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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
SDL port: Add DEBUG option to set _DEBUG, add ability to log gfx stuff
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364a78edaf
commit
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@ -38,6 +38,7 @@ option(BLACKBERRY "Set to ON if targeting a Blackberry device" ${BLACKBERRY})
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option(IOS "Set to ON if targeting an iOS device" ${IOS})
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option(USING_GLES2 "Set to ON if target device uses OpenGL ES 2.0" ${USING_GLES2})
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option(HEADLESS "Set to OFF to not generate the PPSSPPHeadless target" ${HEADLESS})
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option(DEBUG "Set to ON to enable full debug logging" ${DEBUG})
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if(ANDROID)
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if(NOT ANDROID_ABI)
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@ -99,6 +100,10 @@ if (USING_GLES2)
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add_definitions(-DUSING_GLES2)
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endif()
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if(DEBUG)
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add_definitions(-D_DEBUG)
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endif()
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if(NOT MSVC)
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# Disable some warnings
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add_definitions(-Wno-multichar)
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@ -175,7 +175,7 @@ void GLES_GPU::SetRenderFrameBuffer()
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int drawing_height = ((gstate.region2 >> 10) & 0x3FF) + 1;
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int fmt = gstate.framebufpixformat & 3;
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// Find a matching framebuffer
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VirtualFramebuffer *vfb = 0;
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for (auto iter = vfbs_.begin(); iter != vfbs_.end(); ++iter)
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@ -189,7 +189,7 @@ void GLES_GPU::SetRenderFrameBuffer()
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break;
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}
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}
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// None found? Create one.
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if (!vfb) {
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vfb = new VirtualFramebuffer;
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@ -571,38 +571,38 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_FOGENABLE:
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DEBUG_LOG(G3D, "DL Fog Enable: %i", gstate.fogEnable);
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DEBUG_LOG(G3D, "DL Fog Enable: %i", data);
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break;
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case GE_CMD_DITHERENABLE:
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DEBUG_LOG(G3D, "DL Dither Enable: %i", gstate.ditherEnable);
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DEBUG_LOG(G3D, "DL Dither Enable: %i", data);
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break;
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case GE_CMD_OFFSETX:
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DEBUG_LOG(G3D, "DL Offset X: %i", gstate.offsetx);
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DEBUG_LOG(G3D, "DL Offset X: %i", data);
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break;
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case GE_CMD_OFFSETY:
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DEBUG_LOG(G3D, "DL Offset Y: %i", gstate.offsety);
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DEBUG_LOG(G3D, "DL Offset Y: %i", data);
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break;
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case GE_CMD_TEXSCALEU:
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gstate_c.uScale = getFloat24(data);
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case GE_CMD_TEXSCALEU:
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gstate_c.uScale = getFloat24(data);
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DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate_c.uScale);
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break;
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case GE_CMD_TEXSCALEV:
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gstate_c.vScale = getFloat24(data);
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case GE_CMD_TEXSCALEV:
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gstate_c.vScale = getFloat24(data);
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DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate_c.vScale);
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break;
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case GE_CMD_TEXOFFSETU:
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gstate_c.uOff = getFloat24(data);
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case GE_CMD_TEXOFFSETU:
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gstate_c.uOff = getFloat24(data);
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DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate_c.uOff);
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break;
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case GE_CMD_TEXOFFSETV:
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gstate_c.vOff = getFloat24(data);
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case GE_CMD_TEXOFFSETV:
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gstate_c.vOff = getFloat24(data);
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DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate_c.vOff);
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break;
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@ -998,7 +998,9 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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DEBUG_LOG(G3D,"DL TexFilter min: %i mag: %i", min, mag);
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}
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break;
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case GE_CMD_TEXENVCOLOR:
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DEBUG_LOG(G3D,"DL TexEnvColor %06x", data);
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break;
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case GE_CMD_TEXMODE:
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DEBUG_LOG(G3D,"DL TexMode %08x", data);
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break;
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@ -1044,7 +1046,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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gstate_c.morphWeights[index] = weight;
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}
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break;
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case GE_CMD_DITH0:
