mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-11 00:56:37 +00:00
Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed.
This commit is contained in:
parent
72d5b29434
commit
5ec2da0f2d
@ -16,6 +16,9 @@
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// http://code.google.com/p/dolphin-emu/
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#include "ppsspp_config.h"
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#include <sstream>
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64)
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#include <ctype.h>
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@ -916,7 +916,7 @@ void LoadFromIni(IniFile &file) {
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return;
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}
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IniFile::Section *controls = file.GetOrCreateSection("ControlMapping");
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Section *controls = file.GetOrCreateSection("ControlMapping");
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for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
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std::string value;
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controls->Get(psp_button_names[i].name, &value, "");
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@ -943,7 +943,7 @@ void LoadFromIni(IniFile &file) {
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}
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void SaveToIni(IniFile &file) {
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IniFile::Section *controls = file.GetOrCreateSection("ControlMapping");
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Section *controls = file.GetOrCreateSection("ControlMapping");
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for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
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std::vector<KeyDef> keys;
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@ -185,14 +185,14 @@ void LogManager::ChangeFileLog(const char *filename) {
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}
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}
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void LogManager::SaveConfig(IniFile::Section *section) {
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void LogManager::SaveConfig(Section *section) {
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++) {
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section->Set((std::string(log_[i].m_shortName) + "Enabled").c_str(), log_[i].enabled);
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section->Set((std::string(log_[i].m_shortName) + "Level").c_str(), (int)log_[i].level);
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}
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}
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void LogManager::LoadConfig(IniFile::Section *section, bool debugDefaults) {
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void LogManager::LoadConfig(Section *section, bool debugDefaults) {
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++) {
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bool enabled = false;
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int level = 0;
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@ -180,6 +180,6 @@ public:
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void ChangeFileLog(const char *filename);
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void SaveConfig(IniFile::Section *section);
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void LoadConfig(IniFile::Section *section, bool debugDefaults);
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void SaveConfig(Section *section);
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void LoadConfig(Section *section, bool debugDefaults);
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};
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@ -203,7 +203,7 @@ struct ConfigSetting {
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return type_ != TYPE_TERMINATOR;
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}
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bool Get(IniFile::Section *section) {
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bool Get(Section *section) {
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switch (type_) {
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case TYPE_BOOL:
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if (cb_.b) {
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@ -256,7 +256,7 @@ struct ConfigSetting {
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}
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}
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void Set(IniFile::Section *section) {
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void Set(Section *section) {
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if (!save_)
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return;
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@ -1108,9 +1108,9 @@ static ConfigSectionSettings sections[] = {
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{"Theme", themeSettings},
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};
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static void IterateSettings(IniFile &iniFile, std::function<void(IniFile::Section *section, ConfigSetting *setting)> func) {
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static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, ConfigSetting *setting)> func) {
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for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) {
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IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section);
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Section *section = iniFile.GetOrCreateSection(sections[i].section);
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for (auto setting = sections[i].settings; setting->HasMore(); ++setting) {
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func(section, setting);
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}
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@ -1147,8 +1147,8 @@ std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping() {
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langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
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langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
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IniFile::Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
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IniFile::Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
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Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
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Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
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for (size_t i = 0; i < keys.size(); i++) {
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std::string langName;
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@ -1187,7 +1187,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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// Continue anyway to initialize the config.
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}
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IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) {
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IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
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setting->Get(section);
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});
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@ -1195,7 +1195,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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if (!File::Exists(currentDirectory))
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currentDirectory = "";
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IniFile::Section *log = iniFile.GetOrCreateSection(logSectionName);
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Section *log = iniFile.GetOrCreateSection(logSectionName);
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bool debugDefaults = false;
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#ifdef _DEBUG
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@ -1203,7 +1203,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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#endif
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LogManager::GetInstance()->LoadConfig(log, debugDefaults);
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IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
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Section *recent = iniFile.GetOrCreateSection("Recent");
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recent->Get("MaxRecent", &iMaxRecent, 30);
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// Fix issue from switching from uint (hex in .ini) to int (dec)
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@ -1249,7 +1249,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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}
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// Check for an old dpad setting
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IniFile::Section *control = iniFile.GetOrCreateSection("Control");
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Section *control = iniFile.GetOrCreateSection("Control");
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float f;
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control->Get("DPadRadius", &f, 0.0f);
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if (f > 0.0f) {
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@ -1338,13 +1338,13 @@ void Config::Save(const char *saveReason) {
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// Need to do this somewhere...
