mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Add option to disable networking, tries to replicate the old error codes.
Please test if disabling this option "fixes" any games that broke with the adhoc merge.
This commit is contained in:
parent
ce1693d7f9
commit
60ed75f68a
@ -310,6 +310,9 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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fAnalogStickX /= dp_xres;
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fAnalogStickY /= dp_yres;
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}
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IniFile::Section *network = iniFile.GetOrCreateSection("Network");
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network->Get("EnableWlan", &bEnableWlan, true);
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IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
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#ifndef ANDROID
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@ -546,6 +549,9 @@ void Config::Save() {
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control->Set("AnalogStickY", fAnalogStickY);
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control->Set("AnalogStickScale", fAnalogStickScale);
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IniFile::Section *network = iniFile.GetOrCreateSection("Network");
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network->Set("EnableWlan", &bEnableWlan, true);
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IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
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pspConfig->Set("PSPModel", iPSPModel);
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pspConfig->Set("NickName", sNickName.c_str());
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@ -72,6 +72,7 @@ public:
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std::vector<std::string> recentIsos;
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std::string sLanguageIni;
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// GFX
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bool bSoftwareRendering;
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bool bHardwareTransform; // only used in the GLES backend
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@ -226,8 +227,12 @@ public:
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int iButtonPreference;
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int iLockParentalLevel;
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bool bEncryptSave;
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// Networking
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bool bEnableWlan;
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int iWlanAdhocChannel;
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bool bWlanPowerSave;
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int iPSPModel;
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// TODO: Make this work with your platform, too!
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#ifdef _WIN32
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@ -549,16 +549,17 @@ int initNetwork(SceNetAdhocctlAdhocId *adhoc_id){
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if(iResult != 0){
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ERROR_LOG(SCENET, "Dns error\n");
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return iResult;
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}
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for(ptr = resultAddr; ptr != NULL; ptr = ptr->ai_next){
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switch(ptr->ai_family){
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case AF_INET:
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serverIp = ((sockaddr_in *)ptr->ai_addr)->sin_addr;
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}
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}
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server_addr.sin_addr = serverIp; iResult = connect(metasocket,(sockaddr *)&server_addr,sizeof(server_addr));
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if(iResult == SOCKET_ERROR){
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ERROR_LOG(SCENET,"Socket error");
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}
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for(ptr = resultAddr; ptr != NULL; ptr = ptr->ai_next){
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switch(ptr->ai_family){
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case AF_INET:
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serverIp = ((sockaddr_in *)ptr->ai_addr)->sin_addr;
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}
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}
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server_addr.sin_addr = serverIp;
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iResult = connect(metasocket,(sockaddr *)&server_addr,sizeof(server_addr));
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if(iResult == SOCKET_ERROR){
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ERROR_LOG(SCENET,"Socket error");
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return iResult;
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}
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memset(¶meter,0,sizeof(parameter));
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@ -99,6 +99,8 @@ struct AdhocctlHandler {
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static std::map<int, AdhocctlHandler> adhocctlHandlers;
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void __NetAdhocInit() {
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friendFinderRunning = false;
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eventHandlerUpdate = -1;
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netAdhocInited = false;
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netAdhocctlInited = false;
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netAdhocMatchingInited = false;
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@ -175,6 +177,11 @@ u32 sceNetAdhocctlInit(int stackSize, int prio, u32 productAddr) {
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INFO_LOG(SCENET, "sceNetAdhocctlInit(%i, %i, %08x)", stackSize, prio, productAddr);
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if (netAdhocctlInited) {
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return ERROR_NET_ADHOCCTL_ALREADY_INITIALIZED;
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} else if (!g_Config.bEnableWlan) {
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// Pretend success but don't actually start the friendfinder thread and stuff.
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// Dunno if this is the way to go...
