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Disable an optimization that broke Daxter (#5723)
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@ -534,8 +534,8 @@ void VertexDecoderJitCache::Jit_WeightsFloatSkin() {
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}
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// Weights are always first, so we can use srcReg directly.
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if (NEONSkinning) {
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if (false && NEONSkinning) {
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// if (false) because this path breaks Daxter. VLDMIA with d registers doesn't seem to work as expected.
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if (dec_->nweights == 1) {
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VLD1_lane(F_32, neonWeightRegsD[0], srcReg, 0, true);
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} else {
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