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bFirstRun = false;
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IterateSettings(iniFile, [&](IniFile::Section *section, ConfigSetting *setting) {
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IterateSettings(iniFile, [&](Section *section, ConfigSetting *setting) {
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if (!bGameSpecific || !setting->perGame_) {
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setting->Set(section);
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}
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});
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IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
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Section *recent = iniFile.GetOrCreateSection("Recent");
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recent->Set("MaxRecent", iMaxRecent);
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for (int i = 0; i < iMaxRecent; i++) {
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@ -1357,7 +1357,7 @@ void Config::Save(const char *saveReason) {
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}
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}
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IniFile::Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
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Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
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pinnedPaths->Clear();
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for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
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char keyName[64];
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@ -1366,17 +1366,17 @@ void Config::Save(const char *saveReason) {
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}
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if (!bGameSpecific) {
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IniFile::Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
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Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
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postShaderSetting->Clear();
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for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
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postShaderSetting->Set(it->first.c_str(), it->second);
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}
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}
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IniFile::Section *control = iniFile.GetOrCreateSection("Control");
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Section *control = iniFile.GetOrCreateSection("Control");
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control->Delete("DPadRadius");
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IniFile::Section *log = iniFile.GetOrCreateSection(logSectionName);
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Section *log = iniFile.GetOrCreateSection(logSectionName);
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if (LogManager::GetInstance())
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LogManager::GetInstance()->SaveConfig(log);
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@ -1614,16 +1614,16 @@ bool Config::saveGameConfig(const std::string &pGameId, const std::string &title
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IniFile iniFile;
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IniFile::Section *top = iniFile.GetOrCreateSection("");
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Section *top = iniFile.GetOrCreateSection("");
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top->AddComment(StringFromFormat("Game config for %s - %s", pGameId.c_str(), title.c_str()));
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IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) {
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IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
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if (setting->perGame_) {
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setting->Set(section);
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}
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});
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IniFile::Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
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Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
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postShaderSetting->Clear();
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for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
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postShaderSetting->Set(it->first.c_str(), it->second);
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@ -1653,7 +1653,7 @@ bool Config::loadGameConfig(const std::string &pGameId, const std::string &title
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mPostShaderSetting[it.first] = std::stof(it.second);
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}
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IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) {
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IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
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if (setting->perGame_) {
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setting->Get(section);
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}
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@ -1671,7 +1671,7 @@ void Config::unloadGameConfig() {
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iniFile.Load(iniFilename_);
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// Reload game specific settings back to standard.
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IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) {
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IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
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if (setting->perGame_) {
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setting->Get(section);
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}
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@ -21,6 +21,7 @@
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#include <thread>
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#include "base/stringutil.h"
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#include "i18n/i18n.h"
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#include "thread/threadutil.h"
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@ -19,6 +19,8 @@
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#include <algorithm>
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#include <limits>
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#include "base/stringutil.h"
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#include "file/free.h"
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#include "file/zip_read.h"
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#include "i18n/i18n.h"
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@ -21,6 +21,7 @@
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#include <mutex>
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#include "base/timeutil.h"
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#include "base/stringutil.h"
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#include "i18n/i18n.h"
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#include "thread/threadutil.h"
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#include "util/text/parsers.h"
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@ -30,6 +30,7 @@
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#include "ext/libzip/zip.h"
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#endif
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#include "util/text/utf8.h"
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#include "file/ini_file.h"
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#include "Common/Log.h"
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#include "Common/FileUtil.h"
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@ -103,7 +103,7 @@ void LoadPostShaderInfo(const std::vector<std::string> &directories) {
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// Alright, let's loop through the sections and see if any is a shader.
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for (size_t i = 0; i < ini.Sections().size(); i++) {
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IniFile::Section §ion = ini.Sections()[i];
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Section §ion = ini.Sections()[i];
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std::string shaderType;
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section.Get("Type", &shaderType, "render");
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@ -15,6 +15,7 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/stringutil.h"
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#include "ext/cityhash/city.h"
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#include "i18n/i18n.h"
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#include "ui/ui.h"
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@ -17,6 +17,8 @@
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#include <algorithm>
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#include <memory>
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#include "base/stringutil.h"
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#include "i18n/i18n.h"
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#include "gfx_es2/draw_buffer.h"
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#include "ui/view.h"
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@ -25,6 +25,7 @@
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#include <netfw.h>
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#endif
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#include "base/stringutil.h"
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#include "base/timeutil.h"
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#include "file/path.h"
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// TODO: For text align flags, probably shouldn't be in gfx_es2/...
