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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Merge pull request #16417 from hrydgard/more-ui-updates
Move post processing settings to the Display Layout Editor
This commit is contained in:
commit
6796d3de89
@ -107,14 +107,15 @@ bool FramebufferManagerCommon::UpdateRenderSize() {
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return newRender || newSettings;
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}
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void FramebufferManagerCommon::BeginFrame() {
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DecimateFBOs();
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// Might have a new post shader - let's compile it.
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void FramebufferManagerCommon::CheckPostShaders() {
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if (updatePostShaders_) {
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presentation_->UpdatePostShader();
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updatePostShaders_ = false;
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}
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}
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void FramebufferManagerCommon::BeginFrame() {
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DecimateFBOs();
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currentRenderVfb_ = nullptr;
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}
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@ -2382,6 +2383,10 @@ void FramebufferManagerCommon::NotifyRenderResized() {
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#endif
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}
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void FramebufferManagerCommon::NotifyConfigChanged() {
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updatePostShaders_ = true;
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}
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void FramebufferManagerCommon::DestroyAllFBOs() {
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currentRenderVfb_ = nullptr;
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displayFramebuf_ = nullptr;
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@ -398,8 +398,11 @@ public:
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}
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void SetSafeSize(u16 w, u16 h);
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virtual void NotifyRenderResized();
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void NotifyRenderResized();
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virtual void NotifyDisplayResized();
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void NotifyConfigChanged();
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void CheckPostShaders();
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virtual void DestroyAllFBOs();
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@ -633,11 +633,16 @@ void GPUCommon::CheckConfigChanged() {
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if (configChanged_) {
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gstate_c.useFlags = CheckGPUFeatures();
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drawEngineCommon_->NotifyConfigChanged();
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shaderManager_->DirtyLastShader(); // Don't think this is needed, at all.
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textureCache_->NotifyConfigChanged();
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framebufferManager_->NotifyConfigChanged();
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BuildReportingInfo();
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configChanged_ = false;
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}
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// Check needed when running tests.
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if (framebufferManager_) {
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framebufferManager_->CheckPostShaders();
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}
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}
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void GPUCommon::CheckDisplayResized() {
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@ -79,6 +79,7 @@ public:
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virtual u32 CheckGPUFeatures() const;
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void CheckDisplayResized() override;
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void CheckConfigChanged() override;
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void UpdateCmdInfo();
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@ -266,7 +267,6 @@ protected:
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void DeviceLost() override;
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void DeviceRestore() override;
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void CheckConfigChanged();
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void CheckRenderResized();
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// Add additional common features dependent on other features, which may be backend-determined.
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@ -199,6 +199,7 @@ public:
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virtual void EndHostFrame() = 0;
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virtual void CheckDisplayResized() = 0;
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virtual void CheckConfigChanged() = 0;
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// Draw queue management
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virtual DisplayList* getList(int listid) = 0;
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@ -24,9 +24,9 @@ namespace UI {
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class CheckBox;
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}
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class ComboKeyScreen : public UIDialogScreenWithBackground {
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class ComboKeyScreen : public UIDialogScreenWithGameBackground {
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public:
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ComboKeyScreen(int id): id_(id) {}
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ComboKeyScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {}
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const char *tag() const override { return "ComboKey"; }
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@ -279,7 +279,7 @@ void ControlMappingScreen::update() {
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RecreateViews();
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}
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UIDialogScreenWithBackground::update();
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UIDialogScreenWithGameBackground::update();
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SetVRAppMode(VRAppMode::VR_MENU_MODE);
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}
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@ -309,7 +309,7 @@ UI::EventReturn ControlMappingScreen::OnAutoConfigure(UI::EventParams ¶ms) {
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}
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UI::EventReturn ControlMappingScreen::OnVisualizeMapping(UI::EventParams ¶ms) {
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VisualMappingScreen *visualMapping = new VisualMappingScreen();
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VisualMappingScreen *visualMapping = new VisualMappingScreen(gamePath_);
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screenManager()->push(visualMapping);
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return UI::EVENT_DONE;
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}
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@ -581,7 +581,7 @@ void JoystickHistoryView::Update() {
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}
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}
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AnalogSetupScreen::AnalogSetupScreen() {
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AnalogSetupScreen::AnalogSetupScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
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mapper_.SetCallbacks([](int vkey) {}, [](int vkey) {}, [&](int stick, float x, float y) {
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analogX_[stick] = x;
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analogY_[stick] = y;
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@ -673,7 +673,7 @@ UI::EventReturn AnalogSetupScreen::OnResetToDefaults(UI::EventParams &e) {
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}
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bool TouchTestScreen::touch(const TouchInput &touch) {
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UIDialogScreenWithBackground::touch(touch);
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UIDialogScreenWithGameBackground::touch(touch);
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if (touch.flags & TOUCH_DOWN) {
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bool found = false;
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
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@ -802,7 +802,7 @@ bool TouchTestScreen::axis(const AxisInput &axis) {
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}
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void TouchTestScreen::render() {
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UIDialogScreenWithBackground::render();
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UIDialogScreenWithGameBackground::render();
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UIContext *ui_context = screenManager()->getUIContext();
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Bounds bounds = ui_context->GetLayoutBounds();
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@ -1161,7 +1161,7 @@ void VisualMappingScreen::CreateViews() {
