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#8714 Unified resolution scaling for all platforms.
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@ -314,11 +314,7 @@ void GameSettingsScreen::CreateViews() {
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#endif
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graphicsSettings->Add(new ItemHeader(gr->T("Performance")));
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#ifndef MOBILE_DEVICE
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static const char *internalResolutions[] = { "Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP", "6x PSP", "7x PSP", "8x PSP", "9x PSP", "10x PSP" };
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#else
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static const char *internalResolutions[] = { "Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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#endif
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resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gr->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gr->GetName(), screenManager()));
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resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange);
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resolutionChoice_->SetEnabledFunc([] {
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