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@ -16,7 +16,9 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <string>
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#include "base/display.h"
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#include "base/stringutil.h"
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// TODO: For text align flags, probably shouldn't be in gfx_es2/...
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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@ -20,6 +20,7 @@
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "base/stringutil.h"
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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#include "math/curves.h"
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@ -149,11 +149,11 @@ static std::string EscapeComments(const std::string &value) {
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return result;
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}
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void IniFile::Section::Clear() {
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void Section::Clear() {
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lines.clear();
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}
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std::string* IniFile::Section::GetLine(const char* key, std::string* valueOut, std::string* commentOut)
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std::string* Section::GetLine(const char* key, std::string* valueOut, std::string* commentOut)
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{
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for (std::vector<std::string>::iterator iter = lines.begin(); iter != lines.end(); ++iter)
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{
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@ -166,7 +166,7 @@ std::string* IniFile::Section::GetLine(const char* key, std::string* valueOut, s
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return 0;
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}
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void IniFile::Section::Set(const char* key, const char* newValue)
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void Section::Set(const char* key, const char* newValue)
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{
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std::string value, commented;
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std::string* line = GetLine(key, &value, &commented);
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@ -182,7 +182,7 @@ void IniFile::Section::Set(const char* key, const char* newValue)
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}
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}
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void IniFile::Section::Set(const char* key, const std::string& newValue, const std::string& defaultValue)
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void Section::Set(const char* key, const std::string& newValue, const std::string& defaultValue)
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{
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if (newValue != defaultValue)
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Set(key, newValue);
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@ -190,7 +190,7 @@ void IniFile::Section::Set(const char* key, const std::string& newValue, const s
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Delete(key);
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}
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bool IniFile::Section::Get(const char* key, std::string* value, const char* defaultValue)
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bool Section::Get(const char* key, std::string* value, const char* defaultValue)
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{
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const std::string* line = GetLine(key, value, 0);
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if (!line)
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@ -204,7 +204,7 @@ bool IniFile::Section::Get(const char* key, std::string* value, const char* defa
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return true;
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}
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void IniFile::Section::Set(const char* key, const float newValue, const float defaultValue)
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void Section::Set(const char* key, const float newValue, const float defaultValue)
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{
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if (newValue != defaultValue)
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Set(key, newValue);
