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Qt buildfix, apply feedback
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0a3d78221e
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@ -589,7 +589,7 @@ void MainWindow::createMenus()
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MenuTree* gameSettingsMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Game settings"));
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gameSettingsMenu->add(new MenuAction(this, SLOT(languageAct()), QT_TR_NOOP("La&nguage...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(controlMappingAct()), QT_TR_NOOP("C&ontrol mapping...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(displayLayoutEditorAct()), QT_TR_NOOP("Display layout editor...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(displayLayoutEditorAct()), QT_TR_NOOP("Display layout & effects...")));
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gameSettingsMenu->add(new MenuAction(this, SLOT(moreSettingsAct()), QT_TR_NOOP("&More settings...")));
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gameSettingsMenu->addSeparator();
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#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
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@ -130,10 +130,6 @@ private slots:
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}
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void windowGroup_triggered(QAction *action) { SetWindowScale(action->data().toInt()); }
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void displayLayoutGroup_triggered(QAction *action) {
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g_Config.iSmallDisplayZoomType = action->data().toInt();
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NativeMessageReceived("gpu_displayResized", "");
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}
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void autoframeskipAct() {
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g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
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if (g_Config.bSkipBufferEffects) {
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@ -598,7 +598,7 @@ bool PSPCustomStick::Touch(const TouchInput &input) {
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retval = true;
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}
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}
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return true;
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return retval;
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}
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void PSPCustomStick::ProcessTouch(float x, float y, bool down) {
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