mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-01-26 07:45:17 +00:00
More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero.
This commit is contained in:
parent
cf2422002c
commit
645e8a7705
@ -123,7 +123,7 @@ bool ParamSFOData::ReadSFO(const u8 *paramsfo, size_t size)
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{
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const char *utfdata = (const char *)(data_start + indexTables[i].data_table_offset);
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DEBUG_LOG(LOADER, "%s %s", key, utfdata);
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SetValue(key,std::string(utfdata,indexTables[i].param_len),indexTables[i].param_max_len);
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SetValue(key,std::string(utfdata /*, indexTables[i].param_len*/), indexTables[i].param_max_len);
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}
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break;
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}
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@ -27,6 +27,7 @@
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#include "Core/FileSystems/ISOFileSystem.h"
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#include "Core/FileSystems/DirectoryFileSystem.h"
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#include "Core/ELF/PBPReader.h"
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#include "Core/System.h"
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#include "Core/Config.h"
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@ -59,36 +60,55 @@ u64 GameInfo::GetGameSizeInBytes() {
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}
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}
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std::string GameInfo::GetSaveDataDirectory() {
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std::string id = paramSFO.GetValueString("ID");
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return g_Config.memCardDirectory + "/PSP/GAME/" + id;
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std::vector<std::string> GameInfo::GetSaveDataDirectories() {
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std::string id = paramSFO.GetValueString("DISC_ID");
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std::string memc, flash;
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GetSysDirectories(memc, flash);
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std::vector<FileInfo> dirs;
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getFilesInDir((memc + "PSP/SAVEDATA/").c_str(), &dirs);
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std::vector<std::string> directories;
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for (size_t i = 0; i < dirs.size(); i++) {
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if (startsWith(dirs[i].name, id)) {
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directories.push_back(dirs[i].fullName);
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}
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}
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return directories;
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}
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u64 GameInfo::GetSaveDataSizeInBytes() {
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std::string saveDataDir = GetSaveDataDirectory();
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir.c_str(), &fileInfo);
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std::vector<std::string> saveDataDir = GetSaveDataDirectories();
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u64 totalSize = 0;
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for (size_t i = 0; i < fileInfo.size(); i++) {
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totalSize += fileInfo[i].size;
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir[j].c_str(), &fileInfo);
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// Note: getFileInDir does not fill in fileSize properly.
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for (size_t i = 0; i < fileInfo.size(); i++) {
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FileInfo finfo;
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getFileInfo(fileInfo[i].fullName.c_str(), &finfo);
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if (!finfo.isDirectory)
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totalSize += finfo.size;
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}
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}
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return totalSize;
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}
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bool GameInfo::DeleteAllSaveData() {
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std::string saveDataDir = GetSaveDataDirectory();
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std::vector<std::string> saveDataDir = GetSaveDataDirectories();
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir[j].c_str(), &fileInfo);
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir.c_str(), &fileInfo);
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u64 totalSize = 0;
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for (size_t i = 0; i < fileInfo.size(); i++) {
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deleteFile(fileInfo[i].fullName.c_str());
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}
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u64 totalSize = 0;
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for (size_t i = 0; i < fileInfo.size(); i++) {
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deleteFile(fileInfo[i].fullName.c_str());
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deleteDir(saveDataDir[j].c_str());
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}
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deleteDir(saveDataDir.c_str());
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return true;
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}
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@ -45,7 +45,7 @@ public:
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void LoadParamSFO();
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std::string GetSaveDataDirectory();
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std::vector<std::string> GetSaveDataDirectories();
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// Hold this when reading or writing from the GameInfo.
