Some improvements, comments and polishing.

This commit is contained in:
LunaMoo 2015-12-21 06:32:05 +01:00 committed by Luna
parent e4271fe1bc
commit 6061ad7579
13 changed files with 76 additions and 118 deletions

View File

@ -384,6 +384,14 @@ static int DefaultInternalResolution() {
#endif #endif
} }
static int DefaultZoomType() {
if (pixel_xres < 1.3 * pixel_yres) {
return 1;
} else {
return 2;
}
}
static bool DefaultTimerHack() { static bool DefaultTimerHack() {
// Has been in use on Symbian since v0.7. Preferred option. // Has been in use on Symbian since v0.7. Preferred option.
#ifdef __SYMBIAN32__ #ifdef __SYMBIAN32__
@ -457,10 +465,10 @@ static ConfigSetting graphicsSettings[] = {
#endif #endif
// TODO: Replace these settings with a list of options // TODO: Replace these settings with a list of options
ConfigSetting("SmallDisplayZoom", &g_Config.iSmallDisplayZoom, 2, true, true), ConfigSetting("SmallDisplayZoomType", &g_Config.iSmallDisplayZoomType, &DefaultZoomType, true, true),
ConfigSetting("SmallDisplayOffsetX", &g_Config.fSmallDisplayOffsetX, 0.5f, true, true), ConfigSetting("SmallDisplayOffsetX", &g_Config.fSmallDisplayOffsetX, 0.5f, true, true),
ConfigSetting("SmallDisplayOffsetY", &g_Config.fSmallDisplayOffsetY, 0.5f, true, true), ConfigSetting("SmallDisplayOffsetY", &g_Config.fSmallDisplayOffsetY, 0.5f, true, true),
ConfigSetting("SmallDisplayCustomZoom", &g_Config.fSmallDisplayCustomZoom, 8.0f, true, true), ConfigSetting("SmallDisplayZoomLevel", &g_Config.fSmallDisplayZoomLevel, 1.0f, true, true),
ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, false, true, true), ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, false, true, true),
ReportedConfigSetting("TrueColor", &g_Config.bTrueColor, true, true, true), ReportedConfigSetting("TrueColor", &g_Config.bTrueColor, true, true, true),

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@ -144,10 +144,10 @@ public:
int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU) int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG) int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
int iBufFilter; // 1 = linear, 2 = nearest int iBufFilter; // 1 = linear, 2 = nearest
int iSmallDisplayZoom; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto, anything higher is used to set's integer zoom of psp resolution and allows manual editing int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling.
float fSmallDisplayOffsetX; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen float fSmallDisplayOffsetX; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen
float fSmallDisplayOffsetY; float fSmallDisplayOffsetY;
float fSmallDisplayCustomZoom; //This is actually used for zoom, both in and out. float fSmallDisplayZoomLevel; //This is used for zoom values, both in and out.
bool bImmersiveMode; // Mode on Android Kitkat 4.4 that hides the back button etc. bool bImmersiveMode; // Mode on Android Kitkat 4.4 that hides the back button etc.
bool bVSync; bool bVSync;
int iFrameSkip; int iFrameSkip;