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}
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void VisualMappingScreen::resized() {
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UIDialogScreenWithBackground::resized();
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UIDialogScreenWithGameBackground::resized();
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RecreateViews();
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}
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@ -32,9 +32,9 @@
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class SingleControlMapper;
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class ControlMappingScreen : public UIDialogScreenWithBackground {
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class ControlMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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ControlMappingScreen() {}
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ControlMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
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const char *tag() const override { return "ControlMapping"; }
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protected:
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@ -84,7 +84,7 @@ private:
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class KeyMappingNewMouseKeyDialog : public PopupScreen {
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public:
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explicit KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback, std::shared_ptr<I18NCategory> i18n)
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KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback, std::shared_ptr<I18NCategory> i18n)
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: PopupScreen(i18n->T("Map Mouse"), "", ""), callback_(callback), mapped_(false) {
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pspBtn_ = btn;
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}
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@ -109,9 +109,9 @@ private:
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class JoystickHistoryView;
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class AnalogSetupScreen : public UIDialogScreenWithBackground {
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class AnalogSetupScreen : public UIDialogScreenWithGameBackground {
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public:
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AnalogSetupScreen();
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AnalogSetupScreen(const Path &gamePath);
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bool key(const KeyInput &key) override;
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bool axis(const AxisInput &axis) override;
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@ -136,9 +136,9 @@ private:
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JoystickHistoryView *stickView_[2]{};
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};
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class TouchTestScreen : public UIDialogScreenWithBackground {
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class TouchTestScreen : public UIDialogScreenWithGameBackground {
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public:
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TouchTestScreen() {
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TouchTestScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
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touches_[i].id = -1;
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}
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@ -175,9 +175,9 @@ protected:
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class MockPSP;
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class VisualMappingScreen : public UIDialogScreenWithBackground {
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class VisualMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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VisualMappingScreen() {}
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VisualMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
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const char *tag() const override { return "VisualMapping"; }
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@ -35,8 +35,7 @@
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static const int FILE_CHECK_FRAME_INTERVAL = 53;
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CwCheatScreen::CwCheatScreen(const Path &gamePath)
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: UIDialogScreenWithBackground() {
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gamePath_ = gamePath;
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: UIDialogScreenWithGameBackground(gamePath) {
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}
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CwCheatScreen::~CwCheatScreen() {
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@ -129,7 +128,7 @@ void CwCheatScreen::update() {
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fileCheckCounter_ = 0;
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}
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UIDialogScreenWithBackground::update();
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UIDialogScreenWithGameBackground::update();
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}
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void CwCheatScreen::onFinish(DialogResult result) {
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@ -26,7 +26,7 @@
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struct CheatFileInfo;
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class CWCheatEngine;
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class CwCheatScreen : public UIDialogScreenWithBackground {
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class CwCheatScreen : public UIDialogScreenWithGameBackground {
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public:
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CwCheatScreen(const Path &gamePath);
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~CwCheatScreen();
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@ -56,7 +56,6 @@ private:
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UI::ScrollView *rightScroll_ = nullptr;
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CWCheatEngine *engine_ = nullptr;
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std::vector<CheatFileInfo> fileInfo_;
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Path gamePath_;
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std::string gameID_;
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int fileCheckCounter_ = 0;
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uint64_t fileCheckHash_;
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@ -147,7 +147,7 @@ UI::EventReturn DevMenuScreen::OnLogConfig(UI::EventParams &e) {
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UI::EventReturn DevMenuScreen::OnDeveloperTools(UI::EventParams &e) {
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UpdateUIState(UISTATE_PAUSEMENU);
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screenManager()->push(new DeveloperToolsScreen());
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screenManager()->push(new DeveloperToolsScreen(gamePath_));
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return UI::EVENT_DONE;
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}
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@ -30,7 +30,7 @@
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class DevMenuScreen : public PopupScreen {
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public:
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DevMenuScreen(std::shared_ptr<I18NCategory> i18n) : PopupScreen(i18n->T("Dev Tools")) {}
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DevMenuScreen(const Path &gamePath, std::shared_ptr<I18NCategory> i18n) : PopupScreen(i18n->T("Dev Tools")), gamePath_(gamePath) {}
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const char *tag() const override { return "DevMenu"; }
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@ -47,6 +47,9 @@ protected:
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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UI::EventReturn OnToggleAudioDebug(UI::EventParams &e);
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UI::EventReturn OnResetLimitedLogging(UI::EventParams &e);
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private:
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Path gamePath_;
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};
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class JitDebugScreen : public UIDialogScreenWithBackground {
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@ -25,6 +25,8 @@
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#include "Common/UI/View.h"
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#include "Common/Math/math_util.h"
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/StringUtils.h"
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#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/Data/Text/I18n.h"
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@ -34,6 +36,7 @@
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#include "Core/System.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Common/PostShader.h"
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static const int leftColumnWidth = 200;
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static const float orgRatio = 1.764706f; // 480.0 / 272.0
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@ -158,16 +161,36 @@ void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult resu
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RecreateViews();
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}
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// Stealing StickyChoice's layout and text rendering.
