Vulkan: Avoid race in compile thread exit.

This commit is contained in:
Unknown W. Brackets 2023-01-01 06:36:29 -08:00
parent d65c7fb05e
commit 6c79d94814

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@ -294,7 +294,11 @@ void VulkanRenderManager::StopThread() {
INFO_LOG(G3D, "Vulkan submission thread joined. Frame=%d", vulkan_->GetCurFrame());
compileCond_.notify_all();
if (compileThread_.joinable()) {
// Lock to avoid race conditions.
std::lock_guard<std::mutex> guard(compileMutex_);
compileCond_.notify_all();
}
compileThread_.join();
INFO_LOG(G3D, "Vulkan compiler thread joined.");
@ -352,7 +356,7 @@ void VulkanRenderManager::CompileThreadFunc() {
std::vector<CompileQueueEntry> toCompile;
{
std::unique_lock<std::mutex> lock(compileMutex_);
if (compileQueue_.empty()) {
if (compileQueue_.empty() && run_) {
compileCond_.wait(lock);
}
toCompile = std::move(compileQueue_);