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More download stuff
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "UI/GameScreen.h"
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@ -1,4 +1,20 @@
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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// Game screen: Contains options such as
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@ -17,6 +17,7 @@
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#pragma once
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#include "base/functional.h"
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#include "UI/PluginScreen.h"
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#include "ext/vjson/json.h"
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#include "i18n/i18n.h"
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@ -81,20 +82,8 @@ void PluginScreen::update(InputState &input) {
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JsonReader reader(json.data(), json.size());
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reader.parse();
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const json_value *root = reader.root();
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#if 0
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#if defined(_M_IX86) && defined(_WIN32)
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at3plusdecoder_ = downloader_.StartDownload(root->getString("Win32"), "D:\at3.dll");
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#elif defined(_M_X64) && defined(_WIN32)
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at3plusdecoder_ = downloader_.StartDownload(root->getString("Win64"), "D:\at364.dll");
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#elif defined(ARMEABI)
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at3plusdecoder_ = downloader_.StartDownload(root->getString("armeabi"), "D:\at364.so");
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#elif defined(ARMEABI_V7A)
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at3plusdecoder_ = downloader_.StartDownload(root->getString("armeabi-v7a"), "D:\at364.so");
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#else
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// No decoder available for this arch
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// #error Unable to identify architecture
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#endif
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#endif
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std::string destination = Atrac3plus_Decoder::GetInstalledFilename();
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json_.reset();
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}
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@ -109,6 +98,22 @@ void PluginScreen::update(InputState &input) {
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UI::EventReturn PluginScreen::OnDownload(UI::EventParams &e) {
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buttonDownload_->SetEnabled(false);
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#if 0
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#if defined(_M_IX86) && defined(_WIN32)
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at3plusdecoder_ = downloader_.StartDownload(root->getString("Win32"), destination);
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#elif defined(_M_X64) && defined(_WIN32)
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at3plusdecoder_ = downloader_.StartDownload(root->getString("Win64"), destination);
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#elif defined(ARMEABI)
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at3plusdecoder_ = downloader_.StartDownload(root->getString("armeabi"), destination);
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#elif defined(ARMEABI_V7A)
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at3plusdecoder_ = downloader_.StartDownload(root->getString("armeabi-v7a"), destination);
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#else
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// No decoder available for this arch
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// #error Unable to identify architecture
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#endif
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#endif
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return UI::EVENT_DONE;
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}
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@ -136,6 +136,7 @@ LOCAL_SRC_FILES := \
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$(SRC)/UI/GamepadEmu.cpp \
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$(SRC)/UI/GameInfoCache.cpp \
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$(SRC)/UI/OnScreenDisplay.cpp \
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$(SRC)/UI/PluginScreen.cpp \
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$(SRC)/native/android/app-android.cpp \
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$(SRC)/ext/disarm.cpp \
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$(SRC)/ext/libkirk/AES.c \
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