Fix minor state dirtying issue with FOGCOEFENABLE

This commit is contained in:
Henrik Rydgård 2023-01-05 16:56:13 +01:00
parent df5f9d2470
commit 5f10cabe5a

View File

@ -1781,7 +1781,7 @@ void GPUCommon::Execute_VertexTypeSkinning(u32 op, u32 diff) {
gstate_c.Dirty(DIRTY_VERTEXSHADER_STATE);
}
if (diff & GE_VTYPE_THROUGH_MASK)
gstate_c.Dirty(DIRTY_RASTER_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_FRAGMENTSHADER_STATE | DIRTY_GEOMETRYSHADER_STATE | DIRTY_CULLRANGE);
gstate_c.Dirty(DIRTY_RASTER_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_FRAGMENTSHADER_STATE | DIRTY_GEOMETRYSHADER_STATE | DIRTY_CULLRANGE | DIRTY_FOGCOEFENABLE);
}
void GPUCommon::CheckDepthUsage(VirtualFramebuffer *vfb) {