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case GE_CMD_DITH1:
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case GE_CMD_DITH2:
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@ -1053,12 +1055,12 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_WORLDMATRIXNUMBER:
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DEBUG_LOG(G3D,"DL World matrix # %i", data & 0xF);
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DEBUG_LOG(G3D,"DL World # %i", data & 0xF);
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gstate.worldmtxnum &= 0xFF00000F;
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break;
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case GE_CMD_WORLDMATRIXDATA:
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DEBUG_LOG(G3D,"DL World matrix data # %f", getFloat24(data));
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DEBUG_LOG(G3D,"DL World data # %f", getFloat24(data));
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{
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int num = gstate.worldmtxnum & 0xF;
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if (num < 12)
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@ -1068,12 +1070,12 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_VIEWMATRIXNUMBER:
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DEBUG_LOG(G3D,"DL VIEW matrix # %i", data & 0xF);
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DEBUG_LOG(G3D,"DL VIEW # %i", data & 0xF);
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gstate.viewmtxnum &= 0xFF00000F;
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break;
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case GE_CMD_VIEWMATRIXDATA:
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DEBUG_LOG(G3D,"DL VIEW matrix data # %f", getFloat24(data));
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DEBUG_LOG(G3D,"DL VIEW data # %f", getFloat24(data));
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{
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int num = gstate.viewmtxnum & 0xF;
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if (num < 12)
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@ -1083,14 +1085,14 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_PROJMATRIXNUMBER:
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DEBUG_LOG(G3D,"DL PROJECTION matrix # %i", data & 0xF);
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DEBUG_LOG(G3D,"DL PROJECTION # %i", data & 0xF);
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gstate.projmtxnum &= 0xFF00000F;
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break;
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case GE_CMD_PROJMATRIXDATA:
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DEBUG_LOG(G3D,"DL PROJECTION matrix data # %f", getFloat24(data));
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{
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int num = gstate.projmtxnum & 0xF;
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int num = gstate.projmtxnum & 0xF;
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gstate.projMatrix[num++] = getFloat24(data);
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gstate.projmtxnum = (gstate.projmtxnum & 0xFF000000) | (num & 0xF);
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}
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@ -1098,12 +1100,12 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_TGENMATRIXNUMBER:
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DEBUG_LOG(G3D,"DL TGEN matrix # %i", data & 0xF);
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DEBUG_LOG(G3D,"DL TGEN # %i", data & 0xF);
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gstate.texmtxnum &= 0xFF00000F;
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break;
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case GE_CMD_TGENMATRIXDATA:
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DEBUG_LOG(G3D,"DL TGEN matrix data # %f", getFloat24(data));
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DEBUG_LOG(G3D,"DL TGEN data # %f", getFloat24(data));
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{
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int num = gstate.texmtxnum & 0xF;
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if (num < 12)
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@ -1113,12 +1115,12 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_BONEMATRIXNUMBER:
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DEBUG_LOG(G3D,"DL BONE matrix #%i", data);
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DEBUG_LOG(G3D,"DL BONE #%i", data);
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gstate.boneMatrixNumber &= 0xFF00007F;
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break;
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case GE_CMD_BONEMATRIXDATA:
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DEBUG_LOG(G3D,"DL BONE matrix data #%i %f", gstate.boneMatrixNumber & 0x7f, getFloat24(data));
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DEBUG_LOG(G3D,"DL BONE data #%i %f", gstate.boneMatrixNumber & 0x7f, getFloat24(data));
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{
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int num = gstate.boneMatrixNumber & 0x7F;
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if (num < 96) {
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@ -27,6 +27,7 @@
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#include "base/NativeApp.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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#include "gfx/gl_state.h"
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#include "gfx/gl_lost_manager.h"
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#include "gfx/texture.h"
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#include "input/input_state.h"
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@ -183,10 +184,15 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
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break;
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}
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} else {
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boot_filename = argv[i];
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if (!File::Exists(boot_filename))
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{
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fprintf(stdout, "File not found: %s\n", boot_filename.c_str());
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if (boot_filename.empty()) {
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boot_filename = argv[i];
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if (!File::Exists(boot_filename))
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{
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fprintf(stderr, "File not found: %s\n", boot_filename.c_str());
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exit(1);
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}
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} else {
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fprintf(stderr, "Can only boot one file");
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exit(1);
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}
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}
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