Minor logging improvements

This commit is contained in:
Henrik Rydgård 2020-08-02 15:41:00 +02:00
parent d85b31cd27
commit 6aa3681f7c
3 changed files with 19 additions and 18 deletions

View File

@ -744,7 +744,7 @@ namespace SaveState
switch (op.type)
{
case SAVESTATE_LOAD:
INFO_LOG(SAVESTATE, "Loading state from %s", op.filename.c_str());
INFO_LOG(SAVESTATE, "Loading state from '%s'", op.filename.c_str());
// Use the state's latest version as a guess for saveStateInitialGitVersion.
result = CChunkFileReader::Load(op.filename, &saveStateInitialGitVersion, state, &reason);
if (result == CChunkFileReader::ERROR_NONE) {

View File

@ -403,7 +403,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
// This happens a lot, but virtually always it's cleared.
// It's possible the other might not clear, but when every game is reported it's not useful.
if (params.isWritingDepth) {
WARN_LOG(SCEGE, "FBO reusing depthbuffer, %08x/%08x and %08x/%08x", params.fb_address, params.z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
WARN_LOG(SCEGE, "FBO reusing depthbuffer, c=%08x/d=%08x and c=%08x/d=%08x", params.fb_address, params.z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
sharingReported = true;
}
}
@ -412,7 +412,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
// We already have it!
} else if (vfb != currentRenderVfb_) {
// Use it as a render target.
DEBUG_LOG(FRAMEBUF, "Switching render target to FBO for %08x: %i x %i x %i ", vfb->fb_address, vfb->width, vfb->height, vfb->format);
DEBUG_LOG(FRAMEBUF, "Switching render target to FBO for %08x: %d x %d x %d ", vfb->fb_address, vfb->width, vfb->height, vfb->format);
vfb->usageFlags |= FB_USAGE_RENDERTARGET;
vfb->last_frame_render = gpuStats.numFlips;
frameLastFramebufUsed_ = gpuStats.numFlips;