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@ -212,7 +212,7 @@ void IniFile::Section::Set(const char* key, const float newValue, const float de
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Delete(key);
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}
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void IniFile::Section::Set(const char* key, int newValue, int defaultValue)
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void Section::Set(const char* key, int newValue, int defaultValue)
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{
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if (newValue != defaultValue)
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Set(key, newValue);
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@ -220,7 +220,7 @@ void IniFile::Section::Set(const char* key, int newValue, int defaultValue)
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Delete(key);
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}
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void IniFile::Section::Set(const char* key, bool newValue, bool defaultValue)
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void Section::Set(const char* key, bool newValue, bool defaultValue)
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{
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if (newValue != defaultValue)
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Set(key, newValue);
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@ -228,7 +228,7 @@ void IniFile::Section::Set(const char* key, bool newValue, bool defaultValue)
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Delete(key);
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}
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void IniFile::Section::Set(const char* key, const std::vector<std::string>& newValues)
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void Section::Set(const char* key, const std::vector<std::string>& newValues)
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{
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std::string temp;
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// Join the strings with ,
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@ -243,11 +243,11 @@ void IniFile::Section::Set(const char* key, const std::vector<std::string>& newV
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Set(key, temp.c_str());
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}
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void IniFile::Section::AddComment(const std::string &comment) {
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void Section::AddComment(const std::string &comment) {
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lines.push_back("# " + comment);
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}
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bool IniFile::Section::Get(const char* key, std::vector<std::string>& values)
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bool Section::Get(const char* key, std::vector<std::string>& values)
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{
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std::string temp;
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bool retval = Get(key, &temp, 0);
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@ -275,7 +275,7 @@ bool IniFile::Section::Get(const char* key, std::vector<std::string>& values)
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return true;
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}
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bool IniFile::Section::Get(const char* key, int* value, int defaultValue)
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bool Section::Get(const char* key, int* value, int defaultValue)
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{
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std::string temp;
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bool retval = Get(key, &temp, 0);
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@ -285,7 +285,7 @@ bool IniFile::Section::Get(const char* key, int* value, int defaultValue)
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return false;
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}
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bool IniFile::Section::Get(const char* key, uint32_t* value, uint32_t defaultValue)
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bool Section::Get(const char* key, uint32_t* value, uint32_t defaultValue)
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{
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std::string temp;
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bool retval = Get(key, &temp, 0);
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@ -295,7 +295,7 @@ bool IniFile::Section::Get(const char* key, uint32_t* value, uint32_t defaultVal
