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Add an option for enabling software rendering.
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@ -108,6 +108,7 @@ void Config::Load(const char *iniFileName)
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1
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#endif
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); // default is buffered rendering mode
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graphics->Get("SoftwareRendering", &bSoftwareRendering, false);
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graphics->Get("HardwareTransform", &bHardwareTransform, true);
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graphics->Get("TextureFiltering", &iTexFiltering, 1);
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graphics->Get("SSAA", &bAntiAliasing, 0);
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@ -242,6 +243,7 @@ void Config::Save()
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graphics->Set("ShowFPSCounter", iShowFPSCounter);
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graphics->Set("ResolutionScale", iWindowZoom);
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graphics->Set("RenderingMode", iRenderingMode);
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graphics->Set("SoftwareRendering", bSoftwareRendering);
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graphics->Set("HardwareTransform", bHardwareTransform);
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graphics->Set("TextureFiltering", iTexFiltering);
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graphics->Set("SSAA", bAntiAliasing);
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@ -65,7 +65,8 @@ public:
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std::string languageIni;
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// GFX
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bool bHardwareTransform;
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bool bSoftwareRendering;
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bool bHardwareTransform; // only used in the GLES backend
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int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
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int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
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#ifdef BLACKBERRY
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@ -64,7 +64,7 @@ void EmuScreen::bootGame(const std::string &filename) {
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CoreParameter coreParam;
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coreParam.cpuCore = g_Config.bJit ? CPU_JIT : CPU_INTERPRETER;
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coreParam.gpuCore = GPU_GLES;
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coreParam.gpuCore = g_Config.bSoftwareRendering ? GPU_SOFTWARE : GPU_GLES;
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coreParam.enableSound = g_Config.bEnableSound;
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coreParam.fileToStart = fileToStart;
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coreParam.mountIso = "";
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@ -445,6 +445,7 @@ void PauseScreen::render() {
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#endif
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UICheckBox(GEN_ID, x, y += stride, gs->T("Stretch to Display"), ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Software Rendering"), ALIGN_TOPLEFT, &g_Config.bSoftwareRendering);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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bool enableFrameSkip = g_Config.iFrameSkip != 0;
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UICheckBox(GEN_ID, x, y += stride , gs->T("Frame Skipping"), ALIGN_TOPLEFT, &enableFrameSkip);
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@ -939,6 +940,7 @@ void GraphicsScreenP1::render() {
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int stride = 40;
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int columnw = 400;
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UICheckBox(GEN_ID, x, y += stride, gs->T("Software Rendering"), ALIGN_TOPLEFT, &g_Config.bSoftwareRendering);
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#ifndef __SYMBIAN32__
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UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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#endif
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@ -57,7 +57,7 @@ void RunTests()
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CoreParameter coreParam;
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coreParam.cpuCore = g_Config.bJit ? CPU_JIT : CPU_INTERPRETER;
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coreParam.gpuCore = GPU_GLES;
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coreParam.gpuCore = g_Config.bSoftwareRendering ? GPU_SOFTWARE : GPU_GLES;
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coreParam.enableSound = g_Config.bEnableSound;
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coreParam.mountIso = "";
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coreParam.startPaused = false;
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