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Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
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commit
5f8f3633a8
@ -447,9 +447,7 @@ static ConfigSetting graphicsSettings[] = {
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static ConfigSetting soundSettings[] = {
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ConfigSetting("Enable", &g_Config.bEnableSound, true),
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ConfigSetting("VolumeBGM", &g_Config.iBGMVolume, 7),
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ConfigSetting("VolumeSFX", &g_Config.iSFXVolume, 7),
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ConfigSetting("AudioLatency", &g_Config.IaudioLatency, 1),
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ConfigSetting("AudioLatency", &g_Config.iAudioLatency, 1),
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ConfigSetting("SoundSpeedHack", &g_Config.bSoundSpeedHack, false),
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ConfigSetting(false),
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@ -27,7 +27,6 @@
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extern const char *PPSSPP_GIT_VERSION;
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#endif
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const int MAX_CONFIG_VOLUME = 8;
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const int PSP_MODEL_FAT = 0;
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const int PSP_MODEL_SLIM = 1;
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const int PSP_DEFAULT_FIRMWARE = 150;
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@ -155,9 +154,7 @@ public:
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// Sound
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bool bEnableSound;
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int IaudioLatency; // 0 = low , 1 = medium(default) , 2 = high
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int iSFXVolume;
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int iBGMVolume;
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int iAudioLatency; // 0 = low , 1 = medium(default) , 2 = high
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// Audio Hack
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bool bSoundSpeedHack;
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@ -106,7 +106,7 @@ void __AudioCPUMHzChange() {
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void __AudioInit() {
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mixFrequency = 44100;
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switch (g_Config.IaudioLatency) {
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switch (g_Config.iAudioLatency) {
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case LOW_LATENCY:
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chanQueueMaxSizeFactor = 1;
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chanQueueMinSizeFactor = 1;
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@ -654,7 +654,6 @@ u32 _AtracDecodeData(int atracID, u8* outbuf, u32 *SamplesNum, u32* finish, int
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if (avret < 0) {
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ERROR_LOG(ME, "swr_convert: Error while converting %d", avret);
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}
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__AdjustBGMVolume((s16 *)out, numSamples * atrac->atracOutputChannels);
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}
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}
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av_free_packet(&packet);
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@ -1868,7 +1867,6 @@ int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedA
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if (avret < 0) {
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ERROR_LOG(ME, "swr_convert: Error while converting %d", avret);
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}
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__AdjustBGMVolume((s16 *)out, numSamples * atrac->atracOutputChannels);
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}
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av_free_packet(&packet);
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if (got_frame)
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@ -115,17 +115,6 @@ static int getPixelFormatBytes(int pspFormat)
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}
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}
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void __AdjustBGMVolume(s16 *samples, u32 count) {
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if (g_Config.iBGMVolume < 0 || g_Config.iBGMVolume >= MAX_CONFIG_VOLUME) {
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return;
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}
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int volumeShift = MAX_CONFIG_VOLUME - g_Config.iBGMVolume;
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for (u32 i = 0; i < count; ++i) {
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samples[i] >>= volumeShift;
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}
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}
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MediaEngine::MediaEngine(): m_pdata(0) {
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#ifdef USE_FFMPEG
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m_pFormatCtx = 0;
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@ -50,8 +50,6 @@ inline s64 getMpegTimeStamp(const u8 *buf) {
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bool InitFFmpeg();
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#endif
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void __AdjustBGMVolume(s16 *samples, u32 count);
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class MediaEngine
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{
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public:
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@ -483,8 +483,6 @@ void SasInstance::MixVoice(SasVoice &voice) {
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u32 sampleFrac = voice.sampleFrac;
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// We need to shift by 12 anyway, so combine that with the volume shift.
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int volumeShift = (12 + MAX_CONFIG_VOLUME - g_Config.iSFXVolume);
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if (volumeShift < 0) volumeShift = 0;
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for (int i = 0; i < grainSize; i++) {
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// For now: nearest neighbour, not even using the resample history at all.
