Preparations for reworking the memstick folder move functionality

This commit is contained in:
Henrik Rydgård 2024-01-22 14:00:46 +01:00
parent f347e8494f
commit 6ae9d42516
12 changed files with 269 additions and 216 deletions

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@ -2276,6 +2276,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/Util/AudioFormat.h
Core/Util/GameManager.cpp
Core/Util/GameManager.h
Core/Util/MemStick.cpp
Core/Util/MemStick.h
Core/Util/GameDB.cpp
Core/Util/GameDB.h
Core/Util/PortManager.cpp

View File

@ -1079,6 +1079,7 @@
<ClCompile Include="Util\DisArm64.cpp" />
<ClCompile Include="Util\GameDB.cpp" />
<ClCompile Include="Util\GameManager.cpp" />
<ClCompile Include="Util\MemStick.cpp" />
<ClCompile Include="Util\PortManager.cpp" />
<ClCompile Include="Util\PPGeDraw.cpp" />
<ClCompile Include="..\ext\xxhash.c">
@ -1449,6 +1450,7 @@
<ClInclude Include="Util\DisArm64.h" />
<ClInclude Include="Util\GameDB.h" />
<ClInclude Include="Util\GameManager.h" />
<ClInclude Include="Util\MemStick.h" />
<ClInclude Include="Util\PortManager.h" />
<ClInclude Include="Util\PPGeDraw.h" />
<ClInclude Include="..\ext\xxhash.h" />

View File

@ -1303,6 +1303,9 @@
<ClCompile Include="Util\GameDB.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Util\MemStick.cpp">
<Filter>Util</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -2082,6 +2085,9 @@
<ClInclude Include="Util\GameDB.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Util\MemStick.h">
<Filter>Util</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\LICENSE.TXT" />

