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Translate achievement stuff to Swedish
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@ -216,7 +216,7 @@ void RetroAchievementsSettingsScreen::CreateSettingsTab(UI::ViewGroup *viewGroup
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsLogBadMemReads, ac->T("Log bad memory accesses")));
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// Not yet fully implemented
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// viewGroup->Add(new CheckBox(&g_Config.bAchievementsChallengeMode, ac->T("Challenge Mode")));
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// viewGroup->Add(new CheckBox(&g_Config.bAchievementsChallengeMode, ac->T("Challenge Mode (no savestates)")));
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// TODO: What are these for?
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// viewGroup->Add(new CheckBox(&g_Config.bAchievementsTestMode, ac->T("Test Mode")));
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@ -35,6 +35,7 @@
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#include "Common/TimeUtil.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/StringUtils.h"
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#include "Common/System/System.h"
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#include "Common/Crypto/md5.h"
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#include "Common/UI/IconCache.h"
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@ -707,7 +708,7 @@ void Achievements::SetChallengeMode(bool enabled)
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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OSDAddNotification(5.0f, std::string(ac->T("Challenge mode")) + ": " + di->T(enabled ? "Enabled" : "Disabled"), "", "");
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OSDAddNotification(5.0f, std::string(ac->T("Challenge Mode")) + ": " + di->T(enabled ? "Enabled" : "Disabled"), "", "");
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}
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if (HasActiveGame() && !IsTestModeActive())
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@ -1126,7 +1127,7 @@ void Achievements::DisplayMasteredNotification()
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return;
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// TODO: Translation?
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std::string title = StringFromFormat(ac->T("Mastered %s"), s_game_title.c_str());
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std::string title = ReplaceAll(ac->T("Mastered %1"), "%1", s_game_title.c_str());
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std::string message = StringFromFormat(ac->T("%d achievements, %d points"), GetAchievementCount(), GetCurrentPointsForGame());
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OSDAddNotification(20.0f, title, message, s_game_icon);
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@ -1948,7 +1949,7 @@ void Achievements::SubmitLeaderboard(u32 leaderboard_id, int value)
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if (!ChallengeModeActive())
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{
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WARN_LOG(ACHIEVEMENTS, "Skipping sending leaderboard %u result to server because Challenge mode is off.", leaderboard_id);
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WARN_LOG(ACHIEVEMENTS, "Skipping sending leaderboard %u result to server because Challenge Mode is off.", leaderboard_id);
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return;
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}
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@ -31,6 +31,7 @@ Challenge Mode (no savestates) = Challenge Mode (no savestates)
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Earned = You have earned %d of %d achievements, and %d of %d points
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How to use RetroAchievements = How to use RetroAchievements
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Leaderboard submission is enabled = Leaderboard submission is enabled
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Leaderboards = Leaderboards
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Links = Links
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Local = Local
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Locked achievements = Locked achievements
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@ -41,6 +42,7 @@ RetroAchievements are not available for this game = RetroAchievements are not av
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RetroAchievements website = RetroAchievements website
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Rich Presence = Rich Presence
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Sound Effects = Sound Effects
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Statistics = Statistics
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Submitted Score = Submitted Score
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Submitted Score = Submitted score: %d (Best: %d)\nLeaderboard Position: %d of %d
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Syncing achievements data... = Syncing achievements data...
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@ -1,3 +1,32 @@
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[Achievements]
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%d achievements, %d points = %d achievements, %d poäng
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Account = Inloggning
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Achievements = Achievements
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Challenge Mode = Utmanings-läge
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Challenge Mode (no savestates) = Utmanings-läge (inga sparade state)
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Earned = Du har tjänat %d av %d achievements, och %d of %d poäng
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How to use RetroAchievements = Hur man använder RetroAchievements
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Leaderboard submission is enabled = Skickar in poäng till ledartabeller
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Leaderboards = Leaderboards
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Links = Links
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Local = Lokal
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Locked achievements = Låsta achievements
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Log bad memory accesses = Logga felaktiga minnesåtkomster
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Mastered %1 = Mästrade %1
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Register on www.retroachievements.org = Registrera på www.retroachievements.org
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RetroAchievements are not available for this game = RetroAchievements finns inte tillgängliga för detta spel
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RetroAchievements website = RetroAchievements website
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Rich Presence = Visa vad du spelar på websiten
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Sound Effects = Ljudeffekter
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Statistics = Statistik
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Submitted Score = Inskickad poäng
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Submitted Score = Inskickad poäng: %d (Best: %d)\nLedartabell-plats: %d of %d
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Syncing achievements data... = Synkar achievementdata...
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Test Mode = Test-läge
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This game has no achievements = Detta spel har inga achievements
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Unlocked achievements = Upplåsta achievements
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Unofficial = Inofficiell
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[Audio]
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Alternate speed volume = Volym vid alternativ hastighet
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Audio backend = Uppspelningsteknik (ändring kräver omstart!)
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