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class HighlightLabel : public UI::StickyChoice {
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public:
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HighlightLabel(const std::string &text, UI::LayoutParams *layoutParams)
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: UI::StickyChoice(text, "", layoutParams) {
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Press();
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}
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UI::EventReturn DisplayLayoutScreen::OnPostProcShaderChange(UI::EventParams &e) {
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g_Config.vPostShaderNames.erase(std::remove(g_Config.vPostShaderNames.begin(), g_Config.vPostShaderNames.end(), "Off"), g_Config.vPostShaderNames.end());
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bool CanBeFocused() const override { return false; }
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};
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NativeMessageReceived("gpu_configChanged", "");
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NativeMessageReceived("gpu_renderResized", ""); // To deal with shaders that can change render resolution like upscaling.
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NativeMessageReceived("postshader_updated", "");
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if (gpu) {
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gpu->NotifyConfigChanged();
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}
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return UI::EVENT_DONE;
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}
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static std::string PostShaderTranslateName(const char *value) {
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auto ps = GetI18NCategory("PostShaders");
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const ShaderInfo *info = GetPostShaderInfo(value);
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if (info) {
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return ps->T(value, info ? info->name.c_str() : value);
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} else {
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return value;
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}
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}
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void DisplayLayoutScreen::sendMessage(const char *message, const char *value) {
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UIDialogScreenWithGameBackground::sendMessage(message, value);
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if (!strcmp(message, "postshader_updated")) {
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g_Config.bShaderChainRequires60FPS = PostShaderChainRequires60FPS(GetFullPostShadersChain(g_Config.vPostShaderNames));
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RecreateViews();
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}
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}
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void DisplayLayoutScreen::CreateViews() {
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const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
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@ -177,9 +200,15 @@ void DisplayLayoutScreen::CreateViews() {
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auto di = GetI18NCategory("Dialog");
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auto gr = GetI18NCategory("Graphics");
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auto co = GetI18NCategory("Controls");
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auto ps = GetI18NCategory("PostShaders");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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ScrollView *rightScrollView = new ScrollView(ORIENT_VERTICAL, new AnchorLayoutParams(300.0f, FILL_PARENT, NONE, 10.f, 10.f, 10.f, false));
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ViewGroup *rightColumn = new LinearLayout(ORIENT_VERTICAL);
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rightScrollView->Add(rightColumn);
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root_->Add(rightScrollView);
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// We manually implement insets here for the buttons. This file defied refactoring :(
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float leftInset = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT);
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@ -189,11 +218,9 @@ void DisplayLayoutScreen::CreateViews() {
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bRotated_ = true;
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}
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HighlightLabel *label = nullptr;
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mode_ = nullptr;
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if (g_Config.iSmallDisplayZoomType >= (int)SmallDisplayZoom::AUTO) { // Scaling
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if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) {
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label = new HighlightLabel(gr->T("Auto Scaling"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true));
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float autoBound = bounds.h / 270.0f;
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// Case of screen rotated ~ only works with buffered rendering
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if (bRotated_) {
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@ -218,9 +245,6 @@ void DisplayLayoutScreen::CreateViews() {
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center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
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root_->Add(center);
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float minZoom = 1.0f;
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if (g_dpi_scale_x > 1.0f) {
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minZoom /= g_dpi_scale_x;
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}