205
Core/Util/MemStick.cpp Normal file
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@ -0,0 +1,205 @@
#include "Common/File/Path.h"
#include "Common/File/FileUtil.h"
#include "Common/File/DirListing.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Core/Util/MemStick.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/Reporting.h"
bool FolderSeemsToBeUsed(const Path &newMemstickFolder) {
// Inspect the potential new folder, quickly.
if (File::Exists(newMemstickFolder / "PSP/SAVEDATA") || File::Exists(newMemstickFolder / "SAVEDATA")) {
// Does seem likely. We could add more criteria like checking for actual savegames or something.
return true;
} else {
return false;
}
}
bool SwitchMemstickFolderTo(Path newMemstickFolder) {
// Doesn't already exist, create.
// Should this ever happen?
if (newMemstickFolder.Type() == PathType::NATIVE) {
if (!File::Exists(newMemstickFolder)) {
File::CreateFullPath(newMemstickFolder);
}
Path testWriteFile = newMemstickFolder / ".write_verify_file";
if (!File::WriteDataToFile(true, "1", 1, testWriteFile)) {
return false;
}
File::Delete(testWriteFile);
} else {
// TODO: Do the same but with scoped storage? Not really necessary, right? If it came from a browse
// for folder, we can assume it exists and is writable, barring wacky race conditions like the user
// being connected by USB and deleting it.
}
Path memStickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt";
#if PPSSPP_PLATFORM(UWP)
File::Delete(memStickDirFile);
if (newMemstickFolder != g_Config.internalDataDirectory) {
#endif
std::string str = newMemstickFolder.ToString();
if (!File::WriteDataToFile(true, str.c_str(), (unsigned int)str.size(), memStickDirFile)) {
ERROR_LOG(SYSTEM, "Failed to write memstick path '%s' to '%s'", newMemstickFolder.c_str(), memStickDirFile.c_str());
// Not sure what to do if this file can't be written. Disk full?
}
#if PPSSPP_PLATFORM(UWP)
}
#endif
// Save so the settings, at least, are transferred.
g_Config.memStickDirectory = newMemstickFolder;
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.UpdateIniLocation();
return true;
}
// Keep the size with the file, so we can skip overly large ones in the move.
// The user will have to take care of them afterwards, it'll just take too long probably.
struct FileSuffix {
std::string suffix;
u64 fileSize;
};
static bool ListFileSuffixesRecursively(const Path &root, const Path &folder, std::vector<std::string> &dirSuffixes, std::vector<FileSuffix> &fileSuffixes) {
std::vector<File::FileInfo> files;
if (!File::GetFilesInDir(folder, &files)) {
return false;
}
for (auto &file : files) {
if (file.isDirectory) {
std::string dirSuffix;
if (root.ComputePathTo(file.fullName, dirSuffix)) {
if (!dirSuffix.empty()) {
dirSuffixes.push_back(dirSuffix);
ListFileSuffixesRecursively(root, folder / file.name, dirSuffixes, fileSuffixes);
}
} else {
ERROR_LOG_REPORT(SYSTEM, "Failed to compute PathTo from '%s' to '%s'", root.c_str(), folder.c_str());
}
} else {
std::string fileSuffix;
if (root.ComputePathTo(file.fullName, fileSuffix)) {
if (!fileSuffix.empty()) {
fileSuffixes.push_back(FileSuffix{ fileSuffix, file.size });
}
}
}
}
return true;
}
MoveResult *MoveDirectoryContentsSafe(Path moveSrc, Path moveDest, MoveProgressReporter &progressReporter) {
auto ms = GetI18NCategory(I18NCat::MEMSTICK);
if (moveSrc.GetFilename() != "PSP") {
moveSrc = moveSrc / "PSP";
}
if (moveDest.GetFilename() != "PSP") {
moveDest = moveDest / "PSP";
File::CreateDir(moveDest);
}
INFO_LOG(SYSTEM, "About to move PSP data from '%s' to '%s'", moveSrc.c_str(), moveDest.c_str());
// Search through recursively, listing the files to move and also summing their sizes.
std::vector<FileSuffix> fileSuffixesToMove;
std::vector<std::string> directorySuffixesToCreate;
// NOTE: It's correct to pass moveSrc twice here, it's to keep the root in the recursion.
if (!ListFileSuffixesRecursively(moveSrc, moveSrc, directorySuffixesToCreate, fileSuffixesToMove)) {
// TODO: Handle failure listing files.
std::string error = "Failed to read old directory";
INFO_LOG(SYSTEM, "%s", error.c_str());
progressReporter.Set(ms->T(error.c_str()));
return new MoveResult{ false, error };
}
bool dryRun = false; // Useful for debugging.
size_t failedFiles = 0;
size_t skippedFiles = 0;
// We're not moving huge files like ISOs during this process, unless
// they can be directly moved, without rewriting the file.
const uint64_t BIG_FILE_THRESHOLD = 24 * 1024 * 1024;
if (!moveSrc.empty()) {
// Better not interrupt the app while this is happening!
// Create all the necessary directories.
for (auto &dirSuffix : directorySuffixesToCreate) {
Path dir = moveDest / dirSuffix;
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have created dir '%s'", dir.c_str());
} else {
INFO_LOG(SYSTEM, "Creating dir '%s'", dir.c_str());
progressReporter.Set(dirSuffix);
// Just ignore already-exists errors.
File::CreateDir(dir);
}
}
for (auto &fileSuffix : fileSuffixesToMove) {
progressReporter.Set(StringFromFormat("%s (%s)", fileSuffix.suffix.c_str(), NiceSizeFormat(fileSuffix.fileSize).c_str()));
Path from = moveSrc / fileSuffix.suffix;
Path to = moveDest / fileSuffix.suffix;
if (fileSuffix.fileSize > BIG_FILE_THRESHOLD) {
// We only move big files if it's fast to do so.
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have moved '%s' to '%s' (%d bytes) if fast", from.c_str(), to.c_str(), (int)fileSuffix.fileSize);
} else {
if (!File::MoveIfFast(from, to)) {
INFO_LOG(SYSTEM, "Skipped moving file '%s' to '%s' (%s)", from.c_str(), to.c_str(), NiceSizeFormat(fileSuffix.fileSize).c_str());
skippedFiles++;
} else {
INFO_LOG(SYSTEM, "Moved file '%s' to '%s'", from.c_str(), to.c_str());
}
}
} else {
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have moved '%s' to '%s' (%d bytes)", from.c_str(), to.c_str(), (int)fileSuffix.fileSize);
} else {
// Remove the "from" prefix from the path.
// We have to drop down to string operations for this.
if (!File::Move(from, to)) {
ERROR_LOG(SYSTEM, "Failed to move file '%s' to '%s'", from.c_str(), to.c_str());
failedFiles++;
// Should probably just bail?
} else {
INFO_LOG(SYSTEM, "Moved file '%s' to '%s'", from.c_str(), to.c_str());
}
}
}
}
// Delete all the old, now hopefully empty, directories.
// Hopefully DeleteDir actually fails if it contains a file...
for (auto &dirSuffix : directorySuffixesToCreate) {
Path dir = moveSrc / dirSuffix;
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have deleted dir '%s'", dir.c_str());
} else {
INFO_LOG(SYSTEM, "Deleting dir '%s'", dir.c_str());
progressReporter.Set(dirSuffix);
if (File::Exists(dir)) {
File::DeleteDir(dir);
}
}
}
}
return new MoveResult{ true, "", failedFiles };
}