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return false;
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}
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bool IniFile::Section::Get(const char* key, bool* value, bool defaultValue)
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bool Section::Get(const char* key, bool* value, bool defaultValue)
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{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp, 0);
|
||||
@ -305,7 +305,7 @@ bool IniFile::Section::Get(const char* key, bool* value, bool defaultValue)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IniFile::Section::Get(const char* key, float* value, float defaultValue)
|
||||
bool Section::Get(const char* key, float* value, float defaultValue)
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp, 0);
|
||||
@ -315,7 +315,7 @@ bool IniFile::Section::Get(const char* key, float* value, float defaultValue)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IniFile::Section::Get(const char* key, double* value, double defaultValue)
|
||||
bool Section::Get(const char* key, double* value, double defaultValue)
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp, 0);
|
||||
@ -325,7 +325,7 @@ bool IniFile::Section::Get(const char* key, double* value, double defaultValue)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IniFile::Section::Exists(const char *key) const
|
||||
bool Section::Exists(const char *key) const
|
||||
{
|
||||
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
|
||||
{
|
||||
@ -337,7 +337,7 @@ bool IniFile::Section::Exists(const char *key) const
|
||||
return false;
|
||||
}
|
||||
|
||||
std::map<std::string, std::string> IniFile::Section::ToMap() const
|
||||
std::map<std::string, std::string> Section::ToMap() const
|
||||
{
|
||||
std::map<std::string, std::string> outMap;
|
||||
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
|
||||
@ -351,7 +351,7 @@ std::map<std::string, std::string> IniFile::Section::ToMap() const
|
||||
}
|
||||
|
||||
|
||||
bool IniFile::Section::Delete(const char *key)
|
||||
bool Section::Delete(const char *key)
|
||||
{
|
||||
std::string* line = GetLine(key, 0, 0);
|
||||
for (std::vector<std::string>::iterator liter = lines.begin(); liter != lines.end(); ++liter)
|
||||
@ -367,7 +367,7 @@ bool IniFile::Section::Delete(const char *key)
|
||||
|
||||
// IniFile
|
||||
|
||||
const IniFile::Section* IniFile::GetSection(const char* sectionName) const
|
||||
const Section* IniFile::GetSection(const char* sectionName) const
|
||||
{
|
||||
for (std::vector<Section>::const_iterator iter = sections.begin(); iter != sections.end(); ++iter)
|
||||
if (!strcasecmp(iter->name().c_str(), sectionName))
|
||||
@ -375,7 +375,7 @@ const IniFile::Section* IniFile::GetSection(const char* sectionName) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
IniFile::Section* IniFile::GetSection(const char* sectionName)
|
||||
Section* IniFile::GetSection(const char* sectionName)
|
||||
{
|
||||
for (std::vector<Section>::iterator iter = sections.begin(); iter != sections.end(); ++iter)
|
||||
if (!strcasecmp(iter->name().c_str(), sectionName))
|
||||
@ -383,7 +383,7 @@ IniFile::Section* IniFile::GetSection(const char* sectionName)
|
||||
return 0;
|
||||
}
|
||||
|
||||
IniFile::Section* IniFile::GetOrCreateSection(const char* sectionName)
|
||||
Section* IniFile::GetOrCreateSection(const char* sectionName)
|
||||
{
|
||||
Section* section = GetSection(sectionName);
|
||||
if (!section)
|
||||
|
@ -19,120 +19,120 @@ inline std::string ValueToString(const N value)
|
||||
return string.str();
|
||||
}
|
||||
|
||||
class Section
|
||||
{
|
||||
friend class IniFile;
|
||||
|
||||
public:
|
||||
Section() {}
|
||||
Section(const std::string& name) : name_(name) {}
|
||||
|
||||
bool Exists(const char *key) const;
|
||||
bool Delete(const char *key);
|
||||
|
||||
void Clear();
|
||||
|
||||
std::map<std::string, std::string> ToMap() const;
|
||||
|
||||
std::string* GetLine(const char* key, std::string* valueOut, std::string* commentOut);
|
||||
void Set(const char* key, const char* newValue);
|
||||
void Set(const char* key, const std::string& newValue, const std::string& defaultValue);
|
||||
|
||||
void Set(const std::string &key, const std::string &value) {
|
||||
Set(key.c_str(), value.c_str());
|
||||
}
|
||||
bool Get(const char* key, std::string* value, const char* defaultValue);
|
||||
|
||||
void Set(const char* key, uint32_t newValue) {
|
||||
Set(key, StringFromFormat("0x%08x", newValue).c_str());
|
||||
}
|
||||
void Set(const char* key, float newValue) {
|
||||
Set(key, StringFromFormat("%f", newValue).c_str());
|
||||
}
|
||||
void Set(const char* key, const float newValue, const float defaultValue);
|
||||
void Set(const char* key, double newValue) {
|
||||
Set(key, StringFromFormat("%f", newValue).c_str());
|
||||
}
|
||||
|
||||
void Set(const char* key, int newValue, int defaultValue);
|
||||
