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Add a couple more texture-related break cmds.
These prevent it from breaking too early so the preview is more likely to be complete and viewable.
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@ -48,6 +48,7 @@ const static u8 textureRelatedCmds[] = {
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GE_CMD_CLUTADDR, GE_CMD_CLUTADDRUPPER, GE_CMD_LOADCLUT, GE_CMD_CLUTFORMAT,
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GE_CMD_TEXFORMAT, GE_CMD_TEXMODE, GE_CMD_TEXTUREMAPENABLE,
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GE_CMD_TEXFILTER, GE_CMD_TEXWRAP,
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// Sometimes found between clut/texture params.
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GE_CMD_TEXFLUSH, GE_CMD_TEXSYNC,
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