35
Core/Util/MemStick.h Normal file
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@ -0,0 +1,35 @@
#pragma once
#include "Common/File/Path.h"
#include <mutex>
// Utility functions moved out from MemstickScreen.
class MoveProgressReporter {
public:
void Set(const std::string &value) {
std::lock_guard<std::mutex> guard(mutex_);
progress_ = value;
}
std::string Get() {
std::lock_guard<std::mutex> guard(mutex_);
return progress_;
}
private:
std::string progress_;
std::mutex mutex_;
};
struct MoveResult {
bool success; // Got through the whole move.
std::string errorMessage;
size_t failedFiles;
size_t skippedFiles;
};
bool FolderSeemsToBeUsed(const Path &newMemstickFolder);
bool SwitchMemstickFolderTo(Path newMemstickFolder);
MoveResult *MoveDirectoryContentsSafe(Path moveSrc, Path moveDest, MoveProgressReporter &progressReporter);

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@ -735,6 +735,7 @@ bool TextureReplacer::WillSave(const ReplacedTextureDecodeInfo &replacedInfo) {
void TextureReplacer::NotifyTextureDecoded(ReplacedTexture *texture, const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int origW, int origH, int scaledW, int scaledH) {
_assert_msg_(enabled_, "Replacement not enabled");
_assert_(pitch >= 0);
if (!WillSave(replacedInfo)) {
// Ignore.
@ -798,7 +799,7 @@ void TextureReplacer::NotifyTextureDecoded(ReplacedTexture *texture, const Repla
// while we're at it.
saveBuf.resize(w * h * 4);
for (int y = 0; y < h; y++) {
memcpy((u8 *)saveBuf.data() + y * w * 4, (const u8 *)data + y * pitch, w * sizeof(u32));
memcpy((u8 *)saveBuf.data() + y * w * 4, (const u8 *)data + y * pitch, w * 4);
}
pitch = w * 4;

