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Savedata: Fix gamedata install shutdown status.
This is the only one that returns non-errors when the dialog is disabled.
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@ -794,7 +794,7 @@ static int sceUtilityGamedataInstallUpdate(int animSpeed) {
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}
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static int sceUtilityGamedataInstallGetStatus() {
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if (!currentDialogActive || currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
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if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
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// This is called incorrectly all the time by some games. So let's not bother warning.
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hleEatCycles(200);
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return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
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