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Scoped storage: Make the home button simply go to the root of the current directory tree.
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@ -279,7 +279,6 @@ Path Path::GetRootVolume() const {
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return Path(path);
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}
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#endif
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return Path("/");
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}
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@ -540,10 +540,15 @@ UI::EventReturn GameBrowser::StorageClick(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameBrowser::HomeClick(UI::EventParams &e) {
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if (System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE)) {
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if (path_.GetPath().Type() == PathType::CONTENT_URI) {
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path_.SetPath(path_.GetPath().GetRootVolume());
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UI::EventReturn GameBrowser::OnHomeClick(UI::EventParams &e) {
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if (path_.GetPath().Type() == PathType::CONTENT_URI) {
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Path rootPath = path_.GetPath().GetRootVolume();
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if (rootPath != path_.GetPath()) {
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SetPath(rootPath);
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return UI::EVENT_DONE;
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}
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if (System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE)) {
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// There'll be no sensible home, ignore.
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return UI::EVENT_DONE;
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}
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}
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@ -669,7 +674,7 @@ void GameBrowser::Refresh() {
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if (browseFlags_ & BrowseFlags::NAVIGATE) {
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topBar->Add(new Spacer(2.0f));
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topBar->Add(new TextView(path_.GetFriendlyPath().c_str(), ALIGN_VCENTER | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f)));
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topBar->Add(new Choice(ImageID("I_HOME"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::HomeClick);
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topBar->Add(new Choice(ImageID("I_HOME"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::OnHomeClick);
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if (System_GetPropertyBool(SYSPROP_HAS_ADDITIONAL_STORAGE)) {
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topBar->Add(new Choice(ImageID("I_SDCARD"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::StorageClick);
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}
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@ -74,7 +74,7 @@ private:
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UI::EventReturn LastClick(UI::EventParams &e);
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UI::EventReturn BrowseClick(UI::EventParams &e);
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UI::EventReturn StorageClick(UI::EventParams &e);
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UI::EventReturn HomeClick(UI::EventParams &e);
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UI::EventReturn OnHomeClick(UI::EventParams &e);
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UI::EventReturn PinToggleClick(UI::EventParams &e);
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UI::EventReturn GridSettingsClick(UI::EventParams &e);
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UI::EventReturn OnRecentClear(UI::EventParams &e);
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