View File

@ -44,64 +44,13 @@
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/Util/GameManager.h"
#include "Core/Util/MemStick.h"
#include "UI/MemStickScreen.h"
#include "UI/MainScreen.h"
#include "UI/MiscScreens.h"
#include "UI/OnScreenDisplay.h"
static bool FolderSeemsToBeUsed(const Path &newMemstickFolder) {
// Inspect the potential new folder, quickly.
if (File::Exists(newMemstickFolder / "PSP/SAVEDATA") || File::Exists(newMemstickFolder / "SAVEDATA")) {
// Does seem likely. We could add more criteria like checking for actual savegames or something.
return true;
} else {
return false;
}
}
static bool SwitchMemstickFolderTo(Path newMemstickFolder) {
// Doesn't already exist, create.
// Should this ever happen?
if (newMemstickFolder.Type() == PathType::NATIVE) {
if (!File::Exists(newMemstickFolder)) {
File::CreateFullPath(newMemstickFolder);
}
Path testWriteFile = newMemstickFolder / ".write_verify_file";
if (!File::WriteDataToFile(true, "1", 1, testWriteFile)) {
return false;
}
File::Delete(testWriteFile);
} else {
// TODO: Do the same but with scoped storage? Not really necessary, right? If it came from a browse
// for folder, we can assume it exists and is writable, barring wacky race conditions like the user
// being connected by USB and deleting it.
}
Path memStickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt";
#if PPSSPP_PLATFORM(UWP)
File::Delete(memStickDirFile);
if (newMemstickFolder != g_Config.internalDataDirectory) {
#endif
std::string str = newMemstickFolder.ToString();
if (!File::WriteDataToFile(true, str.c_str(), (unsigned int)str.size(), memStickDirFile)) {
ERROR_LOG(SYSTEM, "Failed to write memstick path '%s' to '%s'", newMemstickFolder.c_str(), memStickDirFile.c_str());
// Not sure what to do if this file can't be written. Disk full?
}
#if PPSSPP_PLATFORM(UWP)
}
#endif
// Save so the settings, at least, are transferred.
g_Config.memStickDirectory = newMemstickFolder;
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.UpdateIniLocation();
return true;
}
static std::string FormatSpaceString(int64_t space) {
if (space >= 0) {
char buffer[50];
@ -506,43 +455,6 @@ void MemStickScreen::update() {
}
}
// Keep the size with the file, so we can skip overly large ones in the move.
// The user will have to take care of them afterwards, it'll just take too long probably.
struct FileSuffix {
std::string suffix;
u64 fileSize;
};
static bool ListFileSuffixesRecursively(const Path &root, const Path &folder, std::vector<std::string> &dirSuffixes, std::vector<FileSuffix> &fileSuffixes) {
std::vector<File::FileInfo> files;
if (!File::GetFilesInDir(folder, &files)) {
return false;
}
for (auto &file : files) {
if (file.isDirectory) {
std::string dirSuffix;
if (root.ComputePathTo(file.fullName, dirSuffix)) {
if (!dirSuffix.empty()) {
dirSuffixes.push_back(dirSuffix);
ListFileSuffixesRecursively(root, folder / file.name, dirSuffixes, fileSuffixes);
}
} else {
ERROR_LOG_REPORT(SYSTEM, "Failed to compute PathTo from '%s' to '%s'", root.c_str(), folder.c_str());
}
} else {
std::string fileSuffix;
if (root.ComputePathTo(file.fullName, fileSuffix)) {
if (!fileSuffix.empty()) {
fileSuffixes.push_back(FileSuffix{ fileSuffix, file.size });
}
}
}
}
return true;
}
ConfirmMemstickMoveScreen::ConfirmMemstickMoveScreen(Path newMemstickFolder, bool initialSetup)
: newMemstickFolder_(newMemstickFolder), initialSetup_(initialSetup) {
existingFilesInNewFolder_ = FolderSeemsToBeUsed(newMemstickFolder);
@ -666,109 +578,9 @@ UI::EventReturn ConfirmMemstickMoveScreen::OnConfirm(UI::EventParams &params) {
progressReporter_.Set(T(I18NCat::MEMSTICK, "Starting move..."));
