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Add a "Back" button to the crash screen for convenience
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8fbe46ab9e
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@ -1020,6 +1020,7 @@ static UI::AnchorLayoutParams *AnchorInCorner(const Bounds &bounds, int corner,
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void EmuScreen::CreateViews() {
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using namespace UI;
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto dev = GetI18NCategory(I18NCat::DEVELOPER);
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auto sc = GetI18NCategory(I18NCat::SCREEN);
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@ -1043,9 +1044,21 @@ void EmuScreen::CreateViews() {
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resumeButton_->SetVisibility(V_GONE);
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resetButton_ = buttons->Add(new Button(dev->T("Reset")));
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resetButton_->OnClick.Handle(this, &EmuScreen::OnReset);
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resetButton_->OnClick.Add([](UI::EventParams &) {
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if (coreState == CoreState::CORE_RUNTIME_ERROR) {
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System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
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}
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return UI::EVENT_DONE;
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});
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resetButton_->SetVisibility(V_GONE);
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backButton_ = buttons->Add(new Button(dev->T("Back")));
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backButton_->OnClick.Add([this](UI::EventParams &) {
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this->pauseTrigger_ = true;
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return UI::EVENT_DONE;
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});
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backButton_->SetVisibility(V_GONE);
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cardboardDisableButton_ = root_->Add(new Button(sc->T("Cardboard VR OFF"), new AnchorLayoutParams(bounds.centerX(), NONE, NONE, 30, true)));
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cardboardDisableButton_->OnClick.Handle(this, &EmuScreen::OnDisableCardboard);
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cardboardDisableButton_->SetVisibility(V_GONE);
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@ -1166,19 +1179,13 @@ UI::EventReturn EmuScreen::OnResume(UI::EventParams ¶ms) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn EmuScreen::OnReset(UI::EventParams ¶ms) {
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if (coreState == CoreState::CORE_RUNTIME_ERROR) {
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System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
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}
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return UI::EVENT_DONE;
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}
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void EmuScreen::update() {
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using namespace UI;
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UIScreen::update();
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resumeButton_->SetVisibility(coreState == CoreState::CORE_RUNTIME_ERROR && Memory::MemFault_MayBeResumable() ? V_VISIBLE : V_GONE);
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resetButton_->SetVisibility(coreState == CoreState::CORE_RUNTIME_ERROR ? V_VISIBLE : V_GONE);
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backButton_->SetVisibility(coreState == CoreState::CORE_RUNTIME_ERROR ? V_VISIBLE : V_GONE);
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if (chatButton_ && chatMenu_) {
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if (chatMenu_->GetVisibility() != V_GONE) {
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@ -67,7 +67,6 @@ private:
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UI::EventReturn OnDisableCardboard(UI::EventParams ¶ms);
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UI::EventReturn OnChat(UI::EventParams ¶ms);
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UI::EventReturn OnResume(UI::EventParams ¶ms);
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UI::EventReturn OnReset(UI::EventParams ¶ms);
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void bootGame(const Path &filename);
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bool bootAllowStorage(const Path &filename);
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@ -114,6 +113,7 @@ private:
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UI::TextView *loadingTextView_ = nullptr;
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UI::Button *resumeButton_ = nullptr;
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UI::Button *resetButton_ = nullptr;
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UI::Button *backButton_ = nullptr;
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UI::View *chatButton_ = nullptr;
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ChatMenu *chatMenu_ = nullptr;
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