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@ -15,13 +15,17 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "gfx_es2/draw_buffer.h"
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "math/curves.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "UI/EmuScreen.h"
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#include "UI/GameScreen.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MenuScreens.h"
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void GameScreen::CreateViews() {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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@ -38,8 +42,11 @@ void GameScreen::CreateViews() {
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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leftColumn->Add(new Choice("Back", "", new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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if (info) {
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tvTitle_ = leftColumn->Add(new TextView(0, info->title, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 10, NONE, NONE)));
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tvGameSize_ = leftColumn->Add(new TextView(0, "...", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 50, NONE, NONE)));
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tvSaveDataSize_ = leftColumn->Add(new TextView(0, "...", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 90, NONE, NONE)));
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}
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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@ -55,9 +62,32 @@ void GameScreen::CreateViews() {
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void DrawBackground(float alpha);
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void GameScreen::DrawBackground() {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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void GameScreen::DrawBackground(UIContext &dc) {
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GameInfo *ginfo = g_gameInfoCache.GetInfo(gamePath_, true);
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dc.Flush();
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dc.RebindTexture();
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::DrawBackground(1.0f);
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dc.Flush();
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if (ginfo && ginfo->pic1Texture) {
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ginfo->pic1Texture->Bind(0);
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uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 3)) & 0xFFc0c0c0;
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dc.Draw()->DrawTexRect(0,0,dp_xres, dp_yres, 0,0,1,1,color);
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dc.Flush();
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dc.RebindTexture();
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}
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/*
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if (ginfo && ginfo->pic0Texture) {
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ginfo->pic0Texture->Bind(0);
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// Pic0 is drawn in the bottom right corner, overlaying pic1.
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float sizeX = dp_xres / 480 * ginfo->pic0Texture->Width();
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float sizeY = dp_yres / 272 * ginfo->pic0Texture->Height();
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uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 2)) & 0xFFc0c0c0;
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ui_draw2d.DrawTexRect(dp_xres - sizeX, dp_yres - sizeY, dp_xres, dp_yres, 0,0,1,1,color);
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ui_draw2d.Flush();
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dc.RebindTexture();
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}*/
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}
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void GameScreen::update(InputState &input) {
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@ -66,6 +96,18 @@ void GameScreen::update(InputState &input) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (tvTitle_)
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tvTitle_->SetText(info->title);
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if (info->gameSize) {
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char temp[256];
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sprintf(temp, "Game: %1.1f MB", (float)(info->gameSize) / 1024.f / 1024.f);
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tvGameSize_->SetText(temp);
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sprintf(temp, "SaveData: %1.1f MB", (float)(info->saveDataSize) / 1024.f / 1024.f);
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tvSaveDataSize_->SetText(temp);
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}
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}
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UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
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screenManager()->switchScreen(new MenuScreen());
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) {
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@ -85,21 +127,78 @@ UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
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UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (info) {
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// VERY DANGEROUS, must add confirmation dialog before enabling.
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// info->DeleteAllSaveData();
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screenManager()->push(
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new PromptScreen("Do you really want to delete all\nyour save data for this game?", "Delete Savedata", "Cancel",
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std::bind(&GameScreen::CallbackDeleteSaveData, this, placeholder::_1)));
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}
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RecreateViews();
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return UI::EVENT_DONE;
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}
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void GameScreen::CallbackDeleteSaveData(bool yes) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, false);
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if (yes) {
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info->DeleteAllSaveData();
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}
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}
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UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (info) {
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// VERY DANGEROUS
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// info->DeleteGame();
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screenManager()->push(
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new PromptScreen("Do you really want to delete all\nthis game entirely? You can't undo this.", "Delete Game", "Cancel",
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std::bind(&GameScreen::CallbackDeleteGame, this, placeholder::_1)));
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}
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RecreateViews();
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return UI::EVENT_DONE;
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}
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void GameScreen::CallbackDeleteGame(bool yes) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, false);
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if (yes) {
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info->DeleteGame();
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g_gameInfoCache.Clear();
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screenManager()->switchScreen(new MenuScreen());
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}
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}
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void DrawBackground(float alpha);
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void PromptScreen::DrawBackground(UIContext &dc) {
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::DrawBackground(1.0f);
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}
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void PromptScreen::CreateViews() {
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// Information in the top left.
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// Back button to the bottom left.
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// Scrolling action menu to the right.
