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Avoid crash on early input events.
Not elegant, really should use a mutex or something...
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@ -1392,6 +1392,11 @@ static bool AnalogStickAxis(const AxisInput &axis) {
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}
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}
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bool NativeAxis(const AxisInput &axis) {
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bool NativeAxis(const AxisInput &axis) {
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if (!screenManager) {
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// Too early.
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return false;
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}
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using namespace TiltEventProcessor;
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using namespace TiltEventProcessor;
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switch (axis.axisId) {
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switch (axis.axisId) {
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