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PopupSliderChoiceFloat *zoomlvl = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, minZoom, 10.0f, di->T("Zoom"), 1.0f, screenManager(), di->T("* PSP res"), new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10 + 64 + 64));
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root_->Add(zoomlvl);
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mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 158 + 64 + 10));
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@ -228,47 +252,81 @@ void DisplayLayoutScreen::CreateViews() {
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mode_->AddChoice(di->T("Resize"));
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mode_->SetSelection(0, false);
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}
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} else { // Stretching
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label = new HighlightLabel(gr->T("Stretching"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true));
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float width = bounds.w;
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float height = bounds.h;
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if (g_Config.iSmallDisplayZoomType != (int)SmallDisplayZoom::STRETCH) {
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float origRatio = !bRotated_ ? 480.0f / 272.0f : 272.0f / 480.0f;
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float frameRatio = width / height;
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if (origRatio > frameRatio) {
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height = width / origRatio;
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if (!bRotated_ && g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::PARTIAL_STRETCH) {
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height = (272.0f + height) / 2.0f;
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}
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} else {
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width = height * origRatio;
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if (bRotated_ && g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::PARTIAL_STRETCH) {
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width = (272.0f + height) / 2.0f;
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}
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}
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}
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}
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if (mode_) {
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root_->Add(mode_);
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}
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if (label) {
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root_->Add(label);
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}
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static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" };
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auto zoom = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, di->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, NONE, NONE, 10));
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auto zoom = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, gr->T("Mode"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, NONE, NONE, 10));
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zoom->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange);
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root_->Add(zoom);
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rightColumn->Add(zoom);
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static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
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auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, 10, NONE, bounds.h - 64 - 10));
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auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager());
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rotation->SetEnabledFunc([] {
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return !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
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});
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root_->Add(rotation);
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rightColumn->Add(rotation);
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Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10));
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rightColumn->Add(new ItemHeader(gr->T("Postprocessing effect")));
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Draw::DrawContext *draw = screenManager()->getDrawContext();
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|
||||
bool multiViewSupported = draw->GetDeviceCaps().multiViewSupported;
|
||||
|
||||
auto enableStereo = [=]() -> bool {
|
||||
return g_Config.bStereoRendering && multiViewSupported;
|
||||
};
|
||||
|
||||
std::set<std::string> alreadyAddedShader;
|
||||
for (int i = 0; i < (int)g_Config.vPostShaderNames.size() + 1 && i < ARRAY_SIZE(shaderNames_); ++i) {
|
||||
// Vector element pointer get invalidated on resize, cache name to have always a valid reference in the rendering thread
|
||||
shaderNames_[i] = i == g_Config.vPostShaderNames.size() ? "Off" : g_Config.vPostShaderNames[i];
|
||||
postProcChoice_ = rightColumn->Add(new ChoiceWithValueDisplay(&shaderNames_[i], StringFromFormat("%s #%d", gr->T("Postprocessing Shader"), i + 1), &PostShaderTranslateName));
|
||||
postProcChoice_->OnClick.Add([=](EventParams &e) {
|
||||
auto gr = GetI18NCategory("Graphics");
|
||||
auto procScreen = new PostProcScreen(gr->T("Postprocessing Shader"), i, false);
|
||||
procScreen->OnChoice.Handle(this, &DisplayLayoutScreen::OnPostProcShaderChange);
|
||||
if (e.v)
|
||||
procScreen->SetPopupOrigin(e.v);
|
||||
screenManager()->push(procScreen);
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
postProcChoice_->SetEnabledFunc([=] {
|
||||
return !g_Config.bSkipBufferEffects && !enableStereo();
|
||||
});
|
||||
|
||||
// No need for settings on the last one.