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@ -36,18 +36,18 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW
bool rotated = rotation == ROTATION_LOCKED_VERTICAL || rotation == ROTATION_LOCKED_VERTICAL180; bool rotated = rotation == ROTATION_LOCKED_VERTICAL || rotation == ROTATION_LOCKED_VERTICAL180;
if (g_Config.iSmallDisplayZoom == 0) { if (g_Config.iSmallDisplayZoomType == 0) { // Stretching
outW = frameW; outW = frameW;
outH = frameH; outH = frameH;
} else { } else {
if (g_Config.iSmallDisplayZoom > 2) { if (g_Config.iSmallDisplayZoomType == 3) { // Manual Scaling
float offsetX = (g_Config.fSmallDisplayOffsetX - 0.5f) * 2.0f * frameW; float offsetX = (g_Config.fSmallDisplayOffsetX - 0.5f) * 2.0f * frameW;
float offsetY = (g_Config.fSmallDisplayOffsetY - 0.5f) * 2.0f * frameH; float offsetY = (g_Config.fSmallDisplayOffsetY - 0.5f) * 2.0f * frameH;
// Have to invert Y for GL // Have to invert Y for GL
if (GetGPUBackend() == GPUBackend::OPENGL) { if (GetGPUBackend() == GPUBackend::OPENGL) {
offsetY = offsetY * -1.0f; offsetY = offsetY * -1.0f;
} }
float customZoom = g_Config.fSmallDisplayCustomZoom / 8.0f; float customZoom = g_Config.fSmallDisplayZoomLevel;
float smallDisplayW = origW * customZoom; float smallDisplayW = origW * customZoom;
float smallDisplayH = origH * customZoom; float smallDisplayH = origH * customZoom;
if (!rotated) { if (!rotated) {
@ -63,7 +63,7 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW
*h = floorf(smallDisplayW); *h = floorf(smallDisplayW);
return; return;
} }
} else { } else if (g_Config.iSmallDisplayZoomType == 2) { // Auto Scaling
float pixelCrop = frameH / 270.0f; float pixelCrop = frameH / 270.0f;
float resCommonWidescreen = pixelCrop - floor(pixelCrop); float resCommonWidescreen = pixelCrop - floor(pixelCrop);
if (!rotated && resCommonWidescreen == 0.0f) { if (!rotated && resCommonWidescreen == 0.0f) {
@ -83,13 +83,13 @@ void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW
outW = frameW; outW = frameW;
outH = frameW / origRatio; outH = frameW / origRatio;
// Stretch a little bit // Stretch a little bit
if (!rotated && g_Config.iSmallDisplayZoom == 1) if (!rotated && g_Config.iSmallDisplayZoomType == 1) // Partial Stretch
outH = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564 outH = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564
} else { } else {
// Image is taller than frame. Center horizontally. // Image is taller than frame. Center horizontally.
outW = frameH * origRatio; outW = frameH * origRatio;
outH = frameH; outH = frameH;
if (rotated && g_Config.iSmallDisplayZoom == 1) if (rotated && g_Config.iSmallDisplayZoomType == 1) // Partial Stretch
outW = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564 outW = (frameH + outH) / 2.0f; // (408 + 720) / 2 = 564
} }
} }

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@ -90,10 +90,7 @@ void MainWindow::updateMenus()
} }
foreach(QAction * action, displayLayoutGroup->actions()) { foreach(QAction * action, displayLayoutGroup->actions()) {
if (g_Config.iSmallDisplayZoom == action->data().toInt()) { if (g_Config.iSmallDisplayZoomType == action->data().toInt()) {
if (g_Config.iSmallDisplayZoom > 2) {
g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8);
}
if (gpu) if (gpu)
gpu->Resized(); gpu->Resized();
@ -548,8 +545,8 @@ void MainWindow::createMenus()
MenuTree* displayLayoutMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Display Layout Options")); MenuTree* displayLayoutMenu = new MenuTree(this, videoMenu, QT_TR_NOOP("&Display Layout Options"));
displayLayoutGroup = new MenuActionGroup(this, displayLayoutMenu, SLOT(displayLayoutGroup_triggered(QAction *)), displayLayoutGroup = new MenuActionGroup(this, displayLayoutMenu, SLOT(displayLayoutGroup_triggered(QAction *)),
QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "1x" << "2x" << "3x" << "4x" << "5x" << "6x" << "7x" << "8x" << "9x" << "10x", QStringList() << "Stretched" << "Partialy stretched" << "Auto Scaling" << "Manual Scaling",
QList<int>() << 0 << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10 << 11 << 12); QList<int>() << 0 << 1 << 2 << 3);
videoMenu->addSeparator(); videoMenu->addSeparator();
videoMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware Transform"), Qt::Key_F6)) videoMenu->add(new MenuAction(this, SLOT(transformAct()), QT_TR_NOOP("&Hardware Transform"), Qt::Key_F6))
->addEventChecked(&g_Config.bHardwareTransform); ->addEventChecked(&g_Config.bHardwareTransform);