void Set(const char* key, int newValue) {
|
||||
Set(key, StringFromInt(newValue).c_str());
|
||||
}
|
||||
|
||||
void Set(const char* key, bool newValue, bool defaultValue);
|
||||
void Set(const char* key, bool newValue) {
|
||||
Set(key, StringFromBool(newValue).c_str());
|
||||
}
|
||||
void Set(const char* key, const std::vector<std::string>& newValues);
|
||||
|
||||
template<typename U, typename V>
|
||||
void Set(const char* key, const std::map<U, V>& newValues)
|
||||
{
|
||||
std::vector<std::string> temp;
|
||||
for (typename std::map<U, V>::const_iterator it = newValues.begin(); it != newValues.end(); it++)
|
||||
{
|
||||
temp.push_back(ValueToString<U>(it->first) + "_" + ValueToString<V>(it->second));
|
||||
}
|
||||
Set(key, temp);
|
||||
}
|
||||
|
||||
// Declare without a body to make it fail to compile. This is to prevent accidentally
|
||||
// setting a pointer as a bool. The failure is in the linker unfortunately, but that's better
|
||||
// than accidentally succeeding in a bad way.
|
||||
template<class T>
|
||||
void Set(const char *key, T *ptr);
|
||||
|
||||
void AddComment(const std::string &comment);
|
||||
|
||||
bool Get(const char* key, int* value, int defaultValue = 0);
|
||||
bool Get(const char* key, uint32_t* value, uint32_t defaultValue = 0);
|
||||
bool Get(const char* key, bool* value, bool defaultValue = false);
|
||||
bool Get(const char* key, float* value, float defaultValue = false);
|
||||
bool Get(const char* key, double* value, double defaultValue = false);
|
||||
bool Get(const char* key, std::vector<std::string>& values);
|
||||
template<typename U, typename V>
|
||||
bool Get(const char* key, std::map<U, V>& values)
|
||||
{
|
||||
std::vector<std::string> temp;
|
||||
if (!Get(key, temp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
values.clear();
|
||||
for (size_t i = 0; i < temp.size(); i++)
|
||||
{
|
||||
std::vector<std::string> key_val;
|
||||
SplitString(temp[i], '_', key_val);
|
||||
if (key_val.size() < 2)
|
||||
continue;
|
||||
U mapKey;
|
||||
V mapValue;
|
||||
if (!TryParse(key_val[0], &mapKey))
|
||||
continue;
|
||||
if (!TryParse(key_val[1], &mapValue))
|
||||
continue;
|
||||
values[mapKey] = mapValue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator < (const Section& other) const {
|
||||
return name_ < other.name_;
|
||||
}
|
||||
|
||||
const std::string &name() const {
|
||||
return name_;
|
||||
}
|
||||
|
||||
protected:
|
||||
std::vector<std::string> lines;
|
||||
std::string name_;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
class IniFile
|
||||
{
|
||||
public:
|
||||
class Section
|
||||
{
|
||||
friend class IniFile;
|
||||
|
||||
public:
|
||||
Section() {}
|
||||
Section(const std::string& name) : name_(name) {}
|
||||
|
||||
bool Exists(const char *key) const;
|
||||
bool Delete(const char *key);
|
||||
|
||||
void Clear();
|
||||
|
||||
std::map<std::string, std::string> ToMap() const;
|
||||
|
||||
std::string* GetLine(const char* key, std::string* valueOut, std::string* commentOut);
|
||||
void Set(const char* key, const char* newValue);
|
||||
void Set(const char* key, const std::string& newValue, const std::string& defaultValue);
|
||||
|
||||
void Set(const std::string &key, const std::string &value) {
|
||||
Set(key.c_str(), value.c_str());
|
||||
}
|
||||
bool Get(const char* key, std::string* value, const char* defaultValue);
|
||||
|
||||
void Set(const char* key, uint32_t newValue) {
|
||||
Set(key, StringFromFormat("0x%08x", newValue).c_str());
|
||||
}
|
||||
void Set(const char* key, float newValue) {
|
||||
Set(key, StringFromFormat("%f", newValue).c_str());
|
||||
}
|
||||
void Set(const char* key, const float newValue, const float defaultValue);
|
||||
void Set(const char* key, double newValue) {
|
||||
Set(key, StringFromFormat("%f", newValue).c_str());
|
||||
}
|
||||
|
||||
void Set(const char* key, int newValue, int defaultValue);
|
||||
void Set(const char* key, int newValue) {
|
||||
Set(key, StringFromInt(newValue).c_str());
|
||||
}
|
||||
|
||||
void Set(const char* key, bool newValue, bool defaultValue);
|
||||
void Set(const char* key, bool newValue) {
|
||||
Set(key, StringFromBool(newValue).c_str());
|
||||
}
|
||||
void Set(const char* key, const std::vector<std::string>& newValues);
|
||||
|
||||
template<typename U, typename V>
|
||||
void Set(const char* key, const std::map<U,V>& newValues)
|
||||
{
|
||||
std::vector<std::string> temp;
|
||||
for(typename std::map<U,V>::const_iterator it = newValues.begin(); it != newValues.end(); it++)
|
||||
{
|
||||
temp.push_back(ValueToString<U>(it->first)+"_"+ValueToString<V>(it->second));
|
||||
}
|
||||
Set(key,temp);
|
||||
}
|
||||
|
||||
// Declare without a body to make it fail to compile. This is to prevent accidentally
|
||||
// setting a pointer as a bool. The failure is in the linker unfortunately, but that's better
|
||||
// than accidentally succeeding in a bad way.