|
||||
if (i == g_Config.vPostShaderNames.size())
|
||||
continue;
|
||||
|
||||
auto shaderChain = GetPostShaderChain(g_Config.vPostShaderNames[i]);
|
||||
for (auto shaderInfo : shaderChain) {
|
||||
// Disable duplicated shader slider
|
||||
bool duplicated = alreadyAddedShader.find(shaderInfo->section) != alreadyAddedShader.end();
|
||||
alreadyAddedShader.insert(shaderInfo->section);
|
||||
for (size_t i = 0; i < ARRAY_SIZE(shaderInfo->settings); ++i) {
|
||||
auto &setting = shaderInfo->settings[i];
|
||||
if (!setting.name.empty()) {
|
||||
auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section.c_str(), i + 1)];
|
||||
if (duplicated) {
|
||||
auto sliderName = StringFromFormat("%s %s", ps->T(setting.name), ps->T("(duplicated setting, previous slider will be used)"));
|
||||
PopupSliderChoiceFloat *settingValue = rightColumn->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, sliderName, setting.step, screenManager()));
|
||||
settingValue->SetEnabled(false);
|
||||
} else {
|
||||
PopupSliderChoiceFloat *settingValue = rightColumn->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager()));
|
||||
settingValue->SetEnabledFunc([=] {
|
||||
return !g_Config.bSkipBufferEffects && !enableStereo();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Choice *back = new Choice(di->T("Back"), "", false);
|
||||
back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
|
||||
root_->Add(back);
|
||||
rightColumn->Add(back);
|
||||
}
|
||||
|
@ -41,8 +41,15 @@ protected:
|
||||
virtual UI::EventReturn OnCenter(UI::EventParams &e);
|
||||
virtual UI::EventReturn OnZoomTypeChange(UI::EventParams &e);
|
||||
|
||||
UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
|
||||
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
|
||||
private:
|
||||
UI::ChoiceStrip *mode_ = nullptr;
|
||||
UI::Choice *postProcChoice_ = nullptr;
|
||||
std::string shaderNames_[256];
|
||||
|
||||
bool dragging_ = false;
|
||||
bool bRotated_ = false;
|
||||
|
||||
|
@ -486,7 +486,7 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
|
||||
RecreateViews();
|
||||
} else if (!strcmp(message, "control mapping") && screenManager()->topScreen() == this) {
|
||||
UpdateUIState(UISTATE_PAUSEMENU);
|
||||
screenManager()->push(new ControlMappingScreen());
|
||||
screenManager()->push(new ControlMappingScreen(gamePath_));
|
||||
} else if (!strcmp(message, "display layout editor") && screenManager()->topScreen() == this) {
|
||||
UpdateUIState(UISTATE_PAUSEMENU);
|
||||
screenManager()->push(new DisplayLayoutScreen(gamePath_));
|
||||
@ -968,7 +968,7 @@ void EmuScreen::CreateViews() {
|
||||
|
||||
UI::EventReturn EmuScreen::OnDevTools(UI::EventParams ¶ms) {
|
||||
auto dev = GetI18NCategory("Developer");
|
||||
DevMenuScreen *devMenu = new DevMenuScreen(dev);
|
||||
DevMenuScreen *devMenu = new DevMenuScreen(gamePath_, dev);
|
||||
if (params.v)
|
||||
devMenu->SetPopupOrigin(params.v);
|
||||
screenManager()->push(devMenu);
|
||||
|
@ -145,16 +145,6 @@ static std::string TextureTranslateName(const char *value) {
|
||||
}
|
||||
}
|
||||
|
||||
static std::string PostShaderTranslateName(const char *value) {
|
||||
auto ps = GetI18NCategory("PostShaders");
|
||||
const ShaderInfo *info = GetPostShaderInfo(value);
|
||||
if (info) {
|
||||
return ps->T(value, info ? info->name.c_str() : value);
|
||||
} else {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
static std::string *GPUDeviceNameSetting() {
|
||||
if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) {
|
||||
return &g_Config.sVulkanDevice;
|
||||
@ -192,6 +182,16 @@ bool PathToVisualUsbPath(Path path, std::string &outPath) {
|
||||
return false;
|
||||
}
|
||||
|
||||
static std::string PostShaderTranslateName(const char *value) {
|
||||
auto ps = GetI18NCategory("PostShaders");
|
||||
const ShaderInfo *info = GetPostShaderInfo(value);
|
||||
if (info) {
|
||||
return ps->T(value, info ? info->name.c_str() : value);
|
||||
} else {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
void GameSettingsScreen::CreateViews() {
|
||||
ReloadAllPostShaderInfo(screenManager()->getDrawContext());
|
||||
ReloadAllThemeInfo();
|
||||
@ -366,7 +366,7 @@ void GameSettingsScreen::CreateViews() {
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Postprocessing effect")));
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Stereo rendering")));
|
||||
|
||||
bool multiViewSupported = draw->GetDeviceCaps().multiViewSupported;
|
||||
|
||||
@ -403,52 +403,6 @@ void GameSettingsScreen::CreateViews() {
|
||||
}
|
||||
}
|
||||
|
||||
std::set<std::string> alreadyAddedShader;
|
||||
for (int i = 0; i < (int)g_Config.vPostShaderNames.size() + 1 && i < ARRAY_SIZE(shaderNames_); ++i) {
|
||||
// Vector element pointer get invalidated on resize, cache name to have always a valid reference in the rendering thread
|
||||
shaderNames_[i] = i == g_Config.vPostShaderNames.size() ? "Off" : g_Config.vPostShaderNames[i];
|
||||
postProcChoice_ = graphicsSettings->Add(new ChoiceWithValueDisplay(&shaderNames_[i], StringFromFormat("%s #%d", gr->T("Postprocessing Shader"), i + 1), &PostShaderTranslateName));
|
||||
postProcChoice_->OnClick.Add([=](EventParams &e) {
|
||||
auto gr = GetI18NCategory("Graphics");
|
||||
auto procScreen = new PostProcScreen(gr->T("Postprocessing Shader"), i, false);
|
||||
procScreen->OnChoice.Handle(this, &GameSettingsScreen::OnPostProcShaderChange);
|
||||
if (e.v)
|
||||
procScreen->SetPopupOrigin(e.v);
|
||||
screenManager()->push(procScreen);
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
postProcChoice_->SetEnabledFunc([=] {
|
||||
return !g_Config.bSkipBufferEffects && !enableStereo();
|
||||
});
|
||||
|
||||
// No need for settings on the last one.