View File

@ -58,10 +58,10 @@ void CreateImage(VulkanContext *vulkan, VkCommandBuffer cmd, VKRImage &img, int
vulkan->MemoryTypeFromProperties(memreq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &alloc.memoryTypeIndex);
VkResult res = vkAllocateMemory(vulkan->GetDevice(), &alloc, nullptr, &img.memory);
assert(res == VK_SUCCESS);
_dbg_assert_(res == VK_SUCCESS);
res = vkBindImageMemory(vulkan->GetDevice(), img.image, img.memory, 0);
assert(res == VK_SUCCESS);
_dbg_assert_(res == VK_SUCCESS);
VkImageAspectFlags aspects = color ? VK_IMAGE_ASPECT_COLOR_BIT : (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
@ -435,7 +435,7 @@ void VulkanRenderManager::BeginFrame(bool enableProfiling) {
renderStepOffset_ = 0;
frameData.profile.timestampDescriptions.clear();
if (frameData_->profilingEnabled_) {
if (frameData.profilingEnabled_) {
// For various reasons, we need to always use an init cmd buffer in this case to perform the vkCmdResetQueryPool,
// unless we want to limit ourselves to only measure the main cmd buffer.
// Reserve the first two queries for initCmd.
@ -466,7 +466,7 @@ VkCommandBuffer VulkanRenderManager::GetInitCmd() {
}
void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassAction color, VKRRenderPassAction depth, VKRRenderPassAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag) {
assert(insideFrame_);
_dbg_assert_(insideFrame_);
// Eliminate dupes, instantly convert to a clear if possible.
if (!steps_.empty() && steps_.back()->stepType == VKRStepType::RENDER && steps_.back()->render.framebuffer == fb) {
u32 clearMask = 0;
@ -581,7 +581,7 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
}
bool VulkanRenderManager::CopyFramebufferToMemorySync(VKRFramebuffer *src, int aspectBits, int x, int y, int w, int h, Draw::DataFormat destFormat, uint8_t *pixels, int pixelStride, const char *tag) {
assert(insideFrame_);
_dbg_assert_(insideFrame_);
for (int i = (int)steps_.size() - 1; i >= 0; i--) {
if (steps_[i]->stepType == VKRStepType::RENDER && steps_[i]->render.framebuffer == src) {
steps_[i]->render.numReads++;
@ -643,7 +643,7 @@ bool VulkanRenderManager::CopyFramebufferToMemorySync(VKRFramebuffer *src, int a
}
void VulkanRenderManager::CopyImageToMemorySync(VkImage image, int mipLevel, int x, int y, int w, int h, Draw::DataFormat destFormat, uint8_t *pixels, int pixelStride, const char *tag) {
assert(insideFrame_);
_dbg_assert_(insideFrame_);
VKRStep *step = new VKRStep{ VKRStepType::READBACK_IMAGE };
step->readback_image.image = image;
step->readback_image.srcRect.offset = { x, y };
@ -679,7 +679,7 @@ bool VulkanRenderManager::InitBackbufferFramebuffers(int width, int height) {
for (uint32_t i = 0; i < swapchainImageCount_; i++) {
attachments[0] = swapchainImages_[i].view;
res = vkCreateFramebuffer(vulkan_->GetDevice(), &fb_info, nullptr, &framebuffers_[i]);
assert(res == VK_SUCCESS);
_dbg_assert_(res == VK_SUCCESS);
if (res != VK_SUCCESS) {
framebuffers_.clear();
return false;
@ -714,7 +714,7 @@ bool VulkanRenderManager::InitDepthStencilBuffer(VkCommandBuffer cmd) {
VkDevice device = vulkan_->GetDevice();
res = vkCreateImage(device, &image_info, nullptr, &depth_.image);
assert(res == VK_SUCCESS);
_dbg_assert_(res == VK_SUCCESS);
if (res != VK_SUCCESS)
return false;
@ -736,17 +736,17 @@ bool VulkanRenderManager::InitDepthStencilBuffer(VkCommandBuffer cmd) {
pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits,
0, /* No requirements */
&mem_alloc.memoryTypeIndex);
assert(pass);
_dbg_assert_(pass);
if (!pass)
return false;
res = vkAllocateMemory(device, &mem_alloc, NULL, &depth_.mem);
assert(res == VK_SUCCESS);
_dbg_assert_(res == VK_SUCCESS);
if (res != VK_SUCCESS)
return false;
res = vkBindImageMemory(device, depth_.image, depth_.mem, 0);
assert(res == VK_SUCCESS);
_dbg_assert_(res == VK_SUCCESS);
if (res != VK_SUCCESS)
return false;
@ -772,7 +772,7 @@ bool VulkanRenderManager::InitDepthStencilBuffer(VkCommandBuffer cmd) {
depth_view_info.flags = 0;
res = vkCreateImageView(device, &depth_view_info, NULL, &depth_.view);
assert(res == VK_SUCCESS);
_dbg_assert_(res == VK_SUCCESS);
if (res != VK_SUCCESS)
return false;
@ -1076,7 +1076,6 @@ void VulkanRenderManager::Submit(int frame, bool triggerFrameFence) {
int numCmdBufs = 0;
if (frameData.hasInitCommands) {
cmdBufs[numCmdBufs++] = frameData.initCmd;
frameData.hasInitCommands = false;
if (splitSubmit_) {
// Send the init commands off separately. Used this once to confirm that the cause of a device loss was in the init cmdbuf.
VkSubmitInfo submit_info{ VK_STRUCTURE_TYPE_SUBMIT_INFO };
@ -1120,6 +1119,8 @@ void VulkanRenderManager::Submit(int frame, bool triggerFrameFence) {
frameData.readyForFence = true;
frameData.push_condVar.notify_all();
}
frameData.hasInitCommands = false;
}
void VulkanRenderManager::EndSubmitFrame(int frame) {
@ -1177,7 +1178,7 @@ void VulkanRenderManager::Run(int frame) {
break;
default:
assert(false);
_dbg_assert_(false);
}
VLOG("PULL: Finished running frame %d", frame);
@ -1229,7 +1230,7 @@ void VulkanRenderManager::FlushSync() {
frameData.steps = std::move(steps_);
steps_.clear();
frameData.readyForRun = true;
assert(frameData.readyForFence == false);
_dbg_assert_(!frameData.readyForFence);
frameData.type = VKRRunType::SYNC;
frameData.pull_condVar.notify_all();
}