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@ -100,7 +100,7 @@ private slots:
void screenGroup_triggered(QAction *action) { SetZoom(action->data().toInt()); } void screenGroup_triggered(QAction *action) { SetZoom(action->data().toInt()); }
void displayLayoutGroup_triggered(QAction *action) { g_Config.iSmallDisplayZoom = action->data().toInt(); } void displayLayoutGroup_triggered(QAction *action) { g_Config.iSmallDisplayZoomType = action->data().toInt(); }
void transformAct() { g_Config.bHardwareTransform = !g_Config.bHardwareTransform; } void transformAct() { g_Config.bHardwareTransform = !g_Config.bHardwareTransform; }
void vertexCacheAct() { g_Config.bVertexCache = !g_Config.bVertexCache; } void vertexCacheAct() { g_Config.bVertexCache = !g_Config.bVertexCache; }
void frameskipAct() { g_Config.iFrameSkip = !g_Config.iFrameSkip; } void frameskipAct() { g_Config.iFrameSkip = !g_Config.iFrameSkip; }

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@ -71,7 +71,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
using namespace UI; using namespace UI;
int mode = mode_->GetSelection(); int mode = mode_->GetSelection();
if (g_Config.iSmallDisplayZoom == 2) { mode = -1; } if (g_Config.iSmallDisplayZoomType == 2) { mode = -1; }
const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds(); const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds();
@ -126,6 +126,7 @@ bool DisplayLayoutScreen::touch(const TouchInput &touch) {
picked_->SaveDisplayPosition(); picked_->SaveDisplayPosition();
picked_ = 0; picked_ = 0;
} }
g_Config.fSmallDisplayZoomLevel = startScale_ / 8.0f;
return true; return true;
}; };
@ -140,13 +141,12 @@ UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) {
return UI::EVENT_DONE; return UI::EVENT_DONE;
}; };
UI::EventReturn DisplayLayoutScreen::OnZoomChange(UI::EventParams &e) { UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) {
if (g_Config.iSmallDisplayZoom > 2) { if (g_Config.iSmallDisplayZoomType < 3) {
g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8);
} else {
const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
float autoBound = bounds.w / 480.0f * 8.0f; float autoBound = bounds.w / 480.0f;
g_Config.fSmallDisplayCustomZoom = autoBound; g_Config.fSmallDisplayZoomLevel = autoBound;
displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f;
g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f;
} }
@ -191,9 +191,9 @@ void DisplayLayoutScreen::CreateViews() {
horizontalBoundaryR->AddTab("", bottomBoundary); horizontalBoundaryR->AddTab("", bottomBoundary);
Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10)); Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
static const char *zoomLevels[] = { "Full Stretch", "Partial Stretch", "Auto Scaling", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x" }; static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" };
zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoom, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10)); zoom_ = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, cw->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, 10));
zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomChange); zoom_->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange);
static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" }; static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
rotation_ = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, local_dp_yres - 64)); rotation_ = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, local_dp_xres / 2 - 200, NONE, NONE, local_dp_yres - 64));
@ -202,48 +202,52 @@ void DisplayLayoutScreen::CreateViews() {
bool bRotated = false; bool bRotated = false;
if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated = true; } if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated = true; }
mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10)); mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
if (g_Config.iSmallDisplayZoom > 1) { displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f; // Visual representation image is just icon size and have to be scaled 8 times to match PSP native resolution which is used as 1.0 for zoom
if (g_Config.iSmallDisplayZoom == 2) { if (g_Config.iSmallDisplayZoomType > 1) { // Scaling
if (g_Config.iSmallDisplayZoomType == 2) { // Auto Scaling
mode_->AddChoice(gr->T("Auto Scaling")); mode_->AddChoice(gr->T("Auto Scaling"));
mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f)); mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f));
float autoBound = local_dp_yres / 270.0f * 8.0f; float autoBound = local_dp_yres / 270.0f;
// Case of screen rotated ~ only works with buffered rendering // Case of screen rotated ~ only works with buffered rendering
if (bRotated) { if (bRotated) {
autoBound = local_dp_yres / 480.0f * 8.0f; autoBound = local_dp_yres / 480.0f;
} }
else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
float resCommonWidescreen = autoBound - floor(autoBound); float resCommonWidescreen = autoBound - floor(autoBound);
if (resCommonWidescreen != 0.0f) { if (resCommonWidescreen != 0.0f) {
float ratio = local_dp_xres / local_dp_yres; float ratio = local_dp_xres / local_dp_yres;
if (ratio < orgRatio) { if (ratio < orgRatio) {
autoBound = local_dp_xres / 480.0f * 8.0f; autoBound = local_dp_xres / 480.0f;
} }
else { else {
autoBound = local_dp_yres / 272.0f * 8.0f; autoBound = local_dp_yres / 272.0f;
} }
} }
} }
g_Config.fSmallDisplayCustomZoom = autoBound; g_Config.fSmallDisplayZoomLevel = autoBound;
displayRepresentationScale_ = g_Config.fSmallDisplayZoomLevel * 8.0f;
g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f;
} else { } else { // Manual Scaling
Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 74)); Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 74));
center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter); center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
root_->Add(center); root_->Add(center);
PopupSliderChoiceFloat *zoomlvl_ = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, 1.0f, 10.0f, di->T("Zoom"), 1.0f, screenManager(), "* PSP res", new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 134));
root_->Add(zoomlvl_);
mode_->AddChoice(di->T("Move")); mode_->AddChoice(di->T("Move"));
mode_->AddChoice(di->T("Resize")); mode_->AddChoice(di->T("Resize"));
mode_->SetSelection(0); mode_->SetSelection(0);
} }
displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom); displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, displayRepresentationScale_);
displayRepresentation_->SetVisibility(V_VISIBLE); displayRepresentation_->SetVisibility(V_VISIBLE);
} else { } else { // Stretching
mode_->AddChoice(gr->T("Stretching")); mode_->AddChoice(gr->T("Stretching"));
mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f)); mode_->ReplaceLayoutParams(new AnchorLayoutParams(0, 0, local_dp_xres / 2.0f - 70.0f, NONE, NONE, local_dp_yres / 2.0f + 32.0f));
displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, g_Config.fSmallDisplayCustomZoom); displayRepresentation_ = new DragDropDisplay(g_Config.fSmallDisplayOffsetX, g_Config.fSmallDisplayOffsetY, I_PSP_DISPLAY, displayRepresentationScale_);
displayRepresentation_->SetVisibility(V_INVISIBLE); displayRepresentation_->SetVisibility(V_INVISIBLE);
float width = local_dp_xres / 2.0f; float width = local_dp_xres / 2.0f;
float height = local_dp_yres / 2.0f; float height = local_dp_yres / 2.0f;
if (g_Config.iSmallDisplayZoom == 0) { // Stretched if (g_Config.iSmallDisplayZoomType == 0) { // Stretched
Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f)); Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, width - width / 2.0f, NONE, NONE, height - height / 2.0f));
root_->Add(stretched); root_->Add(stretched);
} else { // Partially stretched } else { // Partially stretched
@ -251,10 +255,10 @@ void DisplayLayoutScreen::CreateViews() {
float frameRatio = width / height; float frameRatio = width / height;
if (origRatio > frameRatio) { if (origRatio > frameRatio) {
height = width / origRatio; height = width / origRatio;
if (!bRotated && g_Config.iSmallDisplayZoom == 1) { height = (272.0f + height) / 2.0f; } if (!bRotated && g_Config.iSmallDisplayZoomType == 1) { height = (272.0f + height) / 2.0f; }
} else { } else {
width = height * origRatio; width = height * origRatio;
if (bRotated && g_Config.iSmallDisplayZoom == 1) { width = (272.0f + height) / 2.0f; } if (bRotated && g_Config.iSmallDisplayZoomType == 1) { width = (272.0f + height) / 2.0f; }
} }
Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, local_dp_xres / 2.0f - width / 2.0f, NONE, NONE, local_dp_yres / 2.0f - height / 2.0f)); Choice *stretched = new Choice("", "", false, new AnchorLayoutParams(width, height, local_dp_xres / 2.0f - width / 2.0f, NONE, NONE, local_dp_yres / 2.0f - height / 2.0f));
root_->Add(stretched); root_->Add(stretched);

