Build: allow using system zstd library

This commit is contained in:
李通洲 2021-10-28 16:30:05 +08:00
parent 030bfb1fb6
commit 63966cb7a7
3 changed files with 107 additions and 5 deletions

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@ -153,6 +153,7 @@ option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_F
option(USE_SYSTEM_LIBZIP "Dynamically link against system libzip" ${USE_SYSTEM_LIBZIP})
option(USE_SYSTEM_LIBSDL2 "Dynamically link against system SDL2" ON)
option(USE_SYSTEM_LIBPNG "Dynamically link against system libpng" ON)
option(USE_SYSTEM_ZSTD "Dynamically link against system zstd" ${USE_SYSTEM_ZSTD})
option(USE_ASAN "Use address sanitizer" OFF)
option(USE_UBSAN "Use undefined behaviour sanitizer" OFF)
@ -1976,8 +1977,7 @@ if(ANDROID)
endif()
endif()
set(CoreExtraLibs ${CoreExtraLibs} armips libzstd_static)
include_directories(ext/zstd/lib)
set(CoreExtraLibs ${CoreExtraLibs} armips)
# needed for VK_USE_PLATFORM_XCB_KHR only
#if(VULKAN AND NOT WIN32)
@ -1995,7 +1995,18 @@ if(WIN32)
endif()
if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND AND NOT APPLE)
set(OPENGL_LIBRARIES OpenGL::OpenGL)
set(OPENGL_LIBRARIES OpenGL::OpenGL)
endif()
if(USE_SYSTEM_ZSTD)
find_package(ZSTD REQUIRED)
target_include_directories(${CoreLibName} PRIVATE ${ZSTD_INCLUDE_DIR})
target_link_libraries(${CoreLibName} ${ZSTD_LIBRARY})
else()
set(ZSTD_BUILD_PROGRAMS OFF CACHE BOOL "we don't need zstd programs" FORCE)
add_subdirectory(ext/zstd/build/cmake EXCLUDE_FROM_ALL)
set(CoreExtraLibs ${CoreExtraLibs} libzstd_static)
include_directories(ext/zstd/lib)
endif()
target_link_libraries(${CoreLibName} Common native kirk cityhash sfmt19937 xbrz xxhash ${GlslangLibs}

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@ -0,0 +1,93 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying file COPYING-CMAKE-SCRIPTS or
# https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindZSTD
--------
Find the ZSTD library
Zstandard C/C++ library is built with CMake. So this find module
should be removed when ZStandard library export cmake config files
as distribution. Unfortunately ZStandard does not export it,
we need to prepare find module.
IMPORTED targets
^^^^^^^^^^^^^^^^
This module defines the following :prop_tgt:`IMPORTED` target: ``ZSTD::zstd``
Result variables
^^^^^^^^^^^^^^^^
This module will set the following variables if found:
``ZSTD_INCLUDE_DIRS`` - where to find zstd.h, etc.
``ZSTD_LIBRARIES`` - the libraries to link against to use ZSTD.
``ZSTD_VERSION`` - version of the ZSTD library found
``ZSTD_FOUND`` - TRUE if found
::
``ZSTD_VERSION_MAJOR`` - The major version of zstd
``ZSTD_VERSION_MINOR`` - The minor version of zstd
``ZSTD_VERSION_RELEASE`` - The release version of zstd
#]=======================================================================]
find_package(PkgConfig)
pkg_check_modules(PC_ZSTD QUIET libzstd)
find_path(
ZSTD_INCLUDE_DIR
NAMES zstd.h
PATHS ${PC_ZSTD_INCLUDE_DIRS}
)
find_library(
ZSTD_LIBRARY
NAMES zstd
PATHS ${PC_ZSTD_LIBRARY_DIRS}
)
# Extract version information from the header file
if(EXISTS "${ZSTD_INCLUDE_DIR}/zstd.h")
file(STRINGS "${ZSTD_INCLUDE_DIR}/zstd.h"
_ZSTD_VERSION_MAJOR REGEX "^#define ZSTD_VERSION_MAJOR")
string(REGEX MATCH "[0-9]+" ZSTD_VERSION_MAJOR ${_ZSTD_VERSION_MAJOR})
file(STRINGS "${ZSTD_INCLUDE_DIR}/zstd.h"
_ZSTD_VERSION_MINOR REGEX "^#define ZSTD_VERSION_MINOR")
string(REGEX MATCH "[0-9]+" ZSTD_VERSION_MINOR ${_ZSTD_VERSION_MINOR} )
file(STRINGS "${ZSTD_INCLUDE_DIR}/zstd.h"
_ZSTD_VERSION_RELEASE REGEX "^#define ZSTD_VERSION_RELEASE")
string(REGEX MATCH "[0-9]+" ZSTD_VERSION_RELEASE ${_ZSTD_VERSION_RELEASE} )
set(ZSTD_VERSION ${ZSTD_VERSION_MAJOR}.${ZSTD_VERSION_MINOR}.${ZSTD_VERSION_RELEASE})
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(
ZSTD
FOUND_VAR ZSTD_FOUND
REQUIRED_VARS ZSTD_LIBRARY ZSTD_INCLUDE_DIR
VERSION_VAR ZSTD_VERSION
HANDLE_COMPONENTS)
mark_as_advanced(ZSTD_INCLUDE_DIR ZSTD_LIBRARY)
include(FeatureSummary)
set_package_properties(
ZSTD PROPERTIES
DESCRIPTION "Zstandard - Fast real-time compression algorithm"
URL "https://github.com/facebook/zstd")
if(ZSTD_FOUND)
set(ZSTD_INCLUDE_DIRS ${ZSTD_INCLUDE_DIR})
set(ZSTD_LIBRARIES ${ZSTD_LIBRARY})
set(ZSTD_DEFINITIONS ${PC_ZSTD_CFLAGS_OTHER})
if(NOT TARGET ZSTD::zstd)
add_library(ZSTD::zstd UNKNOWN IMPORTED)
set_target_properties(ZSTD::zstd PROPERTIES INTERFACE_INCLUDE_DIRECTORIES ${ZSTD_INCLUDE_DIR})
if(EXISTS "${ZSTD_LIBRARY}")
set_target_properties(ZSTD::zstd PROPERTIES IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${ZSTD_LIBRARY}")
endif()
endif()
endif()

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@ -8,7 +8,6 @@ endif()
set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "let's not build binaries we don't need" FORCE)
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS ON CACHE BOOL "let's not use exceptions" FORCE)
set(ENABLE_SPVREMAPPER OFF CACHE BOOL "we don't need spvremapper" FORCE)
set(ZSTD_BUILD_PROGRAMS OFF CACHE BOOL "we don't need zstd programs" FORCE)
# This is really a workaround for an NDK 20 compiler issue (PPSSPP issue #12105), but shouldn't hurt.
if(ANDROID)
@ -22,4 +21,3 @@ add_subdirectory(SPIRV-Cross-build)
if(USE_DISCORD AND NOT IOS AND NOT LIBRETRO)
add_subdirectory(discord-rpc-build)
endif()
add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)