Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug.

See #12890.
This commit is contained in:
Henrik Rydgård 2020-05-29 09:44:04 +02:00
parent 751136f2e2
commit 6f07e2b48b

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@ -84,6 +84,15 @@ NPJH50579 = true
NPJH50558 = true
ULJS00456 = true
ULJS00454 = true
# Tales of Phantasia: Full Voice Edition
# Attempted workaround for stencil testing driver bug on Arm Exynos (similar to the previous Adreno bug).
# Seems that writing to depth disables a faulty optimization it's trying to do (as we saw in stencil draw).
ULJS00079 = true
ULJS19016 = true
UCAS40110 = true
NPJH50854 = true
# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
ULJS00455 = true
# Phantasy Star games flickering