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netAdhocctlInited = true;
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return 0;
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} else if (initNetwork((SceNetAdhocctlAdhocId *)Memory::GetPointer(productAddr)) == 0) {
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netAdhocctlInited = true;
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eventHandlerUpdate = CoreTiming::RegisterEvent("HandlerUpdateEvent", __handlerUpdateCallback);
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@ -193,7 +200,7 @@ int sceNetAdhocctlGetState(u32 ptrToStatus) {
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// Valid Arguments
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if(Memory::IsValidAddress(ptrToStatus)) {
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// Return Thread Status
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Memory::Write_U32(threadStatus,ptrToStatus);
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Memory::Write_U32(threadStatus, ptrToStatus);
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// Return Success
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return 0;
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}
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@ -216,6 +223,10 @@ int sceNetAdhocctlGetState(u32 ptrToStatus) {
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*/
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int sceNetAdhocPdpCreate(const char *mac, u32 port, int bufferSize, u32 unknown) {
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INFO_LOG(SCENET, "sceNetAdhocPdpCreate(%s, %d, %d, %d)", mac, port, bufferSize, unknown);
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if (!g_Config.bEnableWlan) {
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return -1;
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}
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// Library is initialized
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SceNetEtherAddr * saddr = (SceNetEtherAddr *)mac;
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if(netAdhocInited) {
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@ -305,6 +316,10 @@ int sceNetAdhocPdpCreate(const char *mac, u32 port, int bufferSize, u32 unknown)
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*/
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int sceNetAdhocctlGetParameter(u32 paramAddr) {
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INFO_LOG(SCENET, "sceNetAdhocctlGetParameter(%u)",paramAddr);
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if (!g_Config.bEnableWlan) {
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return ERROR_NET_ADHOCCTL_DISCONNECTED;
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}
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// Library initialized
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if(netAdhocctlInited) {
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// Valid Arguments
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@ -335,8 +350,15 @@ int sceNetAdhocctlGetParameter(u32 paramAddr) {
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* @return 0 on success or... ADHOC_INVALID_ARG, ADHOC_NOT_INITIALIZED, ADHOC_INVALID_SOCKET_ID, ADHOC_SOCKET_DELETED, ADHOC_INVALID_ADDR, ADHOC_INVALID_PORT, ADHOC_INVALID_DATALEN, ADHOC_SOCKET_ALERTED, ADHOC_TIMEOUT, ADHOC_THREAD_ABORTED, ADHOC_WOULD_BLOCK, NET_NO_SPACE, NET_INTERNAL
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*/
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int sceNetAdhocPdpSend(int id, const char *mac, u32 port, void *data, int len, int timeout, int flag) {
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INFO_LOG(SCENET, "sceNetAdhocPdpSend(%i, %s, %i, %p, %i, %i, %i)", id, mac, port, data, len, timeout, flag);
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if (!g_Config.bEnableWlan) {
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return -1;
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}
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SceNetEtherAddr * daddr = (SceNetEtherAddr *)mac;
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uint16 dport = (uint16 )port;
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uint16 dport = (uint16)port;
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// Really should flatten this with early outs, all this indentation is making me dizzy.
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// Library is initialized
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if(netAdhocInited) {
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// Valid Port
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@ -481,6 +503,11 @@ int sceNetAdhocPdpSend(int id, const char *mac, u32 port, void *data, int len, i
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* @return 0 on success or... ADHOC_INVALID_ARG, ADHOC_NOT_INITIALIZED, ADHOC_INVALID_SOCKET_ID, ADHOC_SOCKET_DELETED, ADHOC_SOCKET_ALERTED, ADHOC_WOULD_BLOCK, ADHOC_TIMEOUT, ADHOC_NOT_ENOUGH_SPACE, ADHOC_THREAD_ABORTED, NET_INTERNAL
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*/
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int sceNetAdhocPdpRecv(int id, void *addr, void * port, void *buf, void *dataLength, u32 timeout, int flag) {
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INFO_LOG(SCENET, "sceNetAdhocPdpRecv(%i, %p, %p, %p, %p, %i, %i)", id, addr, port, buf, dataLength, timeout, flag);
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if (!g_Config.bEnableWlan) {
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return -1;
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}
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SceNetEtherAddr *saddr = (SceNetEtherAddr *)addr;