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int sample = resampleBuffer[sampleFrac / PSP_SAS_PITCH_BASE + 2];
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@ -502,10 +500,10 @@ void SasInstance::MixVoice(SasVoice &voice) {
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// We mix into this 32-bit temp buffer and clip in a second loop
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// Ideally, the shift right should be there too but for now I'm concerned about
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// not overflowing.
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mixBuffer[i * 2] += (sample * voice.volumeLeft ) >> volumeShift; // Max = 16 and Min = 12(default)
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mixBuffer[i * 2 + 1] += (sample * voice.volumeRight) >> volumeShift; // Max = 16 and Min = 12(default)
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sendBuffer[i * 2] += sample * voice.effectLeft >> volumeShift;
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sendBuffer[i * 2 + 1] += sample * voice.effectRight >> volumeShift;
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mixBuffer[i * 2] += (sample * voice.volumeLeft ) >> 12;
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mixBuffer[i * 2 + 1] += (sample * voice.volumeRight) >> 12;
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sendBuffer[i * 2] += sample * voice.effectLeft >> 12;
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sendBuffer[i * 2 + 1] += sample * voice.effectRight >> 12;
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voice.envelope.Step();
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}
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@ -243,8 +243,6 @@ bool SimpleAudio::Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbyte
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// each sample occupies 2 bytes
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*outbytes = outSamples * 2;
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// We always convert to stereo.
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__AdjustBGMVolume((s16 *)outbuf, frame_->nb_samples * 2);
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// Save outbuf into pcm audio, you can uncomment this line to save and check the decoded audio into pcm file.
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// SaveAudio("dump.pcm", outbuf, *outbytes);
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@ -296,14 +296,9 @@ void GameSettingsScreen::CreateViews() {
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audioSettings->Add(new ItemHeader(ms->T("Audio")));
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PopupSliderChoice *sfxVol = audioSettings->Add(new PopupSliderChoice(&g_Config.iSFXVolume, 0, MAX_CONFIG_VOLUME, a->T("SFX volume"), screenManager()));
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sfxVol->SetEnabledPtr(&g_Config.bEnableSound);
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PopupSliderChoice *bgmVol = audioSettings->Add(new PopupSliderChoice(&g_Config.iBGMVolume, 0, MAX_CONFIG_VOLUME, a->T("BGM volume"), screenManager()));
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bgmVol->SetEnabledPtr(&g_Config.bEnableSound);
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audioSettings->Add(new CheckBox(&g_Config.bEnableSound, a->T("Enable Sound")));
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static const char *latency[] = { "Low", "Medium", "High" };
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PopupMultiChoice *lowAudio = audioSettings->Add(new PopupMultiChoice(&g_Config.IaudioLatency, a->T("Audio Latency"), latency, 0, ARRAY_SIZE(latency), gs, screenManager()));
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PopupMultiChoice *lowAudio = audioSettings->Add(new PopupMultiChoice(&g_Config.iAudioLatency, a->T("Audio Latency"), latency, 0, ARRAY_SIZE(latency), gs, screenManager()));
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lowAudio->SetEnabledPtr(&g_Config.bEnableSound);
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audioSettings->Add(new ItemHeader(a->T("Audio hacks")));
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@ -343,8 +343,6 @@ int main(int argc, const char* argv[])
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g_Config.bFrameSkipUnthrottle = false;
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g_Config.bEnableLogging = fullLog;
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g_Config.iNumWorkerThreads = 1;
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g_Config.iBGMVolume = MAX_CONFIG_VOLUME;
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g_Config.iSFXVolume = MAX_CONFIG_VOLUME;
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g_Config.bSoftwareSkinning = true;
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g_Config.bVertexDecoderJit = true;
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g_Config.bBlockTransferGPU = true;
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