Use the new way for GL_EXTENSIONS in reporting too.

This commit is contained in:
Unknown W. Brackets 2015-12-23 15:30:08 -08:00
parent 8aed1c5f8e
commit 675efe99b3

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@ -587,7 +587,13 @@ void GLES_GPU::BuildReportingInfo() {
const char *glRenderer = GetGLStringAlways(GL_RENDERER);
const char *glVersion = GetGLStringAlways(GL_VERSION);
const char *glSlVersion = GetGLStringAlways(GL_SHADING_LANGUAGE_VERSION);
const char *glExtensions = GetGLStringAlways(GL_EXTENSIONS);
const char *glExtensions = nullptr;
if (gl_extensions.VersionGEThan(3, 0)) {
glExtensions = g_all_gl_extensions.c_str();
} else {
glExtensions = GetGLStringAlways(GL_EXTENSIONS);
}
char temp[16384];
snprintf(temp, sizeof(temp), "%s (%s %s), %s (extensions: %s)", glVersion, glVendor, glRenderer, glSlVersion, glExtensions);