moveDataTask_ = Promise<MoveResult *>::Spawn(&g_threadManager, [&]() -> MoveResult * {
auto ms = GetI18NCategory(I18NCat::MEMSTICK);
Path moveSrc = g_Config.memStickDirectory;
Path moveDest = newMemstickFolder_;
if (moveSrc.GetFilename() != "PSP") {
moveSrc = moveSrc / "PSP";
}
if (moveDest.GetFilename() != "PSP") {
moveDest = moveDest / "PSP";
File::CreateDir(moveDest);
}
INFO_LOG(SYSTEM, "About to move PSP data from '%s' to '%s'", moveSrc.c_str(), moveDest.c_str());
// Search through recursively, listing the files to move and also summing their sizes.
std::vector<FileSuffix> fileSuffixesToMove;
std::vector<std::string> directorySuffixesToCreate;
// NOTE: It's correct to pass moveSrc twice here, it's to keep the root in the recursion.
if (!ListFileSuffixesRecursively(moveSrc, moveSrc, directorySuffixesToCreate, fileSuffixesToMove)) {
// TODO: Handle failure listing files.
std::string error = "Failed to read old directory";
INFO_LOG(SYSTEM, "%s", error.c_str());
progressReporter_.Set(ms->T(error.c_str()));
return new MoveResult{ false, error };
}
bool dryRun = false; // Useful for debugging.
size_t failedFiles = 0;
size_t skippedFiles = 0;
// We're not moving huge files like ISOs during this process, unless
// they can be directly moved, without rewriting the file.
const uint64_t BIG_FILE_THRESHOLD = 24 * 1024 * 1024;
if (!moveSrc.empty()) {
// Better not interrupt the app while this is happening!
// Create all the necessary directories.
for (auto &dirSuffix : directorySuffixesToCreate) {
Path dir = moveDest / dirSuffix;
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have created dir '%s'", dir.c_str());
} else {
INFO_LOG(SYSTEM, "Creating dir '%s'", dir.c_str());
progressReporter_.Set(dirSuffix);
// Just ignore already-exists errors.
File::CreateDir(dir);
}
}
for (auto &fileSuffix : fileSuffixesToMove) {
progressReporter_.Set(StringFromFormat("%s (%s)", fileSuffix.suffix.c_str(), NiceSizeFormat(fileSuffix.fileSize).c_str()));
Path from = moveSrc / fileSuffix.suffix;
Path to = moveDest / fileSuffix.suffix;
if (fileSuffix.fileSize > BIG_FILE_THRESHOLD) {
// We only move big files if it's fast to do so.
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have moved '%s' to '%s' (%d bytes) if fast", from.c_str(), to.c_str(), (int)fileSuffix.fileSize);
} else {
if (!File::MoveIfFast(from, to)) {
INFO_LOG(SYSTEM, "Skipped moving file '%s' to '%s' (%s)", from.c_str(), to.c_str(), NiceSizeFormat(fileSuffix.fileSize).c_str());
skippedFiles++;
} else {
INFO_LOG(SYSTEM, "Moved file '%s' to '%s'", from.c_str(), to.c_str());
}
}
} else {
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have moved '%s' to '%s' (%d bytes)", from.c_str(), to.c_str(), (int)fileSuffix.fileSize);
} else {
// Remove the "from" prefix from the path.
// We have to drop down to string operations for this.
if (!File::Move(from, to)) {
ERROR_LOG(SYSTEM, "Failed to move file '%s' to '%s'", from.c_str(), to.c_str());
failedFiles++;
// Should probably just bail?
} else {
INFO_LOG(SYSTEM, "Moved file '%s' to '%s'", from.c_str(), to.c_str());
}
}
}
}
// Delete all the old, now hopefully empty, directories.
// Hopefully DeleteDir actually fails if it contains a file...
for (auto &dirSuffix : directorySuffixesToCreate) {
Path dir = moveSrc / dirSuffix;
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have deleted dir '%s'", dir.c_str());
} else {
INFO_LOG(SYSTEM, "Deleting dir '%s'", dir.c_str());
progressReporter_.Set(dirSuffix);
if (File::Exists(dir)) {
File::DeleteDir(dir);
}
}
}
}
return new MoveResult{ true, "", failedFiles };
return MoveDirectoryContentsSafe(moveSrc, moveDest, progressReporter_);
}, TaskType::IO_BLOCKING, TaskPriority::HIGH);
RecreateViews();