|
||||
template<class T>
|
||||
void Set(const char *key, T *ptr);
|
||||
|
||||
void AddComment(const std::string &comment);
|
||||
|
||||
bool Get(const char* key, int* value, int defaultValue = 0);
|
||||
bool Get(const char* key, uint32_t* value, uint32_t defaultValue = 0);
|
||||
bool Get(const char* key, bool* value, bool defaultValue = false);
|
||||
bool Get(const char* key, float* value, float defaultValue = false);
|
||||
bool Get(const char* key, double* value, double defaultValue = false);
|
||||
bool Get(const char* key, std::vector<std::string>& values);
|
||||
template<typename U, typename V>
|
||||
bool Get(const char* key, std::map<U,V>& values)
|
||||
{
|
||||
std::vector<std::string> temp;
|
||||
if(!Get(key,temp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
values.clear();
|
||||
for(size_t i = 0; i < temp.size(); i++)
|
||||
{
|
||||
std::vector<std::string> key_val;
|
||||
SplitString(temp[i], '_', key_val);
|
||||
if (key_val.size() < 2)
|
||||
continue;
|
||||
U mapKey;
|
||||
V mapValue;
|
||||
if (!TryParse(key_val[0], &mapKey))
|
||||
continue;
|
||||
if (!TryParse(key_val[1], &mapValue))
|
||||
continue;
|
||||
values[mapKey] = mapValue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator < (const Section& other) const {
|
||||
return name_ < other.name_;
|
||||
}
|
||||
|
||||
const std::string &name() const {
|
||||
return name_;
|
||||
}
|
||||
|
||||
protected:
|
||||
std::vector<std::string> lines;
|
||||
std::string name_;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
bool Load(const char* filename);
|
||||
bool Load(const std::string &filename) { return Load(filename.c_str()); }
|
||||
bool Load(std::istream &istream);
|
||||
|
@ -95,7 +95,7 @@ bool I18NRepo::LoadIni(const std::string &languageID, const std::string &overrid
|
||||
|
||||
Clear();
|
||||
|
||||
const std::vector<IniFile::Section> §ions = ini.Sections();
|
||||
const std::vector<Section> §ions = ini.Sections();
|
||||
|
||||
std::lock_guard<std::mutex> guard(catsLock_);
|
||||
for (auto iter = sections.begin(); iter != sections.end(); ++iter) {
|
||||
@ -108,7 +108,7 @@ bool I18NRepo::LoadIni(const std::string &languageID, const std::string &overrid
|
||||
return true;
|
||||
}
|
||||
|
||||
I18NCategory *I18NRepo::LoadSection(const IniFile::Section *section, const char *name) {
|
||||
I18NCategory *I18NRepo::LoadSection(const Section *section, const char *name) {
|
||||
I18NCategory *cat = new I18NCategory(this, name);
|
||||
std::map<std::string, std::string> sectionMap = section->ToMap();
|
||||
cat->SetMap(sectionMap);
|
||||
@ -123,13 +123,13 @@ void I18NRepo::SaveIni(const std::string &languageID) {
|
||||
std::lock_guard<std::mutex> guard(catsLock_);
|
||||
for (auto iter = cats_.begin(); iter != cats_.end(); ++iter) {
|
||||
std::string categoryName = iter->first;
|
||||
IniFile::Section *section = ini.GetOrCreateSection(categoryName.c_str());
|
||||
Section *section = ini.GetOrCreateSection(categoryName.c_str());
|
||||
SaveSection(ini, section, iter->second);
|
||||
}
|
||||
ini.Save(GetIniPath(languageID));
|
||||
}
|
||||
|
||||
void I18NRepo::SaveSection(IniFile &ini, IniFile::Section *section, std::shared_ptr<I18NCategory> cat) {
|
||||
void I18NRepo::SaveSection(IniFile &ini, Section *section, std::shared_ptr<I18NCategory> cat) {
|
||||
const std::map<std::string, std::string> &missed = cat->Missed();
|
||||
|
||||
for (auto iter = missed.begin(); iter != missed.end(); ++iter) {
|
||||
|
@ -13,11 +13,13 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "file/ini_file.h"
|
||||
#include "Common/Common.h"
|
||||
|
||||
// Reasonably thread safe.
|
||||
|
||||
class I18NRepo;
|
||||
class IniFile;
|
||||
class Section;
|
||||
|
||||
struct I18NEntry {
|
||||
I18NEntry(const std::string &t) : text(t), readFlag(false) {}
|
||||
@ -63,8 +65,6 @@ private:
|
||||
|
||||
// Noone else can create these.
|
||||
friend class I18NRepo;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(I18NCategory);
|
||||
};
|
||||
|
||||
class I18NRepo {
|
||||
@ -88,8 +88,8 @@ public:
|
||||
private:
|
||||
std::string GetIniPath(const std::string &languageID) const;
|
||||
void Clear();
|
||||
I18NCategory *LoadSection(const IniFile::Section *section, const char *name);
|
||||
void SaveSection(IniFile &ini, IniFile::Section *section, std::shared_ptr<I18NCategory> cat);
|
||||
I18NCategory *LoadSection(const Section *section, const char *name);
|
||||
void SaveSection(IniFile &ini, Section *section, std::shared_ptr<I18NCategory> cat);
|
||||
|
||||
mutable std::mutex catsLock_;
|
||||
std::map<std::string, std::shared_ptr<I18NCategory>> cats_;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <sstream>
|
||||
|
||||
#include "base/display.h"
|
||||
#include "base/stringutil.h"
|
||||
#include "input/input_state.h"
|
||||
#include "input/keycodes.h"
|
||||
#include "math/curves.h"
|
||||
|
Loading…
x
Reference in New Issue
Block a user