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@ -34,7 +34,7 @@ public:
protected: protected:
virtual UI::EventReturn OnCenter(UI::EventParams &e); virtual UI::EventReturn OnCenter(UI::EventParams &e);
virtual UI::EventReturn OnZoomChange(UI::EventParams &e); virtual UI::EventReturn OnZoomTypeChange(UI::EventParams &e);
private: private:
DragDropDisplay *picked_; DragDropDisplay *picked_;
@ -42,10 +42,12 @@ private:
UI::ChoiceStrip *mode_; UI::ChoiceStrip *mode_;
UI::PopupMultiChoice *zoom_; UI::PopupMultiChoice *zoom_;
UI::PopupMultiChoice *rotation_; UI::PopupMultiChoice *rotation_;
UI::PopupSliderChoiceFloat *zoomlvl_;
bool displayRotEnable_; bool displayRotEnable_;
// Touch down state for drag to resize etc // Touch down state for drag to resize etc
float startX_; float startX_;
float startY_; float startY_;
float startScale_; float startScale_;
float displayRepresentationScale_;
}; };

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@ -61,6 +61,7 @@
#include "UI/GameInfoCache.h" #include "UI/GameInfoCache.h"
#include "UI/MiscScreens.h" #include "UI/MiscScreens.h"
#include "UI/ControlMappingScreen.h" #include "UI/ControlMappingScreen.h"
#include "UI/DisplayLayoutScreen.h"
#include "UI/GameSettingsScreen.h" #include "UI/GameSettingsScreen.h"
#include "UI/InstallZipScreen.h" #include "UI/InstallZipScreen.h"
#include "UI/ProfilerDraw.h" #include "UI/ProfilerDraw.h"
@ -231,6 +232,10 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
UpdateUIState(UISTATE_MENU); UpdateUIState(UISTATE_MENU);
releaseButtons(); releaseButtons();
screenManager()->push(new ControlMappingScreen()); screenManager()->push(new ControlMappingScreen());
} else if (!strcmp(message, "display layout editor")) {
UpdateUIState(UISTATE_MENU);
releaseButtons();
screenManager()->push(new DisplayLayoutScreen());
} else if (!strcmp(message, "settings")) { } else if (!strcmp(message, "settings")) {
UpdateUIState(UISTATE_MENU); UpdateUIState(UISTATE_MENU);
releaseButtons(); releaseButtons();

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@ -828,6 +828,10 @@ void GameSettingsScreen::sendMessage(const char *message, const char *value) {
UpdateUIState(UISTATE_MENU); UpdateUIState(UISTATE_MENU);
screenManager()->push(new ControlMappingScreen()); screenManager()->push(new ControlMappingScreen());
} }
if (!strcmp(message, "display layout editor")) {
UpdateUIState(UISTATE_MENU);
screenManager()->push(new DisplayLayoutScreen());
}
} }
void GameSettingsScreen::onFinish(DialogResult result) { void GameSettingsScreen::onFinish(DialogResult result) {

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@ -42,6 +42,7 @@
#include "UI/GameSettingsScreen.h" #include "UI/GameSettingsScreen.h"
#include "UI/MiscScreens.h" #include "UI/MiscScreens.h"
#include "UI/ControlMappingScreen.h" #include "UI/ControlMappingScreen.h"
#include "UI/DisplayLayoutScreen.h"
#include "UI/SavedataScreen.h" #include "UI/SavedataScreen.h"
#include "UI/Store.h" #include "UI/Store.h"
#include "UI/ui_atlas.h" #include "UI/ui_atlas.h"
@ -887,6 +888,10 @@ void MainScreen::sendMessage(const char *message, const char *value) {
UpdateUIState(UISTATE_MENU); UpdateUIState(UISTATE_MENU);
screenManager()->push(new ControlMappingScreen()); screenManager()->push(new ControlMappingScreen());
} }
if (!strcmp(message, "display layout editor")) {
UpdateUIState(UISTATE_MENU);
screenManager()->push(new DisplayLayoutScreen());
}
if (!strcmp(message, "settings")) { if (!strcmp(message, "settings")) {
UpdateUIState(UISTATE_MENU); UpdateUIState(UISTATE_MENU);
screenManager()->push(new GameSettingsScreen("")); screenManager()->push(new GameSettingsScreen(""));