|
||||
if (i == g_Config.vPostShaderNames.size())
|
||||
continue;
|
||||
|
||||
auto shaderChain = GetPostShaderChain(g_Config.vPostShaderNames[i]);
|
||||
for (auto shaderInfo : shaderChain) {
|
||||
// Disable duplicated shader slider
|
||||
bool duplicated = alreadyAddedShader.find(shaderInfo->section) != alreadyAddedShader.end();
|
||||
alreadyAddedShader.insert(shaderInfo->section);
|
||||
for (size_t i = 0; i < ARRAY_SIZE(shaderInfo->settings); ++i) {
|
||||
auto &setting = shaderInfo->settings[i];
|
||||
if (!setting.name.empty()) {
|
||||
auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section.c_str(), i + 1)];
|
||||
if (duplicated) {
|
||||
auto sliderName = StringFromFormat("%s %s", ps->T(setting.name), ps->T("(duplicated setting, previous slider will be used)"));
|
||||
PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, sliderName, setting.step, screenManager()));
|
||||
settingValue->SetEnabled(false);
|
||||
} else {
|
||||
PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager()));
|
||||
settingValue->SetEnabledFunc([=] {
|
||||
return !g_Config.bSkipBufferEffects && !enableStereo();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (deviceType != DEVICE_TYPE_VR) {
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Screen layout")));
|
||||
#if !defined(MOBILE_DEVICE)
|
||||
@ -792,7 +746,7 @@ void GameSettingsScreen::CreateViews() {
|
||||
style->SetEnabledPtr(&g_Config.bShowTouchControls);
|
||||
Choice *gesture = controlsSettings->Add(new Choice(co->T("Gesture mapping")));
|
||||
gesture->OnClick.Add([=](EventParams &e) {
|
||||
screenManager()->push(new GestureMappingScreen());
|
||||
screenManager()->push(new GestureMappingScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
gesture->SetEnabledPtr(&g_Config.bShowTouchControls);
|
||||
@ -1395,10 +1349,6 @@ void GameSettingsScreen::onFinish(DialogResult result) {
|
||||
|
||||
void GameSettingsScreen::sendMessage(const char *message, const char *value) {
|
||||
UIDialogScreenWithGameBackground::sendMessage(message, value);
|
||||
if (!strcmp(message, "postshader_updated")) {
|
||||
g_Config.bShaderChainRequires60FPS = PostShaderChainRequires60FPS(GetFullPostShadersChain(g_Config.vPostShaderNames));
|
||||
RecreateViews();
|
||||
}
|
||||
if (!strcmp(message, "gameSettings_search")) {
|
||||
std::string filter = value ? value : "";
|
||||
searchFilter_.resize(filter.size());
|
||||
@ -1712,15 +1662,6 @@ UI::EventReturn GameSettingsScreen::OnLanguageChange(UI::EventParams &e) {
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnPostProcShaderChange(UI::EventParams &e) {
|
||||
g_Config.vPostShaderNames.erase(std::remove(g_Config.vPostShaderNames.begin(), g_Config.vPostShaderNames.end(), "Off"), g_Config.vPostShaderNames.end());
|
||||
|
||||
NativeMessageReceived("gpu_configChanged", "");
|
||||
NativeMessageReceived("gpu_renderResized", ""); // To deal with shaders that can change render resolution like upscaling.