View File

@ -27,6 +27,8 @@
#include "Common/UI/UIScreen.h"
#include "Common/Thread/Promise.h"
#include "Core/Util/MemStick.h"
#include "UI/MiscScreens.h"
class NoticeView;
@ -91,30 +93,6 @@ private:
#endif
};
class ProgressReporter {
public:
void Set(const std::string &value) {
std::lock_guard<std::mutex> guard(mutex_);
progress_ = value;
}
std::string Get() {
std::lock_guard<std::mutex> guard(mutex_);
return progress_;
}
private:
std::string progress_;
std::mutex mutex_;
};
struct MoveResult {
bool success; // Got through the whole move.
std::string errorMessage;
size_t failedFiles;
size_t skippedFiles;
};
class ConfirmMemstickMoveScreen : public UIDialogScreenWithBackground {
public:
ConfirmMemstickMoveScreen(Path newMemstickFolder, bool initialSetup);
@ -141,7 +119,7 @@ private:
#endif
bool initialSetup_;
ProgressReporter progressReporter_;
MoveProgressReporter progressReporter_;
UI::TextView *progressView_ = nullptr;
Promise<MoveResult *> *moveDataTask_ = nullptr;

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@ -321,6 +321,7 @@
<ClInclude Include="..\..\Core\ThreadPools.h" />
<ClInclude Include="..\..\Core\TiltEventProcessor.h" />
<ClInclude Include="..\..\Core\Util\GameDB.h" />
<ClInclude Include="..\..\Core\Util\MemStick.h" />
<ClInclude Include="..\..\Core\Util\PortManager.h" />
<ClInclude Include="..\..\Core\WebServer.h" />
<ClInclude Include="..\..\Core\Util\AudioFormat.h" />
@ -607,6 +608,7 @@
<ClCompile Include="..\..\Core\ThreadPools.cpp" />
<ClCompile Include="..\..\Core\TiltEventProcessor.cpp" />
<ClCompile Include="..\..\Core\Util\GameDB.cpp" />
<ClCompile Include="..\..\Core\Util\MemStick.cpp" />
<ClCompile Include="..\..\Core\Util\PortManager.cpp" />
<ClCompile Include="..\..\Core\WebServer.cpp" />
<ClCompile Include="..\..\Core\Util\AudioFormat.cpp" />

View File

@ -1192,6 +1192,10 @@
<ClCompile Include="..\..\Core\Util\GameDB.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="..\..\Core\HLE\sceSircs.cpp" />
<ClCompile Include="..\..\Core\Util\MemStick.cpp">
<Filter>Util</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
@ -1868,6 +1872,10 @@
<ClInclude Include="..\..\Core\Util\GameDB.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\Core\HLE\sceSircs.h" />
<ClInclude Include="..\..\Core\Util\MemStick.h">
<Filter>Util</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\ext\gason\LICENSE">

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@ -676,6 +676,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/MIPS/JitCommon/JitBlockCache.cpp \
$(SRC)/Core/MIPS/JitCommon/JitState.cpp \
$(SRC)/Core/Util/AudioFormat.cpp \
$(SRC)/Core/Util/MemStick.cpp \
$(SRC)/Core/Util/PortManager.cpp \
$(SRC)/Core/Util/GameDB.cpp \
$(SRC)/Core/Util/GameManager.cpp \

View File

@ -742,6 +742,7 @@ SOURCES_CXX += \
$(COREDIR)/System.cpp \
$(COREDIR)/ThreadPools.cpp \
$(COREDIR)/Util/BlockAllocator.cpp \
$(COREDIR)/Util/MemStick.cpp \
$(COREDIR)/Util/PPGeDraw.cpp \
$(COREDIR)/Util/AudioFormat.cpp \
$(COREDIR)/Util/PortManager.cpp \