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uint16_t * sport = (uint16_t *)port;
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int * len = (int *)dataLength;
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@ -598,6 +625,9 @@ int sceNetAdhocPollSocket(u32 socketStructAddr, int count, int timeout, int nonb
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*/
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int sceNetAdhocPdpDelete(int id, int unknown) {
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INFO_LOG(SCENET, "sceNetAdhocPdpDelete(%d, %d)", id, unknown);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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// Library is initialized
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if(netAdhocInited) {
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// Valid Arguments
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@ -641,6 +671,7 @@ int sceNetAdhocctlGetAdhocId(u32 productStructAddr) {
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}
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int sceNetAdhocctlScan() {
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INFO_LOG(SCENET, "sceNetAdhocctlScan()");
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// Library initialized
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if(netAdhocctlInited) {
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@ -667,6 +698,10 @@ int sceNetAdhocctlScan() {
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}
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int sceNetAdhocctlGetScanInfo(u32 size, u32 bufAddr) {
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INFO_LOG(SCENET, "sceNetAdhocctlGetScanInfo(%08x, %08x)", size, bufAddr);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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int * buflen = (int *)Memory::GetPointer(size);
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SceNetAdhocctlScanInfo * buf = NULL;
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if(Memory::IsValidAddress(bufAddr)){
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@ -783,6 +818,10 @@ u32 sceNetAdhocctlAddHandler(u32 handlerPtr, u32 handlerArg) {
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}
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u32 sceNetAdhocctlDisconnect() {
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INFO_LOG(SCENET, "sceNetAdhocctlDisconnect()");
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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// Library initialized
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if(netAdhocctlInited) {
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// Connected State (Adhoc Mode)
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@ -845,6 +884,10 @@ u32 sceNetAdhocctlDelHandler(u32 handlerID) {
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int sceNetAdhocctlTerm() {
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INFO_LOG(SCENET, "sceNetAdhocctlTerm()");
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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if(netAdhocctlInited){
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netAdhocctlInited = false;
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friendFinderRunning = false;
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@ -884,6 +927,10 @@ int sceNetAdhocctlGetPeerInfo(const char *mac, int size, u32 peerInfoAddr) {
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*/
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int sceNetAdhocctlCreate(const char *groupName) {
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INFO_LOG(SCENET, "sceNetAdhocctlCreate(%s)", groupName);
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if (!g_Config.bEnableWlan) {
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return -1;
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}
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const SceNetAdhocctlGroupName * groupNameStruct = (const SceNetAdhocctlGroupName *)groupName;
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// Library initialized
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if(netAdhocctlInited) {
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@ -955,6 +1002,10 @@ int sceNetAdhocctlJoinEnterGameMode(const char *groupName, const char *macAddr,
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int sceNetAdhocTerm() {
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INFO_LOG(SCENET, "sceNetAdhocTerm()");
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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// Library is initialized
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if(netAdhocInited) {
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// Delete PDP Sockets
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@ -993,8 +1044,13 @@ int sceNetAdhocGetPdpStat(int structSize, u32 structAddr) {
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* @return 0 on success or... ADHOC_INVALID_ARG, ADHOC_NOT_INITIALIZED
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*/
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int sceNetAdhocGetPtpStat(u32 structSize, u32 structAddr) {
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// INFO_LOG(SCENET,"sceNetAdhocGetPtpStat(%u,%u)",structSize,structAddr);
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// Spams a lot
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VERBOSE_LOG(SCENET,"sceNetAdhocGetPtpStat(%u,%u)",structSize,structAddr);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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int * buflen = (int *)Memory::GetPointer(structSize);
