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Vulkan: Avoid race in compile thread exit.
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@ -294,7 +294,11 @@ void VulkanRenderManager::StopThread() {
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INFO_LOG(G3D, "Vulkan submission thread joined. Frame=%d", vulkan_->GetCurFrame());
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compileCond_.notify_all();
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if (compileThread_.joinable()) {
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// Lock to avoid race conditions.
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std::lock_guard<std::mutex> guard(compileMutex_);
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compileCond_.notify_all();
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}
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compileThread_.join();
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INFO_LOG(G3D, "Vulkan compiler thread joined.");
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@ -352,7 +356,7 @@ void VulkanRenderManager::CompileThreadFunc() {
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std::vector<CompileQueueEntry> toCompile;
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{
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std::unique_lock<std::mutex> lock(compileMutex_);
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if (compileQueue_.empty()) {
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if (compileQueue_.empty() && run_) {
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compileCond_.wait(lock);
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}
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toCompile = std::move(compileQueue_);
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