From 5d3c1e787189b1539d9d0a3ead81fbb5c8bd5bda Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sat, 20 Jan 2018 21:55:25 +0100 Subject: [PATCH] Additional header cleanup --- android/jni/app-android.cpp | 32 +++++++++++++------------------- 1 file changed, 13 insertions(+), 19 deletions(-) diff --git a/android/jni/app-android.cpp b/android/jni/app-android.cpp index b5ef7779a2..05306c22be 100644 --- a/android/jni/app-android.cpp +++ b/android/jni/app-android.cpp @@ -4,23 +4,18 @@ // It calls a set of methods defined in NativeApp.h. These should be implemented // by your game or app. -#include +#include +#include +#include + #include -#include -#include -#include -#include -#include -#include -#include #include #include #include -#include "AndroidGraphicsContext.h" -#include "AndroidVulkanContext.h" -#include "AndroidEGLContext.h" -#include "AndroidJavaGLContext.h" +#include +#include +#include #include "base/basictypes.h" #include "base/stringutil.h" @@ -28,7 +23,6 @@ #include "base/NativeApp.h" #include "base/logging.h" #include "base/timeutil.h" -#include "thread/prioritizedworkqueue.h" #include "thread/threadutil.h" #include "file/zip_read.h" #include "input/input_state.h" @@ -41,17 +35,17 @@ #include "gfx/gl_common.h" #include "gfx_es2/gpu_features.h" -#include "thin3d/thin3d.h" -#include "thin3d/VulkanRenderManager.h" +#include "Common/GraphicsContext.h" +#include "AndroidGraphicsContext.h" +#include "AndroidVulkanContext.h" +#include "AndroidEGLContext.h" +#include "AndroidJavaGLContext.h" + #include "Core/Config.h" #include "Core/Loaders.h" #include "Core/System.h" #include "Common/CPUDetect.h" -#include "Common/GraphicsContext.h" #include "Common/Log.h" -#include "Common/GL/GLInterfaceBase.h" -#include "Common/Vulkan/VulkanLoader.h" -#include "Common/Vulkan/VulkanContext.h" #include "UI/GameInfoCache.h" #include "app-android.h"