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// Library is initialized
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if(netAdhocInited) {
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@ -1072,6 +1128,9 @@ int sceNetAdhocGetPtpStat(u32 structSize, u32 structAddr) {
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*/
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int sceNetAdhocPtpOpen(const char *srcmac, int sport, const char *dstmac, int dport, int bufsize, int rexmt_int, int rexmt_cnt, int unknown) {
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INFO_LOG(SCENET, "sceNetAdhocPtpOpen(%s,%d,%s,%d,%d,%d,%d,%d)", srcmac, sport, dstmac,dport,bufsize, rexmt_int, rexmt_cnt, unknown);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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SceNetEtherAddr * saddr = (SceNetEtherAddr *)srcmac;
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SceNetEtherAddr * daddr = (SceNetEtherAddr *)dstmac;
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// Library is initialized
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@ -1180,15 +1239,20 @@ int sceNetAdhocPtpOpen(const char *srcmac, int sport, const char *dstmac, int dp
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* @return Socket ID >= 0 on success or... ADHOC_NOT_INITIALIZED, ADHOC_INVALID_ARG, ADHOC_INVALID_SOCKET_ID, ADHOC_SOCKET_DELETED, ADHOC_SOCKET_ALERTED, ADHOC_SOCKET_ID_NOT_AVAIL, ADHOC_WOULD_BLOCK, ADHOC_TIMEOUT, ADHOC_NOT_LISTENED, ADHOC_THREAD_ABORTED, NET_INTERNAL
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*/
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int sceNetAdhocPtpAccept(int id, u32 peerMacAddrPtr, u32 peerPortPtr, int timeout, int flag) {
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SceNetEtherAddr * addr = NULL;
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if(Memory::IsValidAddress(peerMacAddrPtr)){
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addr = Memory::GetStruct<SceNetEtherAddr>(peerMacAddrPtr);
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}
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uint16_t * port = NULL;
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if(Memory::IsValidAddress(peerPortPtr)){
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port = (uint16_t *)Memory::GetPointer(peerPortPtr);
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port = (uint16_t *)Memory::GetPointer(peerPortPtr);
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}
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INFO_LOG(SCENET, "sceNetAdhocPtpAccept(%d,%s,%d,%u,%d)",id, addr->data,*port,timeout, flag);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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// Library is initialized
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if(netAdhocInited) {
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// Valid Socket
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@ -1336,6 +1400,11 @@ int sceNetAdhocPtpAccept(int id, u32 peerMacAddrPtr, u32 peerPortPtr, int timeou
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* @return 0 on success or... ADHOC_NOT_INITIALIZED, ADHOC_INVALID_ARG, ADHOC_INVALID_SOCKET_ID, ADHOC_SOCKET_DELETED, ADHOC_CONNECTION_REFUSED, ADHOC_SOCKET_ALERTED, ADHOC_WOULD_BLOCK, ADHOC_TIMEOUT, ADHOC_NOT_OPENED, ADHOC_THREAD_ABORTED, NET_INTERNAL
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*/
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int sceNetAdhocPtpConnect(int id, int timeout, int flag) {
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INFO_LOG(SCENET, "sceNetAdhocPtpConnect(%i, %i, %08x)", id, timeout, flag);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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// Library is initialized
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if(netAdhocInited)
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{
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@ -1446,6 +1515,9 @@ int sceNetAdhocPtpConnect(int id, int timeout, int flag) {
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*/
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int sceNetAdhocPtpClose(int id, int unknown) {
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INFO_LOG(SCENET,"sceNetAdhocPtpClose(%d,%d)",id,unknown);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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// Library is initialized
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if(netAdhocInited) {
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// Valid Arguments & Atleast one Socket
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@ -1490,8 +1562,10 @@ int sceNetAdhocPtpClose(int id, int unknown) {
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* @return Socket ID > 0 on success or... ADHOC_NOT_INITIALIZED, ADHOC_INVALID_ARG, ADHOC_INVALID_ADDR, ADHOC_INVALID_PORT, ADHOC_SOCKET_ID_NOT_AVAIL, ADHOC_PORT_NOT_AVAIL, ADHOC_PORT_IN_USE, NET_NO_SPACE
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*/
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int sceNetAdhocPtpListen(const char *srcmac, int sport, int bufsize, int rexmt_int, int rexmt_cnt, int backlog, int unk) {
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INFO_LOG(SCENET, "sceNetAdhocPtpListen(%s,%d,%d,%d,%d,%d,%d)",
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srcmac,sport,bufsize,rexmt_int,rexmt_cnt,backlog,unk);
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INFO_LOG(SCENET, "sceNetAdhocPtpListen(%s,%d,%d,%d,%d,%d,%d)",srcmac,sport,bufsize,rexmt_int,rexmt_cnt,backlog,unk);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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// Library is initialized