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using namespace UI;
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Margins actionMenuMargins(0, 100, 15, 0);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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leftColumn->Add(new TextView(0, message_, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 10, NONE, NONE)));
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ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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root_->Add(rightColumnItems);
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rightColumnItems->Add(new Choice(yesButtonText_))->OnClick.Handle(this, &PromptScreen::OnYes);
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if (noButtonText_ != "")
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rightColumnItems->Add(new Choice(noButtonText_))->OnClick.Handle(this, &PromptScreen::OnNo);
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}
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UI::EventReturn PromptScreen::OnYes(UI::EventParams &e) {
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callback_(true);
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn PromptScreen::OnNo(UI::EventParams &e) {
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callback_(false);
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screenManager()->finishDialog(this, DR_CANCEL);
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return UI::EVENT_DONE;
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}
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@ -17,6 +17,7 @@
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#pragma once
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#include "base/functional.h"
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#include "ui/ui_screen.h"
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// Game screen: Allows you to start a game, delete saves, delete the game,
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@ -31,7 +32,9 @@ public:
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protected:
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virtual void CreateViews();
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virtual void DrawBackground();
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virtual void DrawBackground(UIContext &dc);
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void CallbackDeleteSaveData(bool yes);
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void CallbackDeleteGame(bool yes);
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private:
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// Event handlers
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@ -39,10 +42,34 @@ private:
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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UI::EventReturn OnDeleteSaveData(UI::EventParams &e);
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UI::EventReturn OnDeleteGame(UI::EventParams &e);
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UI::EventReturn OnSwitchBack(UI::EventParams &e);
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std::string gamePath_;
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// As we load metadata in the background, we need to be able to update these after the fact.
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UI::TextView *tvTitle_;
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UI::TextView *tvGameSize_;
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};
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UI::TextView *tvSaveDataSize_;
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};
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inline void NoOpVoidBool(bool) {}
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class PromptScreen : public UIScreen {
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public:
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PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
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: message_(message), yesButtonText_(yesButtonText), noButtonText_(noButtonText), callback_(callback) {}
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virtual void CreateViews();
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protected:
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virtual void DrawBackground(UIContext &dc);
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private:
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UI::EventReturn OnYes(UI::EventParams &e);
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UI::EventReturn OnNo(UI::EventParams &e);
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std::string message_;
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std::string yesButtonText_;
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std::string noButtonText_;
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std::function<void(bool)> callback_;
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};
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@ -72,6 +72,21 @@ void GameSettingsScreen::CreateViews() {
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audioSettings->Add(new CheckBox(&g_Config.bEnableSound, "Enable Sound"));
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audioSettings->Add(new CheckBox(&g_Config.bEnableAtrac3plus, "Enable Atrac3+"));
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audioSettings->Add(new Choice("Download Atrac3+ plugin"))->OnClick.Handle(this, &GameSettingsScreen::OnDownloadPlugin);
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ViewGroup *controlsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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ViewGroup *controlsSettings = new LinearLayout(ORIENT_VERTICAL);
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controlsSettingsScroll->Add(controlsSettings);
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tabHolder->AddTab("Controls", controlsSettingsScroll);
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controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, "Show Touch Controls"));
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controlsSettings->Add(new CheckBox(&g_Config.bShowAnalogStick, "Show analog stick"));
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controlsSettings->Add(new CheckBox(&g_Config.bAccelerometerToAnalogHoriz, "Horizontal tilt to analog"));
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ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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ViewGroup *systemSettings = new LinearLayout(ORIENT_VERTICAL);
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systemSettingsScroll->Add(systemSettings);
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tabHolder->AddTab("System", systemSettingsScroll);
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systemSettings->Add(new CheckBox(&g_Config.bJit, "Enable JIT (dynarec)"));
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systemSettings->Add(new CheckBox(&g_Config.bFastMemory, "Fast Memory (unstable)"));
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}
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UI::EventReturn GameSettingsScreen::OnDownloadPlugin(UI::EventParams &e) {
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@ -81,7 +96,7 @@ UI::EventReturn GameSettingsScreen::OnDownloadPlugin(UI::EventParams &e) {
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void DrawBackground(float alpha);
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void GameSettingsScreen::DrawBackground() {
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void GameSettingsScreen::DrawBackground(UIContext &dc) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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::DrawBackground(1.0f);
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}
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@ -28,7 +28,7 @@ public:
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protected:
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virtual void CreateViews();
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virtual void DrawBackground();
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virtual void DrawBackground(UIContext &dc);
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private:
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// Event handlers
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@ -337,6 +337,8 @@ void NativeInit(int argc, const char *argv[],
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if (!gfxLog)
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logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
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INFO_LOG(BOOT, "Logger inited.");
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#else
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g_Config.memCardDirectory = "MemStick/";
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#endif
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i18nrepo.LoadIni(g_Config.languageIni);
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2
native
2
native
@ -1 +1 @@
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Subproject commit bc2a18eeeef66c5ab37d3efd08d5c2e0001cfa4a
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Subproject commit 976ef3b7140cb14ef2cdaba59a12d767abd37483
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