|
||||
NativeMessageReceived("postshader_updated", "");
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnTextureShader(UI::EventParams &e) {
|
||||
auto gr = GetI18NCategory("Graphics");
|
||||
auto shaderScreen = new TextureShaderScreen(gr->T("Texture Shader"));
|
||||
@ -1739,7 +1680,7 @@ UI::EventReturn GameSettingsScreen::OnTextureShaderChange(UI::EventParams &e) {
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
|
||||
screenManager()->push(new DeveloperToolsScreen());
|
||||
screenManager()->push(new DeveloperToolsScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
@ -1749,17 +1690,17 @@ UI::EventReturn GameSettingsScreen::OnRemoteISO(UI::EventParams &e) {
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnControlMapping(UI::EventParams &e) {
|
||||
screenManager()->push(new ControlMappingScreen());
|
||||
screenManager()->push(new ControlMappingScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnCalibrateAnalogs(UI::EventParams &e) {
|
||||
screenManager()->push(new AnalogSetupScreen());
|
||||
screenManager()->push(new AnalogSetupScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnTouchControlLayout(UI::EventParams &e) {
|
||||
screenManager()->push(new TouchControlLayoutScreen());
|
||||
screenManager()->push(new TouchControlLayoutScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
@ -1991,7 +1932,7 @@ UI::EventReturn DeveloperToolsScreen::OnFramedumpTest(UI::EventParams &e) {
|
||||
}
|
||||
|
||||
UI::EventReturn DeveloperToolsScreen::OnTouchscreenTest(UI::EventParams &e) {
|
||||
screenManager()->push(new TouchTestScreen());
|
||||
screenManager()->push(new TouchTestScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
|
@ -55,7 +55,6 @@ private:
|
||||
bool lastVertical_;
|
||||
UI::CheckBox *enableReportsCheckbox_;
|
||||
UI::Choice *layoutEditorChoice_;
|
||||
UI::Choice *postProcChoice_;
|
||||
UI::Choice *displayEditor_;
|
||||
UI::Choice *backgroundChoice_ = nullptr;
|
||||
UI::PopupMultiChoice *resolutionChoice_;
|
||||
@ -142,7 +141,6 @@ private:
|
||||
bool enableReportsSet_ = false;
|
||||
bool analogSpeedMapped_ = false;
|
||||
|
||||
std::string shaderNames_[256];
|
||||
std::string searchFilter_;
|
||||
|
||||
//edit the game-specific settings and restore the global settings after exiting
|
||||
@ -155,8 +153,10 @@ private:
|
||||
std::string oldSettingInfo_;
|
||||
};
|
||||
|
||||
class DeveloperToolsScreen : public UIDialogScreenWithBackground {
|
||||
class DeveloperToolsScreen : public UIDialogScreenWithGameBackground {
|
||||
public:
|
||||
DeveloperToolsScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
|
||||
|
||||
void update() override;
|
||||
void onFinish(DialogResult result) override;
|
||||
|
||||
@ -247,8 +247,9 @@ private:
|
||||
};
|
||||
|
||||
|
||||
class GestureMappingScreen : public UIDialogScreenWithBackground {
|
||||
class GestureMappingScreen : public UIDialogScreenWithGameBackground {
|
||||
public:
|
||||
GestureMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
|
||||
void CreateViews() override;
|
||||
|
||||
const char *tag() const override { return "GestureMapping"; }
|
||||
|
@ -362,6 +362,7 @@ void DrawGameBackground(UIContext &dc, const Path &gamePath, float x, float y, f
|
||||
|
||||
if (PSP_IsInited() && !g_Config.bSkipBufferEffects) {
|
||||
gpu->CheckDisplayResized();
|
||||
gpu->CheckConfigChanged();
|
||||
gpu->CopyDisplayToOutput(true);
|
||||
|
||||
DrawContext *draw = dc.GetDrawContext();
|
||||
@ -416,7 +417,7 @@ void HandleCommonMessages(const char *message, const char *value, ScreenManager
|
||||
currentMIPS->UpdateCore((CPUCore)g_Config.iCpuCore);
|
||||
} else if (!strcmp(message, "control mapping") && isActiveScreen && std::string(activeScreen->tag()) != "ControlMapping") {
|
||||
UpdateUIState(UISTATE_MENU);
|
||||
manager->push(new ControlMappingScreen());
|
||||
manager->push(new ControlMappingScreen(Path()));
|
||||
} else if (!strcmp(message, "display layout editor") && isActiveScreen && std::string(activeScreen->tag()) != "DisplayLayout") {
|
||||
UpdateUIState(UISTATE_MENU);
|
||||
manager->push(new DisplayLayoutScreen(Path()));
|
||||
|
@ -826,7 +826,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
|
||||
screenManager->switchScreen(new LogoScreen(AfterLogoScreen::TO_GAME_SETTINGS));
|
||||
} else if (gotoTouchScreenTest) {
|
||||
screenManager->switchScreen(new MainScreen());
|
||||
screenManager->push(new TouchTestScreen());
|
||||
screenManager->push(new TouchTestScreen(Path()));
|
||||
} else if (skipLogo) {
|
||||
screenManager->switchScreen(new EmuScreen(boot_filename));
|
||||
} else {
|
||||
|
@ -557,8 +557,6 @@ DragDropButton *ControlLayoutView::getPickedControl(const int x, const int y) {
|
||||
return bestMatch;
|
||||
}
|
||||
|
||||
TouchControlLayoutScreen::TouchControlLayoutScreen() {}
|
||||
|
||||
void TouchControlLayoutScreen::resized() {
|
||||
RecreateViews();
|
||||
}
|
||||
@ -568,7 +566,7 @@ void TouchControlLayoutScreen::onFinish(DialogResult reason) {
|
||||
}
|
||||
|
||||