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@ -269,10 +269,8 @@ namespace MainWindow {
TranslateMenuItem(menu, ID_OPTIONS_IGNOREWINKEY); TranslateMenuItem(menu, ID_OPTIONS_IGNOREWINKEY);
TranslateMenuItem(menu, ID_OPTIONS_MORE_SETTINGS); TranslateMenuItem(menu, ID_OPTIONS_MORE_SETTINGS);
TranslateMenuItem(menu, ID_OPTIONS_CONTROLS); TranslateMenuItem(menu, ID_OPTIONS_CONTROLS);
TranslateSubMenu(menu, "Display Layout Options", MENU_OPTIONS, SUBMENU_DISPLAY_LAYOUT); TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_LAYOUT);
TranslateMenuItem(menu, ID_OPTIONS_STRETCH);
TranslateMenuItem(menu, ID_OPTIONS_PARTIAL_STRETCH);
TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_AUTO);
// Skip display multipliers x1-x10 // Skip display multipliers x1-x10
TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11"); TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11");
TranslateMenuItem(menu, ID_OPTIONS_VSYNC); TranslateMenuItem(menu, ID_OPTIONS_VSYNC);
@ -487,10 +485,7 @@ namespace MainWindow {
} }
static void setDisplayOptions(int options) { static void setDisplayOptions(int options) {
g_Config.iSmallDisplayZoom = options; g_Config.iSmallDisplayZoomType = options;
if (g_Config.iSmallDisplayZoom > 2) {
g_Config.fSmallDisplayCustomZoom = (float)((g_Config.iSmallDisplayZoom - 2) * 8);
}
NativeMessageReceived("gpu resized", ""); NativeMessageReceived("gpu resized", "");
} }
@ -723,19 +718,9 @@ namespace MainWindow {
osm.ShowOnOff(gr->T("Hardware Transform"), g_Config.bHardwareTransform); osm.ShowOnOff(gr->T("Hardware Transform"), g_Config.bHardwareTransform);
break; break;
case ID_OPTIONS_STRETCH: setDisplayOptions(0); break; case ID_OPTIONS_DISPLAY_LAYOUT:
case ID_OPTIONS_PARTIAL_STRETCH: setDisplayOptions(1); break; NativeMessageReceived("display layout editor", "");
case ID_OPTIONS_DISPLAY_AUTO: setDisplayOptions(2); break; break;
case ID_OPTIONS_DISPLAY_1: setDisplayOptions(3); break;
case ID_OPTIONS_DISPLAY_2: setDisplayOptions(4); break;
case ID_OPTIONS_DISPLAY_3: setDisplayOptions(5); break;
case ID_OPTIONS_DISPLAY_4: setDisplayOptions(6); break;
case ID_OPTIONS_DISPLAY_5: setDisplayOptions(7); break;
case ID_OPTIONS_DISPLAY_6: setDisplayOptions(8); break;
case ID_OPTIONS_DISPLAY_7: setDisplayOptions(9); break;
case ID_OPTIONS_DISPLAY_8: setDisplayOptions(10); break;
case ID_OPTIONS_DISPLAY_9: setDisplayOptions(11); break;
case ID_OPTIONS_DISPLAY_10: setDisplayOptions(12); break;
case ID_OPTIONS_FRAMESKIP_0: setFrameSkipping(FRAMESKIP_OFF); break; case ID_OPTIONS_FRAMESKIP_0: setFrameSkipping(FRAMESKIP_OFF); break;
@ -987,31 +972,6 @@ namespace MainWindow {
CheckMenuItem(menu, displayrotationitems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iInternalScreenRotation ? MF_CHECKED : MF_UNCHECKED)); CheckMenuItem(menu, displayrotationitems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iInternalScreenRotation ? MF_CHECKED : MF_UNCHECKED));
} }
static const int displaylayoutitems[] = {
ID_OPTIONS_STRETCH,
ID_OPTIONS_PARTIAL_STRETCH,
ID_OPTIONS_DISPLAY_AUTO,
ID_OPTIONS_DISPLAY_1,
ID_OPTIONS_DISPLAY_2,
ID_OPTIONS_DISPLAY_3,
ID_OPTIONS_DISPLAY_4,
ID_OPTIONS_DISPLAY_5,
ID_OPTIONS_DISPLAY_6,
ID_OPTIONS_DISPLAY_7,
ID_OPTIONS_DISPLAY_8,
ID_OPTIONS_DISPLAY_9,
ID_OPTIONS_DISPLAY_10
};
if (g_Config.iSmallDisplayZoom < 0)
g_Config.iSmallDisplayZoom = 0;
else if (g_Config.iSmallDisplayZoom > 12)
g_Config.iSmallDisplayZoom = 12;
for (int i = 0; i < ARRAY_SIZE(displaylayoutitems); i++) {
CheckMenuItem(menu, displaylayoutitems[i], MF_BYCOMMAND | (i == g_Config.iSmallDisplayZoom ? MF_CHECKED : MF_UNCHECKED));
}
// Disable Vertex Cache when HW T&L is disabled. // Disable Vertex Cache when HW T&L is disabled.
if (!g_Config.bHardwareTransform) { if (!g_Config.bHardwareTransform) {
EnableMenuItem(menu, ID_OPTIONS_VERTEXCACHE, MF_GRAYED); EnableMenuItem(menu, ID_OPTIONS_VERTEXCACHE, MF_GRAYED);

