ -7,7 +7,13 @@
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#include <pwd.h>
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#include "ppsspp_config.h"
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#if PPSSPP_PLATFORM(MAC)
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_syswm.h"
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#else
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#include "SDL.h"
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#include "SDL_syswm.h"
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#endif
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#include "SDL/SDLJoystick.h"
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SDLJoystick *joystick = NULL;
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@ -35,8 +41,6 @@ SDLJoystick *joystick = NULL;
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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#include "Common/Profiler/Profiler.h"
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#include "SDL_syswm.h"
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#if defined(VK_USE_PLATFORM_XLIB_KHR)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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@ -5,7 +5,12 @@
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Feel free to customize this file to suit your needs
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*/
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#include "ppsspp_config.h"
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#if PPSSPP_PLATFORM(MAC)
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#include "SDL2/SDL.h"
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#else
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#include "SDL.h"
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#endif
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#include "SDLMain.h"
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#include "Common/Profiler/Profiler.h"
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#include <signal.h>
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@ -10,7 +10,11 @@
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#include "Common/Data/Text/Parsers.h"
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#include "Core/System.h"
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#if PPSSPP_PLATFORM(MAC)
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#include "SDL2/SDL_vulkan.h"
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#else
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#include "SDL_vulkan.h"
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#endif
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#include "SDLVulkanGraphicsContext.h"
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#if defined(VK_USE_PLATFORM_METAL_EXT)
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@ -1,5 +1,11 @@
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#include "ppsspp_config.h"
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#if PPSSPP_PLATFORM(MAC)
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_syswm.h"
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#else
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#include "SDL.h"
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#include "SDL_syswm.h"
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#endif
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#include "Common/GraphicsContext.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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@ -1 +1 @@
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Subproject commit f19a1d54b8a5af6cc378ea307e0ec676922eb4cc
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Subproject commit c387d93ab5910b5a6be78b4840a5bbbc452f3ac8
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@ -3,39 +3,25 @@
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PPSSPP="${1}"
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PPSSPPSDL="${PPSSPP}/Contents/MacOS/PPSSPPSDL"
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ls ${PPSSPPSDL}
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if [ ! -f "${PPSSPPSDL}" ]; then
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echo "No such file: ${PPSSPPSDL}!"
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exit 0
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fi
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SDL=$(otool -L "${PPSSPPSDL}" | grep -v @executable_path | grep -Eo /.+libSDL.+dylib)
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if [ "${SDL}" != "" ]; then
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if [ ! -f "${SDL}" ]; then
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echo "Cannot locate SDL: ${SDL}!"
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exit 0
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fi
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# We only support using the local SDL framework.
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# All the old detection code has been eliminated.
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SDL=../SDL/macOS/SDL2.framework
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echo "Installing SDL from ${SDL}..."
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echo "Copying SDL2.framework..."
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SDLNAME=$(basename "${SDL}")
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mkdir -p "${PPSSPP}/Contents/Frameworks" || exit 0
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cp -r "$SDL" "${PPSSPP}/Contents/Frameworks" || exit 0
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install_name_tool -change "${SDL}" "@executable_path/../Frameworks/${SDLNAME}" "${PPSSPPSDL}" || exit 0
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elif [ "$(otool -L "${PPSSPPSDL}" | grep @rpath/SDL)" != "" ]; then
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cd "$(dirname "$0")"
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RPATH="$(pwd)/macOS"
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cd -
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SDL="${RPATH}/SDL2.framework"
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if [ ! -d "${SDL}" ]; then
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echo "Cannot locate SDL.framework: ${SDL}!"
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exit 0
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fi
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mkdir -p "${PPSSPP}/Contents/Frameworks" || exit 0
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cp -r "$SDL" "${PPSSPP}/Contents/Frameworks" || exit 0
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rm -rf "${PPSSPP}/Contents/Frameworks/SDL2.framework" || exit 0
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mkdir -p "${PPSSPP}/Contents/Frameworks" || exit 0
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cp -a "$SDL" "${PPSSPP}/Contents/Frameworks" || exit 0
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install_name_tool -rpath "${RPATH}" "@executable_path/../Frameworks" "${PPSSPPSDL}" || echo "Already patched."
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fi
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install_name_tool -change "${SDL}" "@executable_path/../Frameworks/${SDLNAME}" "${PPSSPPSDL}" || exit 0
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echo "Done."
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GIT_VERSION_LINE=$(grep "PPSSPP_GIT_VERSION = " "$(dirname "${0}")/../git-version.cpp")
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echo "Setting version to '${GIT_VERSION_LINE}'..."
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@ -50,4 +36,5 @@ else
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fi
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# AdHoc codesign is required for Apple Silicon.
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codesign -fs - --deep "${PPSSPP}" || exit 1
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echo "Signing..."
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#codesign -fs - --deep "${PPSSPP}" || exit 1
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#ifdef SDL
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#include <cstdio>
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#include <SDL.h>
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#include "ppsspp_config.h"
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#if PPSSPP_PLATFORM(MAC)
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#include "SDL2/SDL.h"
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#else
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#include "SDL.h"
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#endif
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#include "headless/SDLHeadlessHost.h"
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#include "Common/GPU/OpenGL/GLCommon.h"
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