mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-03 19:21:13 +00:00
Minor optimizations
This commit is contained in:
parent
ae37df0a8c
commit
69267d4cd6
@ -84,6 +84,11 @@ enum : uint64_t {
|
|||||||
DIRTY_SPLINETYPEV = 1ULL << 36,
|
DIRTY_SPLINETYPEV = 1ULL << 36,
|
||||||
|
|
||||||
DIRTY_BONE_UNIFORMS = 0xFF000000ULL,
|
DIRTY_BONE_UNIFORMS = 0xFF000000ULL,
|
||||||
|
|
||||||
|
DIRTY_ALL_UNIFORMS = 0x1FFFFFFFFFULL,
|
||||||
|
|
||||||
|
// Now we can add further dirty flags that are not uniforms.
|
||||||
|
|
||||||
DIRTY_ALL = 0xFFFFFFFFFFFFFFFF
|
DIRTY_ALL = 0xFFFFFFFFFFFFFFFF
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1290,6 +1290,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
|||||||
case GE_CMD_LAC0:
|
case GE_CMD_LAC0:
|
||||||
case GE_CMD_LDC0:
|
case GE_CMD_LDC0:
|
||||||
case GE_CMD_LSC0:
|
case GE_CMD_LSC0:
|
||||||
|
if (diff)
|
||||||
shaderManager_->DirtyUniform(DIRTY_LIGHT0);
|
shaderManager_->DirtyUniform(DIRTY_LIGHT0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -1301,6 +1302,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
|||||||
case GE_CMD_LAC1:
|
case GE_CMD_LAC1:
|
||||||
case GE_CMD_LDC1:
|
case GE_CMD_LDC1:
|
||||||
case GE_CMD_LSC1:
|
case GE_CMD_LSC1:
|
||||||
|
if (diff)
|
||||||
shaderManager_->DirtyUniform(DIRTY_LIGHT1);
|
shaderManager_->DirtyUniform(DIRTY_LIGHT1);
|
||||||
break;
|
break;
|
||||||
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
||||||
@ -1311,6 +1313,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
|||||||
case GE_CMD_LAC2:
|
case GE_CMD_LAC2:
|
||||||
case GE_CMD_LDC2:
|
case GE_CMD_LDC2:
|
||||||
case GE_CMD_LSC2:
|
case GE_CMD_LSC2:
|
||||||
|
if (diff)
|
||||||
shaderManager_->DirtyUniform(DIRTY_LIGHT2);
|
shaderManager_->DirtyUniform(DIRTY_LIGHT2);
|
||||||
break;
|
break;
|
||||||
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
||||||
@ -1321,6 +1324,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
|||||||
case GE_CMD_LAC3:
|
case GE_CMD_LAC3:
|
||||||
case GE_CMD_LDC3:
|
case GE_CMD_LDC3:
|
||||||
case GE_CMD_LSC3:
|
case GE_CMD_LSC3:
|
||||||
|
if (diff)
|
||||||
shaderManager_->DirtyUniform(DIRTY_LIGHT3);
|
shaderManager_->DirtyUniform(DIRTY_LIGHT3);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -1330,6 +1334,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
|||||||
case GE_CMD_VIEWPORTYCENTER:
|
case GE_CMD_VIEWPORTYCENTER:
|
||||||
case GE_CMD_VIEWPORTZSCALE:
|
case GE_CMD_VIEWPORTZSCALE:
|
||||||
case GE_CMD_VIEWPORTZCENTER:
|
case GE_CMD_VIEWPORTZCENTER:
|
||||||
|
if (diff)
|
||||||
Execute_ViewportType(op, diff);
|
Execute_ViewportType(op, diff);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -408,6 +408,7 @@ GPU_GLES::GPU_GLES(GraphicsContext *ctx)
|
|||||||
textureCache_ = textureCacheGL_;
|
textureCache_ = textureCacheGL_;
|
||||||
drawEngineCommon_ = &drawEngine_;
|
drawEngineCommon_ = &drawEngine_;
|
||||||
shaderManager_ = shaderManagerGL_;
|
shaderManager_ = shaderManagerGL_;
|
||||||
|
drawEngineCommon_ = &drawEngine_;
|
||||||
|
|
||||||
drawEngine_.SetShaderManager(shaderManagerGL_);
|
drawEngine_.SetShaderManager(shaderManagerGL_);
|
||||||
drawEngine_.SetTextureCache(textureCacheGL_);
|
drawEngine_.SetTextureCache(textureCacheGL_);
|
||||||
|
Loading…
Reference in New Issue
Block a user