View File

@ -451,22 +451,7 @@ BEGIN
MENUITEM "Control Mapping...", ID_OPTIONS_CONTROLS MENUITEM "Control Mapping...", ID_OPTIONS_CONTROLS
MENUITEM "Language...", ID_OPTIONS_LANGUAGE MENUITEM "Language...", ID_OPTIONS_LANGUAGE
MENUITEM SEPARATOR MENUITEM SEPARATOR
POPUP "Display Layout Options" MENUITEM "Display Layout Editor" ID_OPTIONS_DISPLAY_LAYOUT
BEGIN
MENUITEM "Full stretch", ID_OPTIONS_STRETCH
MENUITEM "Partial stretch", ID_OPTIONS_PARTIAL_STRETCH
MENUITEM "Auto scaling", ID_OPTIONS_DISPLAY_AUTO
MENUITEM "1x", ID_OPTIONS_DISPLAY_1
MENUITEM "2x", ID_OPTIONS_DISPLAY_2
MENUITEM "3x", ID_OPTIONS_DISPLAY_3
MENUITEM "4x", ID_OPTIONS_DISPLAY_4
MENUITEM "5x", ID_OPTIONS_DISPLAY_5
MENUITEM "6x", ID_OPTIONS_DISPLAY_6
MENUITEM "7x", ID_OPTIONS_DISPLAY_7
MENUITEM "8x", ID_OPTIONS_DISPLAY_8
MENUITEM "9x", ID_OPTIONS_DISPLAY_9
MENUITEM "10x", ID_OPTIONS_DISPLAY_10
END
MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN
MENUITEM "VSync", ID_OPTIONS_VSYNC MENUITEM "VSync", ID_OPTIONS_VSYNC
MENUITEM "Postprocessing Shader", ID_OPTIONS_FXAA MENUITEM "Postprocessing Shader", ID_OPTIONS_FXAA

View File

@ -322,19 +322,7 @@
#define ID_EMULATION_ROTATION_V 40157 #define ID_EMULATION_ROTATION_V 40157
#define ID_EMULATION_ROTATION_H_R 40158 #define ID_EMULATION_ROTATION_H_R 40158
#define ID_EMULATION_ROTATION_V_R 40159 #define ID_EMULATION_ROTATION_V_R 40159
#define ID_OPTIONS_STRETCH 40160 #define ID_OPTIONS_DISPLAY_LAYOUT 40160
#define ID_OPTIONS_PARTIAL_STRETCH 40161
#define ID_OPTIONS_DISPLAY_AUTO 40162
#define ID_OPTIONS_DISPLAY_1 40163
#define ID_OPTIONS_DISPLAY_2 40164
#define ID_OPTIONS_DISPLAY_3 40165
#define ID_OPTIONS_DISPLAY_4 40166
#define ID_OPTIONS_DISPLAY_5 40167
#define ID_OPTIONS_DISPLAY_6 40168
#define ID_OPTIONS_DISPLAY_7 40169
#define ID_OPTIONS_DISPLAY_8 40170
#define ID_OPTIONS_DISPLAY_9 40171
#define ID_OPTIONS_DISPLAY_10 40172
// Dummy option to let the buffered rendering hotkey cycle through all the options. // Dummy option to let the buffered rendering hotkey cycle through all the options.
#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500 #define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500