UI::EventReturn TouchControlLayoutScreen::OnVisibility(UI::EventParams &e) {
|
||||
screenManager()->push(new TouchControlVisibilityScreen());
|
||||
screenManager()->push(new TouchControlVisibilityScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
|
@ -23,9 +23,9 @@
|
||||
|
||||
class ControlLayoutView;
|
||||
|
||||
class TouchControlLayoutScreen : public UIDialogScreenWithBackground {
|
||||
class TouchControlLayoutScreen : public UIDialogScreenWithGameBackground {
|
||||
public:
|
||||
TouchControlLayoutScreen();
|
||||
TouchControlLayoutScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
|
||||
|
||||
virtual void CreateViews() override;
|
||||
virtual void dialogFinished(const Screen *dialog, DialogResult result) override;
|
||||
|
@ -84,48 +84,48 @@ void TouchControlVisibilityScreen::CreateViews() {
|
||||
toggles_.push_back({ "Dpad", &g_Config.touchDpad.show, ImageID::invalid(), nullptr });
|
||||
toggles_.push_back({ "Analog Stick", &g_Config.touchAnalogStick.show, ImageID::invalid(), nullptr });
|
||||
toggles_.push_back({ "Right Analog Stick", &g_Config.touchRightAnalogStick.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new RightAnalogMappingScreen());
|
||||
screenManager()->push(new RightAnalogMappingScreen(gamePath_));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Fast-forward", &g_Config.touchFastForwardKey.show, ImageID::invalid(), nullptr });
|
||||
toggles_.push_back({ "Custom 1", &g_Config.touchCombo0.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(0));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 0));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 2", &g_Config.touchCombo1.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(1));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 1));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 3", &g_Config.touchCombo2.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(2));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 2));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 4", &g_Config.touchCombo3.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(3));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 3));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 5", &g_Config.touchCombo4.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(4));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 4));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 6", &g_Config.touchCombo5.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(5));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 5));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 7", &g_Config.touchCombo6.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(6));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 6));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 8", &g_Config.touchCombo7.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(7));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 7));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 9", &g_Config.touchCombo8.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(8));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 8));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
toggles_.push_back({ "Custom 10", &g_Config.touchCombo9.show, ImageID::invalid(), [=](EventParams &e) {
|
||||
screenManager()->push(new ComboKeyScreen(9));
|
||||
screenManager()->push(new ComboKeyScreen(gamePath_, 9));
|
||||
return UI::EVENT_DONE;
|
||||
}});
|
||||
|
||||
|
@ -31,8 +31,9 @@ struct TouchButtonToggle {
|
||||
std::function<UI::EventReturn(UI::EventParams&)> handle;
|
||||
};
|
||||
|
||||
class TouchControlVisibilityScreen : public UIDialogScreenWithBackground {
|
||||
class TouchControlVisibilityScreen : public UIDialogScreenWithGameBackground {
|
||||
public:
|
||||
TouchControlVisibilityScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
|
||||
void CreateViews() override;
|
||||
void onFinish(DialogResult result) override;
|
||||
|
||||
@ -46,8 +47,9 @@ private:
|
||||
bool nextToggleAll_ = true;
|
||||
};
|
||||
|
||||
class RightAnalogMappingScreen : public UIDialogScreenWithBackground {
|
||||
class RightAnalogMappingScreen : public UIDialogScreenWithGameBackground {
|
||||
public:
|
||||
RightAnalogMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
|
||||
void CreateViews() override;
|
||||
|
||||
const char *tag() const override { return "RightAnalogMapping"; }
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Headless version of PPSSPP, for testing using http://code.google.com/p/pspautotests/ .
|
||||
// See headless.txt.
|
||||
// To build on non-windows systems, just run CMake in the SDL directory, it will build both a normal ppsspp and the headless version.
|
||||
// Example command line to run a test in the VS debugger (useful to debug failures):
|
||||
// > --root pspautotests/tests/../ --compare --timeout=5 --graphics=software pspautotests/tests/cpu/cpu_alu/cpu_alu.prx
|
||||
|
||||
#include "ppsspp_config.h"
|
||||
#include <cstdio>
|
||||
|
Loading…
Reference in New Issue
Block a user