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Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug.
See #12890.
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@ -84,6 +84,15 @@ NPJH50579 = true
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NPJH50558 = true
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ULJS00456 = true
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ULJS00454 = true
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# Tales of Phantasia: Full Voice Edition
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# Attempted workaround for stencil testing driver bug on Arm Exynos (similar to the previous Adreno bug).
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# Seems that writing to depth disables a faulty optimization it's trying to do (as we saw in stencil draw).
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ULJS00079 = true
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ULJS19016 = true
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UCAS40110 = true
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NPJH50854 = true
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# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
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ULJS00455 = true
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# Phantasy Star games flickering
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