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GameInfoCache: Some fixes for the icon loaded flag.
Not really important but why not. Extracted from #17646
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fec1828be6
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667abd0a48
@ -598,14 +598,12 @@ handleELF:
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info_->ParseParamSFO();
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if (info_->wantFlags & GAMEINFO_WANTBG) {
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ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0.data, nullptr);
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info_->pic0.dataLoaded = true;
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ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1.data, nullptr);
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info_->pic1.dataLoaded = true;
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info_->pic0.dataLoaded = ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0.data, nullptr);
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info_->pic1.dataLoaded = ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1.data, nullptr);
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}
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if (info_->wantFlags & GAMEINFO_WANTSND) {
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ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, nullptr);
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info_->pic1.dataLoaded = true;
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info_->sndDataLoaded = true;
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}
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}
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@ -615,15 +613,16 @@ handleELF:
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Path screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.png");
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// Try using png/jpg screenshots first
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if (File::Exists(screenshot_png))
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File::ReadFileToString(false, screenshot_png, info_->icon.data);
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info_->icon.dataLoaded = File::ReadFileToString(false, screenshot_png, info_->icon.data);
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else if (File::Exists(screenshot_jpg))
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File::ReadFileToString(false, screenshot_jpg, info_->icon.data);
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info_->icon.dataLoaded = File::ReadFileToString(false, screenshot_jpg, info_->icon.data);
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else {
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DEBUG_LOG(LOADER, "Loading unknown.png because no icon was found");
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ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
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info_->icon.dataLoaded = ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
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}
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} else {
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info_->icon.dataLoaded = true;
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}
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info_->icon.dataLoaded = true;
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break;
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}
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@ -799,7 +798,7 @@ void GameInfoCache::SetupTexture(std::shared_ptr<GameInfo> &info, Draw::DrawCont
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if (tex.texture) {
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tex.timeLoaded = time_now_d();
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} else {
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ERROR_LOG(G3D, "Failed creating texture (%s)", info->GetTitle().c_str());
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ERROR_LOG(G3D, "Failed creating texture (%s) from %d-byte file", info->GetTitle().c_str(), (int)tex.data.size());
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}
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}
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if ((info->wantFlags & GAMEINFO_WANTBGDATA) == 0) {
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