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Fix second texture cache key, duh.
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@ -803,6 +803,7 @@ void TextureCache::SetTexture() {
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match = false;
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gpuStats.numTextureInvalidations++;
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secondKey = ((u64)entry->addr << 32) | (u64)(entry->fullhash ^ entry->clutaddr);
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secondCache[secondKey] = *entry;
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doDelete = false;
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}
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