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Add new file 'OpenGLBase' to Qt Windows build. Fixup previous mistake, missing 'new'. Update native.
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@ -18,6 +18,11 @@ x86 {
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HEADERS += ../Core/MIPS/x86/*.h
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}
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win32 {
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SOURCES += ../Windows/OpenGLBase.cpp
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HEADERS += ../Windows/OpenGLBase.h
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}
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SOURCES += ../Core/CPU.cpp \ # Core
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../Core/Config.cpp \
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../Core/Core.cpp \
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@ -1686,7 +1686,7 @@ void Debugger_DisplayList::UpdateVertexInfo()
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VertexDecoder vtcDec;
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vtcDec.SetVertexType(state.vertType);
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u8* tmp = u8(20*vtcDec.GetDecVtxFmt().stride);
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u8* tmp = new u8(20*vtcDec.GetDecVtxFmt().stride);
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vtcDec.DecodeVerts(tmp,Memory::GetPointer(vaddr),0,0,0,0,19);
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VertexReader vtxRead(tmp,vtcDec.GetDecVtxFmt(),state.vertType);
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delete tmp;
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2
native
2
native
@ -1 +1 @@
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Subproject commit 14386f87b044ff59bf509a35591debf89d917fb2
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Subproject commit f807e225f75b131e614c92770fb93a5e902be22b
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