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SceNetEtherAddr * saddr = (SceNetEtherAddr *)srcmac;
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if(netAdhocInited) {
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@ -1607,6 +1681,10 @@ int sceNetAdhocPtpListen(const char *srcmac, int sport, int bufsize, int rexmt_i
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* @return 0 on success or... ADHOC_NOT_INITIALIZED, ADHOC_INVALID_ARG, ADHOC_INVALID_SOCKET_ID, ADHOC_SOCKET_DELETED, ADHOC_SOCKET_ALERTED, ADHOC_WOULD_BLOCK, ADHOC_TIMEOUT, ADHOC_NOT_CONNECTED, ADHOC_THREAD_ABORTED, ADHOC_INVALID_DATALEN, ADHOC_DISCONNECTED, NET_INTERNAL, NET_NO_SPACE
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*/
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int sceNetAdhocPtpSend(int id, u32 dataAddr, u32 dataSizeAddr, int timeout, int flag) {
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INFO_LOG(SCENET, "sceNetAdhocPtpSend(%d,%08x,%08x,%d,%d)", id, dataAddr, dataSizeAddr, timeout, flag);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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int * len = (int *)Memory::GetPointer(dataSizeAddr);
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const char * data = Memory::GetCharPointer(dataAddr);
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// Library is initialized
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@ -1689,8 +1767,12 @@ int sceNetAdhocPtpSend(int id, u32 dataAddr, u32 dataSizeAddr, int timeout, int
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* @param flag Nonblocking Flag
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* @return 0 on success or... ADHOC_NOT_INITIALIZED, ADHOC_INVALID_ARG, ADHOC_INVALID_SOCKET_ID, ADHOC_SOCKET_DELETED, ADHOC_SOCKET_ALERTED, ADHOC_WOULD_BLOCK, ADHOC_TIMEOUT, ADHOC_THREAD_ABORTED, ADHOC_DISCONNECTED, NET_INTERNAL
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*/
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int sceNetAdhocPtpRecv(int id, u32 data, u32 dataSizeAddr, int timeout, int flag) {
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void * buf = (void *)Memory::GetPointer(data);
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int sceNetAdhocPtpRecv(int id, u32 dataAddr, u32 dataSizeAddr, int timeout, int flag) {
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INFO_LOG(SCENET, "sceNetAdhocPtpRecv(%d,%08x,%08x,%d,%d)", id, dataAddr, dataSizeAddr, timeout, flag);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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void * buf = (void *)Memory::GetPointer(dataAddr);
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int * len = (int *)Memory::GetPointer(dataSizeAddr);
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// Library is initialized
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if(netAdhocInited) {
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@ -1765,6 +1847,10 @@ int sceNetAdhocPtpRecv(int id, u32 data, u32 dataSizeAddr, int timeout, int flag
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*/
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int sceNetAdhocPtpFlush(int id, int timeout, int nonblock) {
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INFO_LOG(SCENET,"sceNetAdhocPtpFlush(%d,%d,%d)", id, timeout, nonblock);
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if (!g_Config.bEnableWlan) {
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return 0;
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}
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// Library initialized
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if(netAdhocInited) {
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// Valid Socket
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@ -1843,6 +1929,10 @@ int sceNetAdhocMatchingTerm() {
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// Presumably returns a "matchingId".
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int sceNetAdhocMatchingCreate(int mode, int maxnum, int port, int rxbuflen, int hello_int, int keepalive_int, int init_count, int rexmt_int, u32 callbackAddr) {
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INFO_LOG(SCENET, "sceNetAdhocMatchingCreate");
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if (!g_Config.bEnableWlan) {
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return -1;
|
||||
}
|
||||
|
||||
SceNetAdhocMatchingHandler handler;
|
||||
handler.entryPoint = callbackAddr;
|
||||
|
||||
@ -2064,9 +2154,14 @@ int sceNetAdhocctlGetGameModeInfo(u32 infoAddr) {
|
||||
|
||||
|
||||
int sceNetAdhocctlGetPeerList(u32 sizeAddr, u32 bufAddr) {
|
||||
INFO_LOG(SCENET, "sceNetAdhocctlGetPeerList(%08x, %08x)", sizeAddr, bufAddr);
|
||||
if (!g_Config.bEnableWlan) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int * buflen = (int *)Memory::GetPointer(sizeAddr);
|
||||
SceNetAdhocctlPeerInfoEmu * buf = NULL;
|
||||
if(Memory::IsValidAddress(bufAddr)){
|
||||
if (Memory::IsValidAddress(bufAddr)){
|
||||
buf = (SceNetAdhocctlPeerInfoEmu *)Memory::GetPointer(bufAddr);
|
||||
}
|
||||
// Initialized Library
|
||||
|
@ -267,7 +267,7 @@ void GameSettingsScreen::CreateViews() {
|
||||
systemSettings->Add(new CheckBox(&g_Config.bAtomicAudioLocks, s->T("Atomic Audio locks (experimental)")))->SetEnabled(!PSP_IsInited());
|
||||
|
||||
systemSettings->Add(new ItemHeader(s->T("Networking")));
|
||||
systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Fast Memory", "Fast Memory (Unstable)")));
|
||||
systemSettings->Add(new CheckBox(&g_Config.bEnableWlan, s->T("Networking", "Enable networking/wlan (beta)")));
|
||||
|
||||
enableReports_ = Reporting::IsEnabled();
|
||||
//#ifndef ANDROID
|
||||
|
Loading…
Reference in New Issue
Block a user